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I lie ui\ s tsiggesi aening Amiga magazine 



A 



January 1991 £9.99 BSSH BO - H2Q.&0 D- ASCH1 B5 •• BFK 415 - UM ZS [HI - Lf ML 






WORKB 




How to craft He perfect 
operating system 



or 






On the CD-ROM: 
• Personal Paint 6. 

Sound Probe De 

New Sound Sa 

Foundation dem 

Trapped 3 demo 
Plus over 600Mb of software 



l*0tf 




No CD-ROM? 

Ask your Newsagent! 



Jjjjjik ijjjjJ iijy \wiu 



CD-Edition, disk 
version also available 



9 771360 |I 596QU 



Phone 01 16 246 3800 
Fax 0116 246 3801 
Email sales@weirdscience.co.uk 



Kkvtd Science 



NEW AMINET BOX SETPRiCES 

m 




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£27.99 £27.99 £15.99 £15.99 £15.99 





A MINET CDs 








ALL ONLY El 0.99 EACH 



SUBSflBE TO THE AHMET GO'S AND AECEVE EACH AMNET FOB JUST f B 88. AS EACH NEW 
O IS REIEASED WE W11CHAR9E YOUR CARD AND DISPATCH YOUR «W»IH THE DAY OF HK RELEASE 

(SBOfTHIilYCREin/HBITCARBDIiYl ^^_ 




Take i took at tWs Pre Release olB-OS and enjoy He advantagei of 

modern oparation, jndependanco and siropl y forgot compatiblty if 

new operating systems since p IS'RMKR runs parallel to the 

AMKA-D5 and still is hidependflnt and of goo] nature. 

System Ranj^anents: 

Amiga Kickstart ID (Fir Installation] 

B8D2B 4Mb Ere* Fast RAM, Hard Drive, CD-ROM Drive 




Personal Suite CD 
Sounds Terrific 2 
Women of the Web 
Light Rom Gold 
Card Games CD 
17 Bit LSD 3 
UPD Gold 
Imagine PD CD 
Multimedia Backdrops 
Sci-Fi Sensations 2 
CM Assassins CD Volume 2 





MEETING PEARLS 4 



EilTsP-OS PRE RELEASEE4.99 



■GIGA GRAPHiC CO* M 




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G GA GRAPHICS GEEK GADGETS GEEK GADGETS 2 MKaKVEVERS CO AMIGA REPAIR KIT 

£9.99 £12.99 £12.99£10.99 £34.99 




1,078 Weird Textures 
- ^3,000 JPEG Textures | 
^JlDem Rom 

U^^^NFA Utilities Experience 
— NFA AGA Experience 2 
gm± Scene Storm 

2? Oh Yes! More Worms 

GF^Octamed 6 CD 

-—J Clip Art CD 

V) 3D Objects 

CH Retro Gold 






TRADE £ RETAIL DISTRIBUTORS FDR Gil. SCHA.TZTRUHE. CLOANTO. 

GRAPHIC DEI AL INTERACTIVE EPIC. SADENESS, H SUFI HISSFT. 

VULCAN, MALI LEISURE. AMI AMIGA INTERNATIONAL 



(i 



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Inter nations I Di&lribulor 



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MAGKPUBLNER MODS ANTHOLOGY ERIC SCHWARTZ CD SYSTEM BOOSTER BUD CD 111 2 

£29.99£22.99 £19.95 £9.99 £11.99 l^rowfo 



T 1 




■'■' 





Access all of the PC Drives, 

Read & Write to the PC. 

Load files directly from the PC, 

Up to 4 9k. 'sec for Amiga > PC. 

Up to 29kJsec for PC > Amiga. 

Easy Installation for Amiga & PC. 

Requires WB2.04+ & Windows SIS 








*M* 



NEW COMPANION CD-ROM NOW INCLUDED 

£1 7.99 



Naftfork PC ir-cl jdes a 3m Cable, Instillation disks for both 

computers, detailed manual and a companion CD-ROM. 

The CD contains utilities for the Amiga & PC and me Amiga 

Emu latnr for Windows 95 with games S demo file*, 




Contents 
1919 Adobe 

787 Bitmap 

228 Calamus 

1105 CG Fonts 

244 Coloured 

300 GDos 

175 Iff Pics 

918 Intcllifont 

139 Pagestream 

173 ProDraw 

1658 Rs Fonts 

1477 True Typo 

1S62 Type 1 



fwikutuitYui E9 B 99 



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• m 




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GAMES 




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■ana 



ASSASSINS CD 3 AGATOOLKIT 97 LEARNING CURVE 

£19.95 E9.99 £1 9.95 



ience 
ce2 



HARDWARE 



BLIZZARD 1230-50 £99,99 

50MHz CO-PRO £39.99 

BUZZARD 1260-50 £329.99 



CYBERSTGRM PPC 200 MHz 
WITH 68060-50 £849.99 

PICASSO IV GFX CARD 
£279.99 



CLASSIC Ufr»r*, 




INFINITIV AMIGA 



CHANTO. 
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rfbulor: 

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6 SPE E D CD-DRIVE & SQUIRREL £1 59 99 

12 SPEED CD-DRIVES SQUIRREL 6199.99 

SQUIRREL INTERFACE £54,M 

SURF SQUIRREL INTERFACE £«09 

WHIPPET £4499 

2 BUTTON MOUSE £S,M 

3 BUTTON MOUSE £1099 
COMP PRO JQVPAD £16.99 
CD32 JOYPAD £TM 
EXTERNAL FLOPPY £33.99 
EXTERNAL TJ..& MODEM £74,93 
SIAMESE RTQ £179 39 

MMUST0F1II 



I.Zgig Hard Drive & 

10 Spend CD-ROM 

extra £1 50.00 

INFINITIV TOWER KIT £159.95 
Z0RR0 II SLOTS £14995 
Z0RR0 III SLOTS £319.95 
3.5* SNAP ON BAY £11.95 
PCMCIA ADAPTER £29.95 
KEYBOARD CASE £39.95 



NEMAC IV 





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F15 STRIKE EAGLE EU» 

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UFO £1191 

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CIVILISATION £1295 XP-8EB.99 

BIG RED ADV. HANYKMAYHEJI£12.W VENDETTA£16.99 




"H 



TSLSPHOHS 08DSR HOTLINSB 
01 1 6 246 3800™ 

UK POSTAGE IS £1.00 FOR THE FIRST ITEM AND 
50p EACH EXTRA ITEM, OVERSEAS IS DOUBLE 



f ( S r J ; . I i i 



//£ Z/JLJ PHI '.. ■ 

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JANUARY 1998 * CONTENTS 
EAmW 

E01IOB Tniy Bniqifl 
TLCHHIiCAL EDITOBi HitBtltintH 
SIUT WRITER Anirtn BUI 
PWDDU'CTIDH tDlTCH Bmril C»« 

DtSlCM Smrdtn Barrick 

CD-SOW UHlPllEH Bri1B»**Klt 

ItCHHItM. CONSULT*!*! J*t» ««"* 

CDBTWHUT0H5 JlWi CMnpl*B. ImY H"*™". 
J«»n Hotaici. SIS"* BT« "l* 
Furb*S. Sjtar MaUhisen. 
CDVER ILLUSTRATIQH &»>*'* Bwrieli 
PHW061WP1IV Bbi jBsmims 
SCrTK HJl'NAG.tR Sari* B«l 
STSTEWS MAKA&ER SmhcJin* Lwrtr 
CUUMUM. MMUY Maw **<■ L*!"") 

Advertising. Martieting & Management 

EXICUT1YE PUBLISHIN* EllBltTOS Sjiih ^«» 

PUBIKHH iBdvMcVillie 

GROUP AD HANKER IfliWtmrn 

SHTlH*MW*JI««t Cbrrishwi 

SENIOR SRLES FJEtUTlTE MiriMn* ««*§« 

AGENCY SALES EXECUTIVE Gnitie Bid 

SALES IKlOTr'E Juslin l*akrfl»ni 
AKNCrSJUfSMAMAGIF Plltl U^iarMti 
PHODDCT MANAGER Kirslw Riletais 
MARKETING EXECUTIVE Iw Hfcarnt^ 
PMDUCTIIII lAANAElfi; SimLte 
UrRDDUCTlON HflAKACEH tmm HkrM 
JO PRODUCTION UECUTIHl ■*"*■ G<ir ' t 
iBKimSIMASSiSTMT AmiM B«« 
fACHITEtS MANAELft Rt*«it PicBnfc 

CI) Amis* Maguine 

31-3A MILLHARBOUR. iSLE DF DDGS.. 

IMDQH II* ST1.UNITW KINGDOM 

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ttNll«L@C«-»Hllifi».tB.lK 

flEfl SITE: www.cii-amisi.tJ.iik 

SUBS EHDUiniES-- it 65* «535i 

JlOHItTISiNIi PRODUCTION FAX: »"1 811 «'W 



As 1997 ticks round to «»' "•^X'nArt^Nowrt's onl, 'two years till 
wa rd to the future, and *° J^^'^^i °^ into shape and 
the millenium, don't you think it * time /™ ?°\ * WB - V e put together this 
bought it bang up to date? ^^^tffi-m your Amiga 
KE^^ on the planet .complete 

with ail I the software on the GDI). 
Loo ,ng hackee L in *^£^^™X£SZ - - 

£ coXbu^^ 5 that regain, H for - to wish 

you a merry Christmas and a very happy new year. 
Tony Morgan, Editor 




36 Workbench 2000 



There's no need to wait around for 
Workbench 3,5 - we've got everything you 
need here to transform your Workbench 
into the most powerful opiating environ- 
ment you've ever seen. If you've got the CD 
edition you'll even find all the software on 
the disc Either way this is the ultimate 
guide to customising your Workbench, trow 
icon enhancements to system hacks, 
labour-saving add-ons to cosmetic over- 
hauls Vour Workbench will he more attrac- 
tive easier to use, more powerful and 
frankly just more impressive than it s ever 
been before. 




Contacts 

«L|ti* 31-39 Milta** I* " »••* l, " J " [Ut "l_ 



UM*T15IW IB HHEBT1SIIH MWLiHS: * ^ ^ T *tf^{Xta«« 
a— iphrtiiiiiiii m»H«»>'<" MM « , " tlN * t " l *" t _ 

■-ST* "ttttZS^ZZlZXJE! 

i#i»iiimiin_»»' 



IIH ISSUES: OIISI «I W ^'^^^fiLllIl * 
JUBWII EUlOre 53 Pi* ilBUJUl m ic i. n lilt In H^.»fl<'! 






_ INTFB „,»[ pHEl KUItDiM B1 SOBTHlBN ™I«T IHIB. OFFStT. HILl. 



^Images 



Feature 



22 1997 Again... 

What a year that was! As 1997 drifts into 
that cosy place we call history we take ,. 
look back at the most eventful 12 months 
the Amiga has seen for a long time. 
We're still here r you're still here, and now 
the Amiga's back on tracH with Gateway 
2000 the scene seems to be all the 
stronger for it. To get things into per- 
spective we also look further back and 
recall what was going on five years ago 
Those memories will come flooding back. 



L 



r&«u 



M 



i$5»* j 



RpinefjBJK 



^•' 




30 Remixing With The Pros 



Pick up some tips from those masters of 
the tracker, Den * Jonsesey. We talk 
exclusively to the remix team's Andy 
McEniry to find out how they manage to 
consistent hit the top spot of the club 
charts with the most basic Amiga gear, 
along with a step by step guide to how 
they put together their latest club remw, 
Usure's 'Open Your Mind' 



L 




CQNTWTS 



News 


10 


All the latest developments on 


the Amiga scene, plus Stateside. 


Games 40 


Screen Scene 


40 


Previews: What's Next? 


43 


Ultimate Gloom 


44 


Uropa 2 


48 


Shadow of the Third Moon 


Tips 




SO 


Tips Central: arcade 


52 


Tips Centra: adventure 


Tech Scene ........54 


54 


Cyberstorm PPC 


58 


Sound Probe 


62 


Picture Manager Pro 


66 


Apollo 630 


68 


Wildfire 


70 


Permed ia 2 Preview 


72 


PD Scene . 


74 


PD Utilities 


78 


CD-ROM Scene 


80 


Art Gallery 




84 


Imagine 4.0 


88 


Amiga C Programming 


90 


Next Month 


92 


Net God 


92 


Surf's Up 


93 


Surf of the Month 


94 


Wired World 


91 


Back Issues 


96 


Sound Lab 


98 


Desktop Publishing 


104 


Q&A 


107 


AtoZ 


108 


Backchat 


111 


Subscriptions 


112 


Points of View 


114 


Mini Survey 




5 



AMIGA 



POWER COMPUTING ARE LICENSED TO 
MANUFACTURE THE AMIGA 3,1 OPERATING 

SYSTEM IN ENGLAND. 



NEW LOW 





POWER 



COMPUTING LTD 



POWER ARE OFFICIAL SUPPLIERS OF THE AMIGA 1200 



THE AMIGA MAGIC PACK INCLUDES: 

• VYORDWORTH 4.5SE (WORD PROCESSOR) 

• TURBQCALC 3.5 (SPREADSHEET) 

• DATASTORE 1.1 {DATABASE} 

• PHOTOGENIC 1.2SBPER50NAL PAINT 6.4 

• ORGANISER 1.1 (PERSONAL ORGANISER) 
"* PINBALL MANIA (GAME) 

• 2MB RAM 68020 14.3MHZ 

• AG A CHIPSET 




A1200 MAGIC PACK 

£209.95 



AMIGA BUNDLE ONE £269.95 



AMIGA BUNDLE TWO £459.95 1 | AMIGA BUNDLE THREE £689.95~| 




APPROVED 




NEW LOW 

PRICES 




AMIGA BUNDLE ONE INCLUDES; 

• AMIGA 1200 MAGIC PACK BUNDLES 

• VIPER MKIV 63030 ACCELERATOR 

• 4MB RAM INCLUDED 



AMIGA 



3.1 OPERATING SYSTEM 



AMIGA BUNDLE TWO INCLUDES; 

• AMIGA 1200 MAGIC PACK BUNDLES 

• BLIZZARD 50MHZ 68030 ACCELERATOR 

• 8MB RAM INCLUDED 

• INTERNAL 1.7GB HARD DRIVE 



BESPOKE SYSTEMS AVAILABLE 



WE CAN SUPPLY BESPOKE A1200 SYSTEMS 
INCLUDING 68060, TOWER UNITS - PLEASE CALL 



A120(V30QO 3.1 ROM || A50Q/2000 3.1 ROM 

£45.95 £39.95 



AMIGA BUNDLE THREE INCLUDES; 

• AMIGA 1200 MAGIC PACK BUNDLES 

• BLIZZARD 50MHZ 63030 ACCELERATOR 

• 8MB RAM INCLUDED 

• EXTERNAL CD-ROM 2x 

• FREE CD'S ■ GAMES 

• INTERNAL 1.7GB HARD DRIVE 

• AMIGA 3,1 OPERATING SYSTEM 

• 33.6 MODEM, CABLE/SOFTWARE/SURF SQUIRREL 




p^VG^ 



A50Q/20QQ 3.1 CHIPS ONLY £25.95 



AMIGA OS 




8?/ 

NEW LOW 

k- PRICES 



..„-.,, nnu AMIGA 31 DS 

MGD0 3.1R0M I INCLUDES ROT1 CHIP, 

PAR QR SOFTWARE AMD 

MANUALS 



A1 200/4000 3.1 CHIPS ONLY £29.95 



3.1 ROM CHIPS ONLY. NO DISK OR MANUALS 



:#: 



Viiil Our NEW web site wmw.pawerc.com 



01234 851500 



all prices in™ w, e*oe UNIT 8ZA SINGER WAV KEMPSTON MK42 7PU 



FAX 01234 855400 



/ 



NEW LOW 

PRICES 




NEW VIPER MKV 1230 0MB £139.95 



NEW VIPER 1230 INC. 8MB £179.95 



dBMb. 



APOLLO 1240 25MHZ £139.95 



APOLLO 1240 33MHZ £159.95 





SPECIAL 







iti 
o 



OFFER 



FPU'S WHEN PURCHASED WITH 
ANY ACCELERATOR BOARD 

20MHZ£10 33MHZ£15 50MHZE29 

{ P LCC ON LV) (P LCC ON LY) ( PGA ON LY) 



APPROVED 

VIPER MKV FOR THE AMIGA 1200 
6SO30 50MHZ ACCELERATOR BOARD 
SCSI-2 INTERFACE ON-BOARD 
SUPPORT UPTO 256MB OF RAM 
FREE BREATHLESS GAME 
FPU OPTIONAL 




40 



MHZ 



A60Q 4MB 4DMHZ 

£99.95 



ftGOO 8MB 40.MHZ 



£119.95 



A600 ACCELERATOR BOARD 
68030 40MHZ PROCESSOR 
4MBOREMB ON-BOARD (NOT UPGRADABLE) 
FPU OPTIONAL 



NEW VIPER MKIV 42MHZ 4MB £79.95 




FREE BREATHLESS 




FOR THE A12Q0 

VIPER MKIV 68030 42MHZ 

4MB OF RAM ONLY (NOT UPGRADABLE) 

FPU OPTIONAL 



U1PER 520 CD 



sa.Rmi 



95 
95 

LS 


00 


i5400 




NEW VIPER 520CD £99.95 



A500 ACCELERATOR BOARD 

• 68030 50MHZ PROCESSOR 

• SCSI-2 AND 2 x IDE INTERFACES 

• UPTO 128MB SIMM SLOT 

• 68000 MATHS CO-PROCESSOR 



530 BARE £179.95 530 8MB £199.95 

530 1 6MB £239 . 95 530 32 M B £299.95 




A 500 ACCELERATOR BOARD 

• 68020EC 33 MHZ WITHOUT MMU 

• PGA FPU SOCKET 33MHZ ONLY 

• SPACE FOR IDE 2.5" HD 

• 2 x 40-PIN CD- ROM/HD SOCKET 

• 8MB RAM ON-BOARD 

• 3.0 ROM INC. MANUAL/SOFTWARE 

• FAT AGNUS SLOT FREE TO FIT 
MINI-MEGA CHIP RAM 



MINI-MEGA CHIP 
1MB £99.95 






POWER 



COMPUTING LTD 



ACCELERATOR CD-ROM BUNDLES 




THE POWER ACCELERATOR/CD BUNDLE INC.: 

• EXTERNAL SCSI CD-ROM DRIVE 

• OSCAR AND DIGGERS CD-ROM 

• CHAOS ENGINE CD-ROM 

• WQRDWORTH WORD PROCESSOR CD-ROM 

• ACCELERATORS INC. SCSI INTERFACE 



VIPER 1230 WITH 

fix CD-ROM £249.95 
8* CD-ROM £269.95 
12k CD-ROM £319.95 



BLIZZARD WITH 

6x CD-RDM £26995 
Bx CD-RDM £289.95 
12x CO-ROM £339.95 



SIMMS PURCHASED WITH THIS BUNDLE ONLY 
8MB £25 16MB £49 32MB £95 



FREE BREATHLESS 



A1200 4MB RAM CARD £49.95 




4MB ONLY (NOT UPGRADABLE) 



SPECIAL OFFER 



£14.95 



CD-32 JOYPAD FOR USE WITH 
OSCAR/DIGGERS -I- MANY GAMES 

BIG R3D 

ADVENTURE 

ONLY 





£19.95 

CD-ROM ONLY 



HIB HEAVY DUTY POWER SUPPLY RECOMMENDED 



V kii Mir NEW web site www.p4W4lT.CCim 

UNIT 82A SINGER WAV KEMPSTON MK42 7PU 



01234 851500 



FAX 01234 855400 



PHASE 5 CYBERSTORM POWERPC BOARDS (A 3000/4000) 
POWERPC INC. ULTRA WIDE SCSI-3, INC. MMU/FPU, NO 68K CPU 

PO WER PC 1 50M H Z N 58 K CPU £489.95 

POWER PC 1 50M H I \ NC-6804Q/4QM H Z CPU £549.95 

POWER PC 1 50M H Z I NC.6SD60/50M H Z CPU £699.95 

POWERPC 180MHZ NO 6BK CPU £579.95 

POWERPC 180MHZ INCG8O40/4OMHZ CPU £699.95 

POWERPC 18QMHZ INC.6B06Q/50MHZ CPU £799.95 



POWERPC 200MHZ NO 68K CPU 
POWERPC ZOOM HZ INC.68O40/4OMHZ CPU 
POWERPC 200MHZ INC.68O60/5OMHZ CPU 



£67995 
£719.35 
£679.95 




CYBERSTORM POWERPC A1200 BOARD 
603e POWERBGARD WITHOUT G&K CPU. 
175MHZ PPCMMU/FPU £299 

PPC 175MHZ INC. 68030/50 MHZ £339 
PPC 175MHZ INC.SC5HI, BARE £389 
AS ABO VE I N C . 68040/40 M HZ £449 

AS ABO VE I N C . 68060/50 M HZ £559 

BLIZZARD 1230 MKV TURBO ACCELERATOR 

68030 BARE 50MHz £95.95 

58030 BARE INC. SCSI INTERFACE £159.95 
68030 8MB RAM £125.95 

68030 16MB RAM £149.95 

68030 32MB RAM £209.95 

PICASSO IV GRAPHIC CARD - INC 4MB RAM 

PICASSO IV INC. 4MB RAM £289.95 

CALL FOR MORE INFORMATION 



BLIZZARD 1260 MKV TURBO ACCELERATOR 

68060 &ARE 50MHz £313.95 

6BO60 BARE INC- SCSI INTERFACE £384.95 
68060 8MB RAM £359.95 

68060 16MB. RAM £383,95 

68060 32MB RAM £459.95 



5QMHZ FPU WHEN PURCHASED 
WITH THE BLIZZARD ONLY £29.95 






CYBERVISION 64-3Q GRAPHIC CARD 

HI-RES 64-BIT GRAPHIC CARD FOR THE 
A2000, 300001, 4OD0(T) AND INCLUDES 
4MB OF DISPLAY MEMORY £159.95 

SCAN DQU BUR CYBERVISION 64-3D FOR 
FOR TH E A4000(T) ONLY £69.95 



FOR BLIZZARD 1230/1260 BOARD £65.95 



eludes an extra simrn sotket o it-hoard 



MPEG MOVIE MODULE 



£129.95 



V) 
LkJ 
O 

0. 



8MB 72-PIN SIMM I 16MB 72-PIN SIMM I I 32MB 72-PIN SIMM 



£99.95 



MEMORY PRICES FLUCTUATE DAILY - CALL TO CHECK LATEST PRICES 



6B0GQ 50MHZ 





Juki / \7i Jj 



G8060 6GMHZ 

£319.95 




GVP PRODUCTS 

GVP 10 EXTENDER £69.95 

G VP H C-S SCS I I N TER FACE £99.95 

GVP GURU ROM v6 NEW ftEViSiON £49.95 



66MHZ 13 CLOCKED UP 



APOLLO 1240 25MHZH APOLLO 1240 33MHZ 

£139.95 II £159.95 



GVP DSS-8 SAMPLER 
wv3 ■ 9u 



£59.95 
£5095 
£99 95 

£59.95 




MEMORY CARDS 



A5D0 2MB RAM CARD 

£59.95 



A500 MEMORY CARDS 

A500 RAM EXPANSION 2MB' 






w 



FRE TEN HD DISKS 
WITH THE XL DRIVE 




INCLUDES ONE 
OOMB CARTRIDGE 




FLOPPY DISK DRIVES - INTERNAL/EXTERNAL 
A500 INTERNAL DRIVE £24.95 

A600/A1200 INTERNAL DRIVE £24,95 
A2000 INTERNAL DRIVE £34.95 

PC880 E EXTER NAL DR I VE £39.95 

ALL OF THE ABOVE INCLUDE FLOPPY EXPANDER 

HIGH DENSITY FLOPPY DISK DRIVES 

XL 1.76MB EXTERNAL DRIVE £65.96 

XL 1.76MB INT. DRIVE A4000 £60.95 
INC- FLOPPY EXPANDER AND 10 HDD DISKS 

ZIP DRIVES - INC CABLE AND ZIP TOOLS 

ZIP DRIVE 100MB SCSI* £135.95 

ZIP DRIVE INC. SQUIRREL £169.95 

100MB DISKETTE £15,95 

•REQUIRES SQUIRREL SCSI INTERFACE 



GVP DSS-8 SOUND SAMPLER 

GVP 4MB RAM MODULE 

GVP 16MB RAM MODULE 

GVP A 1200 SCSI INTERFACE 

FOR ALL A 1200 ACCELERATOR BOARDS 

MISCELLEN0U5 

POWERTAG- GRAPHIC TABLET £159.95 
VIDEOBACKUP SYSTEM PHONO £20.00 
VIDEO BACKUP SYSTEM SCART £20.00 
ZIP RAM STATIC COLUMN PER MB £16.00 
BREATHLESS 3D GAME £15.00 

HARD DRIVES - INC. CADLE AND SOFTWARE 

QUANTUM FIRBALL3.5" 1.6GB £159.95 

QUANTUM FIRBALL 3,5" 2- 1GB £179.35 

QUANTUM FIRBALL 3,5" 3.2GB £199.95 

1.3 GIGABYTE A120Q INT. £129.95 

2 GIGABYTE A1200 INT. £159.95 

STACK CABLE FOR ABOVE £12.95 



(£ BEWARE OF NONE CE PSl'S 

"The Rolls Royte *f P$UV 

AMIGA ftRUAT 




HEAV¥ OUIY 200 WATT 

POWER SUPPLY Ml IT 



OFFICIAL AMIGA 
MOUSE AND MAT 



AMIGA MOOSE/MAT 

£9.95 





12 



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wanvty unlcsicBiHYraisiiKilisD. KIWI II SuWIBT Help *; on hind 1+BH tlHl lnSinkH fl**<jL>«rriM **■£(! is LHIXided tef POmr tuilnfntra. MIL M9CK HBCIS All cfCK lined arc rnMlm mntfh ct nuhlirjroi ml), rjll 1u trytrm (W«j. Mftre OKfe'ing 






;el£rator 

£319.95 

:E C3B4.95 

£359.95 

£339.95 

£459.95 



£129.95 



f 



£69.95 

£99.95 
IN £49.95 
£59.95 
£59.95 
£99.95 

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Computer '97 Special 




he Computer '97 show 
held in Cologne over 
the 14- 16th of 
November was being 
touted as the most important event 
for the Amiga in ages, and the 
promises weren't empty. 

At this interesting and challenging 
time in the history of the Amiga, peo- 
ple visited the show from around the 
world to see what shape the future 
of the Amiga would take. Computer 
'07 is an all formats computer show, 
but there was no doubt that the pre- 
dominant platform was the Amiga. 

Tens of thousands of visitors 
crammed into the large halls in the 
K.6 in Messe, the German Exhibition 
Grounds. The show was a buyer's 
dreams, with countless software and 
hardware bargains, including '040 
accelerator cards for under a hun- 
dred pounds and is ma 111) hard drives 
for as little as four. The real pull. 
however, were the new products dis- 
played. These included some of the 
most significant developments the 
Amiga has seen in years. 

There were a series of seminars 
held throughout the three days of 
the show, enlightening members of 
the public on a number of interesting 
topics such as Haage & Partner's 
Java Virtual Machine, Merapi, and Dr. 
Greg Perry's Directory Opus. The talk 
everyone wanted in on was the 
Developer's Conference, held on the 
Saturday night. Unlike previous 
developer's conferences, this one 
was used as an opportunity to let the 
industry take a look at the people 
who now run the company and see 



what they are doing. 

The Boing is back 

The Stand attracting most of the 
attention was, unsurprisingly, the 
Amiga stand, A large hospitality 
room situated right in the centre of 
the hall was surrounded by stalls on 
which a number of companies had 
been invited to show there wares. At 
the front desk various members of 



the Amiga, Inc. team stood around in 
their red and white boing ball T-shirts 
assuring everyone that the Amiga 
was back for good and handing out 
stickers. The new senior hardware 
engineer Joe Torre spent a lot of 
time demonstrating his Amazing 
Floating Boing ball trick to anyone 
who cared to watch. 

Perhaps the development garner- 
ing the most attention on the Amiga. 



stand was the new Amiga compati- 
ble, the A5000. This computer is 
being developed by DCE in Germany, 
in co-operation with the U.K. 's Power 
Computing. It consists of a mother- 
board which is 100% Amiga compati- 
ble, and is baby AT size, designed to 
fit into a standard PC size tower 
case, The model on display ran a 
68030 at 50MHz, but the final pro- 
duction model may have an uprated 




NEWS 



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processor. There is also a 6S06O ver- 
sion expected to come shortly. The 
beauty of the design is that it will he 
possible to sell cheap OEM Amiga s 
built into towers with the specifica- 
tion the customer wants, standard 
PC parts being added as required 

The three Ami gas 

Just to prove that when you have to 
wait for ages three always come at 
once. Index Information were also on 
the stand, showing two entirely new 
Amiga compatible computers of their 
own. The first was the impressive 



Tomorrow's Amiga 



Access, the Amiga on a 5.25" card 
which is sold as a multimedia display 
solution for point of sale and informa- 
tion kiosk implementations, the sec- 
ond was the BoXeR, another baby AT 
card designed an OEM Amiga Clone 
hoard. The first run board, straight 
from the factory, arrived in Cologne 
on the Saturday and received mare 
attention than is entirely healthy for a 
piece of printed circuit board. 

Designed as an A4C00 compatible 
high end solution, it is hoped that it 
wilt be priced between the A1200 and 
the A4000, but will provide excellent 



Here's a look at the BoKeH from Index Information and Blitterscft. 
This cunning motherboard carries a Wealth of features including : 

1, 4 SIMM slots capable of accepting up to 2Gb of RAM 

2, Autos en&ing PC/ Amiga keyboard interface, 

3, Floppy drive, buffered IDE, parallel serial and mou*e7joystick ports, 
4 AV slot with RGB, composite and sterio audio out, 

5. 4 full Zorro 11/ II I slots. 

6. Multiprocessor interface slot for future expansion. First planned 
add -an is a "very cheap" PowerPC card. 

7. CPU slot for any 68040 or 68060 chip 

8. Clock jumpers for selecting the speed of the CPU from 25-7&MHz. 

9. Active ISA slots for cheap modem, ethemet, sound cards etc, 




Tomorrow's Amiga 



The Power Computing,' DCE A5000 is an Amiga that looks like a PC, 
Designed to be a compromise between A40QO and A 1200, it features a 
scan doublet- for use with cheap PC monitors, optional modulator, 4 
Zorro 2 shits, dual IDE interfaces, a bus slot for accelerators and an 
MPeg Module, a spiffing ATX case and a 66030 processor, with a 
68080 version to come. Left, Tarn laniri of Power Computing shows it 
off to hordes of impressed onlookers. 




expansion options and performance 
significantly better than an A4000. 

Amiga PCI! 

Micronik occupied another corner 
of their stand with a selection of 
their new tower systems. Amongst 
the towers on display was one 
called the A1 500 PCI, 

In the past Micronik have 
shipped Zorro boards with a couple 
of PCI slots which allow their rather 
expensive PC motherboard to be 
connected in the same case, 
Remaps people assumed that this 
was what Micronik meant, because 
this particular exhibit did not seem 
to get the attention it deserved. 

A look into the innards of this 
innocuous tower revealed the truth; 
the display on the screen was. being 
generated via an off the shelf indus- 
try standard S3 PCI graphics card of 
the kind PC vendors sell for around 
C30. Micronik say that this model 
should be ready to ship in a few 
months, the price to the end user 
being around 1750DM or £699. 

Micronik told us that they will 
provide support for anyone wanting 
to provide driver software- for any 
cards. If someone were to write 
CybetgraphX f CyberGL for Riva 
12B. Voodoo 3dfx or Matrox 
Millennium based cards, these 
state of the art graphics cards could 
be used with an Amiga. 

Similarly we could hope to see 
AMI drivers for the legendary 
Sound labs sound cards, not to 
mention any number of cheap inter- 
nal modems, communications 



cards, interface cards and the like. 
Other developments from Micronik 
include a scandoubler designed to 
allow users to connect a standard PC 
monitor to their towers, which is 
expected to cost in the region of 
1S0DM, £60. 

Elsewhere on the stand were HiQ, 
wowing people with their Siamese 
Retarg system, with fast Amiga 
screens displayed in a window on a , 
Windows 95 screen. Showing the 
ideal solution for Siamese systems 
were Eyetech, who's EZ tower is 
designed to take a PC motherooard 
and an Amiga motherboard in the 
same case. 

A single slot Zorro with a graphics 
card was used. To solve the problem 
of the missing video connector 
which the A4000 uses to pass video 
data tc- a graphics card so that it can 
pass native video signals to a moni- 
tor as well as its own display. 
Eyetech had an automatic monitor 
switcher for owners of multisynch 
monitors. 

Hot software 

The range of software on show was 
impressive, too. Haage & Partner had 
Art Effect 2-5 running in all its 24 bit 
splendour with a pressure sensitive 
graphics pad, and were showing off 
the impressive looking Tornado 3D. 

Holger Kriise was showing off the 
new features of Miami 3-0. Scala 
were there with their market leading 
multimedia authoring software, and 
software packages such as 
Netconnect could also be seen strut- 
ting their stuff. 






NEWS 





? ackige: ike «<T ■'« lMkH, S T*" 18 ' 3D 

Light Mv Fire 

Second onlv to the Amiga stand in 



Dev Con 



the interest it attracted was the 
phase 6 stand next door, A large 

booth plastered with "Light M V Fire 
posters advertising the PowerUp 
PowerPC cards boasted a sizeable 
video screen showing regular presen- 
tations of the PowerDp cards and a 
number of PowerPC equipped 
Amiga* showing c-tf what PowerPC 
could do. Several new applications 
running In PowerPC were being 
shown off. including Wildfire and 
Elastic Dreams PPC a realtime moT- 

phing package similar to the famous 
PowerGoo for the PC and Mac 
The A120G PowerUp card was on 



show, although some finalising has 
still to be done. Fitted with two 
Simm slots. SCS12.a603ear.de 

6S0BO processor, its quite a crowd- 
ed board, but phase 5 nevertheless 
found space on it to fit a feature con- 
nector on it for an At 200 version of 
the CybervisionPPC graphics card. 

Although the graphics card itself 
was not on show, some idea of what 

could be expected could be seen or, 
a Macintosh running a game on a 
PCI version of the card. The output 
was nothing short of superb, a fast, 
high resolution 3D display that updat- 
ed very smoothly and quickly while 



rendering complex textures and 
gouraud shading the polygons m real 
time This offers important benetrts 
to 3D rendering, as it will allow real- 
time rendered preview windows m 
rendering software, one of the new 
Lightwave features that Newtek has 
so far been unable tn implement in 
an Amiga version. Equally exciting is 
the potential for 3D gaming that the 
board provides, 

PowerUP A120O 

Although the A1200PPC card will ini- 
tially be shipping, wit ha 68060, 
phase 5 are looking at several possi- 



Amiga Inc has, with the ICOA (Independent 
Colli of Open Amiga), been run^g.^ 
of developers conferences. They have been 
held on several occasions at Amiga shows, 
mostly in America, and have been occasions 

for develop to S* to 9 rthBr and ( d 'f ° 
what was required for the future of the 
AmiaB , Al have been dipping into this 
resource to find out what the guys who worV, 
with the computer every day ^ink, and to 
help them plan their strateg.es for the futura. 

This one was always going to be a little 
different, Prior to the show, the rumour had 
been circulating that there was going to be ■ 
hig announcement, widely presumed to be a 
commitment to a particular CPU for the 
future, Hundreds of people from tbe^ga 
industry flooded into the large Seminar rooms 
to hear what was to be announced, 

Petro Tyschtschenko opened with a run 
down of the licensing arrangements they had 
made, and mentioned that he hoped a deal 
with REC who make the Chinese WonderTV 
Armga system, would he struck soor. He 
talked about new hardware coming from 
.ndea, DCE and Ouickpack, as well as license 
deals with intrinsic ELBo* of Poland and 
ProSupport of South Africa. 

Schindler's list - bad joke 

Next on the stage was Jeff Schindler the 
President of Amiga Inc , in South M» t. He 
started by thanking Petm Tyschtschenko for 




A to* 1«'S J-e Tine S b-* S ^ *>* wkl boMta «»««*"" 
under DanicV Lisle's Sieerf J 8 " 



al | his work, which raised a huge cheer. A lot 
of people were dubious about Petro X after 
the Escom collapse, but his hard worV during 
the legal proceedings and in setting Amiga 
international back on its feet since are clear to 
a » and nave been to a large part responsible 
for the Amiga still being here today 

Jeff Schindler went on to introduce him- 
self an enthusiast whose first machine was a 
Commodore VicH> "I started programming 
right away r and in about 4 hours.- he said . 

ran out of memory." 

The hoped for Big Announcement never 

came, but telling ■"•""^".'T* 
about the future course of the Amiga it was 
stated that the platform would be .»* or 
above" the industry standard for technology 
and that the main job was to bring together 
ai , the best third party developments while 
defining a clear set of open *™ d »< d l™< 
idea is that products with the Bo-ng Ball ma k 
wi ,l be fit the standard, that you can be sure 
that any to Boing Ball marked product, will be 
compatible, whoever makes them. 

Nothing definite about future hardware 
choices were made, but the results of X^r 
surveys up to date were shown, and these 
give a strong indicator of what is likely. 
Support for the PowerPC as CPU of choice 
J* unambiguous, but even more so was the 
idea that the Amiga OS should in future e.t 

D0 more than one CPU. Strong emphasis was 
also put on extension of the Amiga's graphics, 
communication and multimedia capabilities 



Development roadmap 

Jeff Schindler went on to talk about their 
Hans for the immediate future, including a • 
Y ea" roadmap of development. The first job N 
to recruit a team, which will be done by 
parching for the top talent world wide. 

Already a number of the big names of the 
Amiga's history have pledged their support as 
Risers, including Andy FinkeLRJMical 

Dale Luck and Carl Sassenrath. Following that 
will come OS upgrades and new releases, 
B |ong with leveraging of Al's and Gateways 

dout when dealing with other companies^ 

They have an approved budget unt.l the 
vear Z000 which will allow them to negotiate 
seriously with large firms for Amiga support, 
and to help soften the concern many have 
about the failure of previous owners to rn»r 
ket the machine, Al told us that their budget 
includes millions of dollars for adverting 
over the next three years. 

Rolling investigation into internet support, 
GUI systems, bug fixes, driver support and so 
on will feed into OS support, »««•«£"** * 
release of a software only upgrade, OSM, 
with more radical improvements to follow. 
The importance of upgrading to****™ 
stressed, as was getting a new OS for the 
upgrade from AGA, All this, we were told. 
woU lead to a rnaior new release by the end 
of 199fl Petro Tyschtschenko summed it up 
best when he told the audience "I hope you 
will be here next year to see our new hard- 
ware." 



NEWS 



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PtwerUP fur the masses - phase 5 showed us their A 12110 PowerPC card, and here it is! 



ble sources of very cheap 68040s, 
and a 68030 version of the card will 
be released in a few months. 

S pea kin g to us about the future 
of PowerUp, phase 5 talked about 
the importance of the multiproces- 
sor capabilities of the PowerUp sys- 
tem. The current range of cards 
multiprocess between the 680x0 
and PPC&03e*04 chip, but in the 
future expect to see cards with sev- 
eral PPC chips, multiprocessing. 

Adding a card with multiple 604 
processors to an A4000 would turn 
it into a rendering engine of awe- 
some power, al a price similar spec- 
ification machines would find it hard 
to match. With the news that 
Newtek have taken a real interest in 
these developments and have 
announced they will continue to 
support the Amiga, it looks like 
there is at least one niche the 
Amiga is assured a bright future in. 

Of course the PowerUp project is 
only the first step in PhaseB's plans. 
Although nothing was on show, 
PhaseB were reminding everyone Of 
their own Amiga based wonder 
computer, the A\box. Based around 
an advanced multimedia processor 
named after the national drink of 
the Caipirinha, the A\box is 
intended to be the next generation 




- Haarje anil Partner- they get their logo 
m the' nag 'cos they bought us dinner. 



of multimedia computing, and to 
prove it phase5 bad a bar hidden 
inside their stand where they pre- 
pared Caipirinha cocktails, and very 
nice they are too. 

Tower fever 

The big hardware of the moment 
judging by what was on display is 
the tower conversion. Micro nik had 
their own stand as well as their 
presence on the Amiga stand, 
where they did a brisk business 
with their tower kits, built systems 
and big range of tower accessories. 

RBM showed off their 
Towerhawk towers, as well as their 
Zorro boards and accessories, many 
of which go to make up the Eyetech 
EZ tower. Eagle Computers GMBH 
had a wide range of tower cases on 
display, including some of their own 
,A400Ts, while Apollo hosted the 
e\box tower conversion from Polish 
company ELBox computer. The 
e\box looks very nice and seemed 
to contain a lot of clever solutions, 
and we hope to look at one soon. 

There was little new to be Seen 
on the 680x0 series accelerator 
front, with the attention the 
PowerPC is currently garnering mak- 
ing it hard for people to produce 
anything with the older technology 
likely to attract too much attention. 

The only obvious development 
on this front is the price. Although 
the basic cost of the chips acts as a 
drag factor on price reductions, this 
lower end technology has been 
plummeting in price of late and has 
been going for silly prices, 

One stand was selling low en 
68040 cards for under u 1 00. and as 
rumours abounded at the show of 
suppliers with large stashes of old 
Stod'ks being Sold absurdly Cheaply 
we may well se-e that kind of price 



becoming standard soon. 
Other hardware developments were 
thin on the ground. Notable devel- 
opments were from individual com- 
puters, whose Mark2 Catweazle 
controller has developed the 
impressive ability to read old style 
variable speed Mac disks on a nor- 
mal floppy drive, and Village Tronic, 
who were showing off some of their 
long promised add on cards for the 
Picasso IV. The Pablo and Paloma 
video cards were joined by the con- 
certo 16 bit sound card. 

More hot software 

The most talked about software 
package making its debut at the 
Cologne show was Amiga Forever, 
from Cloanto- This is actually a 
piece of software for the PC, not 
the Amiga. It consists of an Amiga 
emulator, a licensed OS3.1 ROM 
and networking software which 
allows you two treat the emulated 
system as a separate, networked 
solution. The demands of emulating 
the Amiga's custom chips is a huge 
drag on the PC, limited the package 
to OCS emulation, not AG A. The 
solution lies in an implementation of 
Picassc96 software which treats the 
PCs own display as a PicassoSS 
screenmoda, giving quite an accept 
able virtual Amiga. 

Haage & Partner were there with 
a large stand showing off their own 
developments as well as various 
packages they have distributorship 
of. Notable packages on show were 
Tornado3D, an Italian 3D rendering 
package which looked extremely 
good, reminiscent of an attempt mix 
the best parts of Imagine and 
Lightwave, and An Effect, the Pho- 
toshop like 24bit graphics package 
which has reached version 2.5. 

Haage & Partner were also busy 
promoting version 3.0 of their excel- 
lent StormC compiler, vVarpOS, 
which they claim allows significant 
performance enhancements for 
PowerPC coding, and JC-DVE and 
FontMachine from Italian software 
house Class X developments. 

IrseeSoft had the latest versions 
of Turboprint and Picture Manager 
Pro. versions 6 and 5 respectively. 
Currently German only, but expect 
English versions very soon. 

Turboprint has spawned text han- 
dling features for the Graphics 
Publisher and a photo correction 
system, white PMProwas showing a 
whole host of new features, 
This show will be looked back on as 
a landmark for the Amiga. The busi- 
ness, and the amount of selling 
done, will have no doubt been a 
great encouragement to many deal- 



Tomorrow's Amiga 



Take a peek into the innards of 
this Micronik A150Q and you 
will see the future, Those little 
white sockets are PCI slots and 
the card inside is a standard PCI 
graphics card, here being used 
to output the Amiga's display. 
This machine has a PowerPC 
CPU and PCI slots - what more 
do you need? 




ers. A few visitors, on the other 
hand, voiced concern that there was 
not enough happening, Certainly the 
rumoured an much hoped for Big 
Announcement didn't happen, but 
one thing Amiga international / Inc. 
made dear is that they are Serious. 

It was a show in which a lot of 
impressive and important develop- 
ments were there to see and touch, 
but the full ramifications of the 
show have yet to be seen, A lot 
went on behind closed doors and in 
hospitality suites, and a lot of hints 
were dropped. One thing this show 
made very clear is that if the Amiga 
is dead, it's the liveliest corpse 
you're likely to see. ■ 
Andrew Korn 



Tommorow's Amiga 



phase 5 were showing of the 
famous Caipirinha, but unfortu- 
nately only in the form of the 
cocktail, not the chip behind the 
A\Box, 

1. Several ice cubes, crushed, 

2. 3 limes, cubed and crushed to 
release the juice. 

3. Pinga, a Brazilian rum. 

4. Brown sugar. 

5. Straw. Use this to stir first I 



" 5Hr «v F(Rf 



13 



n_ 



« 



Coming soon from Sadeaess 

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an ail computers. 

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10 Stateside News 



by Jason Compton: Editor in Chief ot Amiga Report Magazine 



Ohio Fallout 

November was ushered in wilh the 
latest installment of the Midwest 

\s Expo (MAE), held by 
lolumbus Ohio user group Amicon. 

Quite a lot of activity and life 
packed into a show bigger than its 
predecessor twelve months ago. 
Although Newtek did not appear as 

. were once expected to (more 
about them later), there was plenty 
of activity to keep the visitors busy. 

Perhaps because of the drought 
niga shows over the past sev- 
eral months in North America, the 
developers who came were push- 
ing to be noticed. Nova Design con- 
tinued their push of the new 
Aladdin 4D and IrnageFX. although 

he time there was no discussion 
of the impending 3-0 update for the 
latter. If you were looking for 
Internet connectivity, representa- 
tives for AEMail as well as for the 




new Finale Development net utili- 
ties were on hand, and Gamasoft 

held a talk session to tell you how 
to put it all to work. Asimware 
showed off their latest version of 
MasterlSO, which by all appear- 
ances should make creating and 
copying CD-ROMs easier than ever. 



While not present. Newtek's prod- 
ucts were not totally unrepresented 
- TUGALUG. a Toaster/Flyer user 
group - had demonstrations run- 
ning over the course of the week- 
end, and Prowave was ready to sell 
you a variety of tutorial tapes for 
Lightwave. 



In a revival that I hope we see more 
of, a full version of Kidstop, an edu- 
cational package that succeeds in 
being entertaining without being 
pedantic, was on offer. 

While the display unit had a 
touchscreen, Kidstop can be driven 
with the mouse (which more and 
more children are learning to use at 
early ages). And while making the 
trek Overseas was unfortunately too 
much to ask for the European 
developers, particularly with 
Computer J 97 looming just two 
weeks away, some relatively new 
products poked their heads out at 
the MAE courtesy of some enter- 
prising retailers. 

Wonder Computers brought a 
hefty supply of the new Delfina Lite 
DSP sound board, and the new 16- 
bit sound daughtercard for the 
Picasso IV did make an appearance 
as well. 



Ohio players 



7im3fronJ 



Ipisjc score' 



FILL-IN YOUR 



u! onEscapee 



>f course. Eric Schwarti, an Ohio 
resident, made it to the show and 
delighted audiences with his leg- 
endary animations, put up on 20 
inch monitors. 

The convention hall was rounded 
out by a variety of other exhibitors, 

jing from sysops with everything 
from soup to nuts for sale to fgll- 

! 'etailers. And then, of course, 

• had to let the people in. It did 
get somewhat cramped at times, 
and a patron on a Rascal nearly 
bowled several people over on 
numerous occasions as he tore 

jgh the proceedings, but no fist- 
f ights erupted. 




Petro performed his duty as head of 
state and gave the opening address 
for the show, in which he gave out 
suitable amounts of flattery and 
thanks to the crowd, invited every- 
one to come to Germany fpr 
Computer J 97, and shared the infor- 
mation about the DCE line of Amiga 
clone computers being developed 
under license. 

It was the first many had heard of 
the machines, and of course Petro 
was rewarded with applause. He 
was fairly straight with everyone 
early on in making it clear that he 
was not going to deliver any earth- 
shattering information. 

On Saturday night, Joe Torre 

from Amiga, Inc. along 
with Kermit Woodall of 
Novai Design and the 
ICOA's representatives in 
Fleecy Moss, Dean 
Brown and Andy Finkel 
attempted to hold a 
meeting of developers, 
which unfortunately 
broke down rather quick- 
ly from its intended pur- 
pose. Hopefully, these 
things will be handled 
with a little more 
advance planning, 
RSVPing, and screening 
of credentials in future. 



Newtek Bawl- out 

In the November issue, I mentioned 
that every week a rumour starts that 
Newtek is dropping Amiga develop- 
ment. Right on schedule, it hap- 
pened again, as a result of some 
poorly chosen words and a lot of 
fuel thrown on the Fire by rash souls. 
It seems that at the recent Newtek 
Expo, Newtek's CEO 
made a remark in a 
somewhat private set- 
ting that the Amiga Flyer 
development team was 
currently engaged on 
another project. 

Once this remark was 
repeated, it quickly blos- 
somed into "Newtek has 
cancelled its Amiga 
development" which 
quickly blossomed into 
"Newtek has dropped all 
support for its Amiga 
products", The public 
outcry and confusion got 
so great that finally 
Newtek's CEO as well 
as its founder, Tim 
Jenison, issued state- 
ments making it clear 
that there had been a 
misunderstanding, that 
the Flyer team had been 
reassigned to another 



project for the time being but that 
Newtek and the Flyer team had 
every intention of going back to the 
Amiga work in due course. 

It seems that the talent was need- 
ed elsewhere, and a Flyer software 
update had just been completed, 
making the programmers available 
for the time being. 



Advertisers Index 


Active Technologies 


34-35 


01325 460116 


Analogic 


B2 


0181 546 9575 


Blittersoft 


26-27 


01906 261466 


Cars 


71 


01923 594064 


Classified 


100-103 


0171972 6700 


Dart 


3-6 


0116 247 0059 


Enterprise Pic 


71 


01624 677666 
0179 3490988 


Epic Marketing 


46-47.0BC 


Eyctcch 


29.33 


01642 713 185 


First Computer Centre 


60 


0113 231 9444 


Gastftlntr 


IBC 


0181 345 6000 


Colder Image 


103 


0131 900 9291 


Harwoods 


64-65,76-77 


01773 490388 


HiO 


67 


01525 211327 


Owl Associates 


71 


01543 250377 


Power Computing 


e-B 


01234 851500 


Ssdeness 


14 


01263 722169 


SelectalDnt 


S3 


01702 202835 


Siren Software 


19 


0161 795 5279 


Special Reserve 


53 


01279 600770 


Weird Science 


IFC-3 


0116 246 3600 


White Knight Technology 


87 


01920 822321 


Wizard Developments 


56 


0161 303 1900 



I 




ROM 18 



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Welcome to CUCD18. This CD is 
crammed full of programs, games, 
utilities, mods and a host of other 
goodies. If you don't yet have a CD 
drive, this is your reason to buy 
one. Prices have never been lower 
and 650Mb of quality software 
each month is just too good to 
miss out on. 



How much is there? 





,.... l.fiMh 


Graphics ....... 


Foundation , 


22Mb 


Magazine — ,. 


Trapped^. 


3Mb 


Online., 




60Mb 


Previews 


cuco - 


,508Mb 


Programming 
Readers 


CDROM ■ 


15Mb 


Sound. 




6Mb 






7Mb 


www.., 



..25Mb 

30Mb 

..50Mb 

...65Mb 

10Mb 

..90Mb 

,115Mb 

..50Mb 

45Mb 



Making the most of CUCD18 

All CUCDslre designed to be used whether you boot from the CD <* your 
normal Workbench If you boot from the CD. everything is setup and «.dy 
o go f you want to access the CD from your Workbench, you should tirst 
run NtCD. This set, up various assigns and path, needed by program^ .on 
the CD so if you don't do it. things won't work. It doesnt make any changes 
to your system, or write any iiles to your hard drive, all changes are tempo- 



rary and can be reversed by running 
InitCD again. 

Your own custom CD 

In the past you had to use whatever 
file viewers we set up on the CD. 
since these had to work with all 
Amigas they were quite limited, from 
CUCD12 we decided to allow you to 
specify how the CD should work on 
your Amiga and included CDPrefs m 
the CDSupport drawer, if you have 
never run this before you should be 
asked if you want to when you run 
I nit CD. CDPrefs lets you specify 
which program you want to use to 
handle each type of file, graphics 
card users can view pictures in full 24 
bit colour, ProjectXG users can listen 
to midi files through their midi card 
and people with sound cards can lis- 
ten to mods with an AHI module play- 
er It also moans wa were able to 
provided, different defaults for 
Workbench 2.x users, 

Once you have run CDPrefs, your set- 
ting will be saved lo your hard drive 
and will be used every time you use 
this CD or any other CUCD. 







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Highlights of CU Amiga CD 18 






1 a 
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& t 




These are a few highlights of CUCD 
18. The more time you spend look- 
ing through the CD, the more you 
will find. 

Foundation demo 

Try out this brilliant new strategy 
game tor yourself. There's instruc- 
tions on the CD. 

Graphics/Wildfire 

A new version of this effects 
processor that now works with a 
PPC as well as the standard Amiga 
CPUs. Wildfire was used to create 
several demos of extremely high 
quality that have appeared on previ- 
ous CDs. with the power of PPC 
behind it you can expect to see 
some even better ones soon, 

Graphics/MagnifiCAD 

A full-featured Computer Aided 
Design (CADI program, This is a 
demo version with a few limita- 
tions, but it is still very usable. 

Magazine/ 
Ultimate WB 

All the utilities referred to in this 
month's Ultimate Workbench fea- 
ture. There is every thing you need 
to make your own Workbench 
faster, more efficient, more attrac- 
tive and, most importantly, your 



own. If you need inspiration, we 

have also included a selection of 
screenshots of different workbench 
setups in the WBPix drawer. 

Onli ne/E ucal y ptus 

Development continues on this 
new email client. Using Class Act il 
has a very friendly interface. 

Online/AWeb 

A new version of AWeb 3.0 was 
released recently. The demo ver- 
sion is included here. In the WWW 
drawer there is a special CU Amiga 
version that has all the features of 
the full, commercial AWeb, but for 
local pages only. 

Online/News 

A selection of last month's posting 
to the various Amiga newsgroups, 
plus a full archive of the month's 
postings to the CU Amiga mailing 
list. Anyone who posted to the list 
last month can look back and think 



"Did I really say that ?l II" 

Online/YamTools 

Using MUlrexx (as used for 
CDPrefs) this program adds extra 
features to the YAM email program. 

Pre v ie ws/Tor na do3 D 

This is a special demo of the new 
3D rendering program. tornadoSD. 
complete with e tutorial specifically 
written for CU Amiga readers. 

Pre v ie ws/Stra nge rs 

AGA+Uropa2+ 

FinalOdyssey 

Previews of three new games from 
Vulcan Software 

Programming/Amiga E 

E is a very popular programming 
language for the Amiga, with the 
power of C without the difficulty. It 
has been a long time since the last 
update, but here it is at last. 

Sound/Samples/ 



This is a massive collection of 16 
bit samples, in WAV format. They 
are included for use with the sound 
articles in this month's magazine, 
but can be used with any program 
that supports 16 bit samples, such 
as SinEQ. 

Sound/SinED 

Another powerful sample editor. 
With this one and Sound Pro be in 
the Magazine drawer, sample fans 
are having a bumper month with 
this CD. 

Utilities 

The Utilities drawer contains so 
many different; and useful, utilities 
that it wouldn't be fair to select one 
or two as highlights. There really is 
something for everyone in here. 
Make sure you check out the com- 
modities and Blankets drawers, and 
Directory Opus users can find the 
latest program updates, and a few 
other goodies, in their drawer. 

WWW 

A selection of sites from the World 
wide Web, including CU Online. 










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CD-ROMS 



What's on this month's CU Amiga CD? 




PPaint- Version S.6 of Personal 

Pgint, a special crested just for CU 
Amiga. This is a much enhanced 
version of 6.4, containing many of 
the features present in the latest 
version 7.1 , Bui you get (his one 
for freel 

Trapped 3: A brand new 3D tex- 
ture-mapped game. This was 
rushed here from the Computer 97 
Show in Cologne, just in time to 
go on this month's CUCD, making 
sure you have it in time for 
Christmas. 

Foundation: CD users get the 
bonus of another brand new 
game. This is a special demo of 
the vet-to-be-released Foundation. 
It will run on a 2Mb A1200, but 
really benefits from more RAM 
and a faster processor, It needs 
either AG A or 

CyrjerGraphWPicasso96 on a 
graphics card. Foundation needs 
to be run from hard drive, just 
drag the entire Foundation drawer 
onto your drive, you will need 
about 22Mb of free space, 
CD Support: This contains various 
support files, such as mod players, 
anim players. GMPIay. MUL 
CI ass Act. Most importantly., this is 
where the CDPrefs program lives. 
With this- you can customise your 
CUCD to launch your choice of 
program for each type of file. 
CUCD: The CUCD drawer contains 
most of the CD contents, here is a 
selection of some of the contents, 
CDROM: An update 
to Ami CDF S. the rec- 
ommended CD 
filesy stem for use 
with CUCDs. Full 
indexes to all the Aminet CDs, 
with a useful search tool. An even 






larger collection of CDIDs, now 
archived with I ha for faster copying 
to your hard drive and a converter 
to use these CDIDs with 
AsimCDFS. Discus is another audio 

CD player. 

Demos: Only three 
demos this month, all 
require AGA and a 
fast processor cer- 
tainly helps. The 
demo scene seems to have been a 
bit quiet this month, but expect 
some major demos in coming 

months. 

Games: Another 
selection, c-l joystick 
breakers, worms lev- 
els and cardsets. 
Also a couple of Star 
Trek variants and a database on 
the Star Trek shows and films. 
There are not as many games in 
here as normal, but there are sev- 
eral major games elsewhere on the 
CD, and a few more in the Readers 

section. 

Graphics: This 
month we have a 
demo of WiWFirePPC 
and an excellent CAD 
program, 
MagmfiCAD, There is a further col- 
lection of Aflexx scripts for 
DrawStudio and some very 
detailed Lightwave objects of the 
Earth and Moon. There are also a 
few more icons and backdrops, 
just in case you didn't get enough 

last mo nth I 

Magazine; This 

drawer contains all 
the support files for 
articles in the maga- 
zine, The source 
code for the C tutonals, demo ver 







sions of Pic-Manager, SoundProbe 
and WebPlug. some AlRlink and 
PPC extras, and ail the utilities for 
the Ultimate Workbench. 

Online: Archives from 
the last month's post- 
ings to the CU Amiga 
mailing list., together 
with a selection of 
news from the Amiga newsgroups. 
Web page and graphic design tools 
a mailing listserv and an IRC bot. 
Also the latest Aminet index. 

Previews: Special pre- 
views of Final 
Odyssey, 
StangersAGAand 

Uropa2. A demo of a 
raw 3D rendering package. 
Tornado3D. This was especially cre- 
ated for CU Amiga, with an extra 
tutorial written just for you. There is 
also a large selection of demos from 
Fl Licenceware. 

Programming: A new 
release of Amiga E, 
the popular program- 
ming language tor the 
Amiga. Also on the CD 
is ARexxGuide. a complete guide to 
programming in AFiexx in 
AmigaGuide format, ModemLinkfor 
making modem linkable games and 
ClassMate for creating ClassAct 

GUIs- 

Readers: A bumper 

collection of pro- 
grams, games, mods, 
animsand pictures, 
sent in by CU Amiga 
readers. Is your work here? 

Sound: Most of the 
Sound drawer is taken 
up by a huge collec- 
r^ tic n of samples, to go 
with this month's fea- 




tures- You also get new versions 
of Hippo Player, Sin ED and AH I, 
the retargetable audio system. 
Utilities: A large 
collection of utilities 
this month, with 
over seventy items. 
This includes the lat- 
est updates for Directory Opus 
Magellan, Workbench enhance- 
ments, commodities and screen 

blankers. 

WWW: Demo ver- 
sions of the big 
three browsers, with 
a special version of 
AWeb, A selection 
of web sites to view with them, 
including Football and Astronomy 
sites, in addition to a selection of 
Amiga related sites. 







Disk doesn't load? 



tf your CD does not load contact 
DiskXpress on 01451 8107B8. If 
they advise that the CO is faulty 
send it along with a SAEto; 
CU Amiga Magazine Disk 
Returns, DlskXpresS, 7 Willow 
Court, Bourton Industrial Park, 
Qourton on the water, 
Gloucestershire GL54 2HQ. 

Please note that some of the 
CDs will not autoboot on sys- 
tems other than CD32s, so t*y 
loading it from Workbench first 

CUCDs will work with 
almost all Amiga configura- 
tions and filesystems, 
However, we recommend older 
CD filasystems he replaced 
where possible. A non-working 
program is not an indication 
of a faulty CD! 




* • r 



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Easy PCMCIA fitting Squirrel 
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Prfrtf tocludti Squirrel. 

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Our high speed 2.5' IDE hard drives lor the Amiga 
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12 months guarantee. 

All drives suppsied by us an formatted, parti- ^Jfr "-j.^f^ 

Honed arc Mare Workbench (WB2 (Of It* A600 and WB3 tor the 

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Fitting Is Incredibly simple: If you can plug the mouse into the mouse socket. 
yea cgn plug: the hard drive into the herd drive socket. 

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Order NOW for immediate despatch 



Weep;] Ui IE usulMWHt; 

For enquiries Tel: 0161 796 5279 Or Fax: 0161 796 3208 Awes*, visa. Switch. Caita, Connect etc accepted S*«f che^es or postal 
order* [nude payable to Siren Software) or credit card detail* tO:-SIREN SOFTWARE, 178 BURY MEW RD, WHITEFIELD, MANCHESTER M45 SQf, ENGLAND. All prfCM 

include VAT. Postage and packing will be charged at £3.50 per order [U.K.], £7.50 Europe and £12.50 rest of the woric. GPEnf; Mondagr to Friday Sum to Spm Saturday dam 
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right hand side after the Biif d set of lights. The dwr to our premises is next to Polar, opposite The Masons Pub. 



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TT^ 



Person^ 
'Paint 6 ( 






Welcome to 
Personal Paint, one 
of the most power- 
ful and best sup- 
AMIGA 

ported paint and 
animation pack- 
ages on the Amiga 
today- Before you 
settle in and start creating your 
own masterworks r there's a few 
basics you might want to have 
sorted out first. 



I 



Loading instructions 



Personal Paint: you < 

from vour hard driue. To install mo y^- »-»~ —— 

IXd pLon a iP a im6.6 on yourfwd drive and then copy every- 

thing ffom disk 176 into there. For example: 

(open A CLI or Shelf] 

cd work; 

jnakeair Persona lP*ii»t 6 . 6 

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□ f you're comfortable 
using another Amiga 
pain! program such as 
Deluxe Paint or 
Brilliance, you're in good shape as 
Personal Paint has modeled its inter- 
face closely after DPamt. and users 
of Brilliance should be familiar with 
the same concepts, PPainfs power 
in some areas goes far deeper, but 
first flings first, 

New since 6.4 

PPaint G.6 offers a number of 
enhancements over earlier versions. 
In particular.. PPaint now has an 
AResK interface to allow for power- 
ful effects, supports more image 
formats without the need for 
datatypes, and has built-in 
"CycleToMenu" and "PopMenu" 
gadget capabilities. 

The interface 

Keyboard shortcuts abound for 
most anything you could do in 
PPaint but eince you're going to be 
drawing with the mouse anyway it's 
best to start out using the icon and 
menu controls, although one impor- 
tant key to remember is Shift, which 
restricts your mouse movement to 
90 degree angles (strictly horizontal 
or vertical) - this can come in very 
handy for lots ot things. 

On the left side of the screen is 
your toolbar, which leads down to 
the palette selection. As well as the 



toolbar you've also got the Personal 
Paint menus... 

Project From here, you manage the 
large details - what image to work 
on. what format to save in, and 
what screenmode to work in. This is 
also one of the ways to access 
ppaint's powerful Image Processing 

mode. 

Brush PPaint's brush handling, to 
allow the creation and loading of 
custom drawing implements. 
Animation From here, you manage 
the creation of animations (AMI Ms). 
PPaint also supports anim-brushes. 
which alter a brush's appearance as 
frames go by. 

Text Special functions for adding 
. text to your pictures. 
Color The color menu deals with 
palette management and reduction, 
the creation of 'stencils' [which can 
be used to protect certain areas of 
your picture while you work on oth- 
ers), and allows you to track colour 
usage. 

Settings All the other preferences 
you could want are stored in this 
menu, including virtual memory 
management 

In the toolbar itself you'll find the 
pieces you need to actually get 
some work done. When working 1 
the toolbar,, the key thing to rem* 
ber is that while you select a func 
tion with the left mouse button, 
clicking the right mouse button w 
usually allow you to access a set- 



Cloanto PPaint 



*^ 



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A Were i a ne* trick: circular ttrt is just on6 fll the 



le Iron 111 eitew 



range al ABum macros. - Jon t woir T , 



no MM Mawleilie « roiwrrt IfeM!*! 



A Por.cn t fctf. * « » h*P F— ' - «■ as a •*» P "*E* b ** 

riHt—KheM--* i«— **■*■ "■" ^0 toolbar ta select aion.CL 



I—I 





ings menu or custom configure an 
Option. 

Along the top two rows are your 

■h selections. The top four are 
tour standard circular brushes, and 
the bottom row has a "V along with 
three square brushes. The "!' is a 
special case, but lor the other 
seven, you can simply select and 
use the brushes with the left button, 
or right-click to adjust the brush to a 

tomized elliptical or rectangular 
shape To shape them, right-click on 
the brush. Move the pointer to the 
drawing area (the pointer should 
have a boxy tail}, then hold the right 
mouse button and move the mouse 
to get your desired shape. 



fij 



■ ■-! 



I By right-clicking on 
^^■the t you cam use 
1 II H ^ianeof nine custom 
brushes you've previously set up in 
the Brush menu, 





«|Bj 




Slightly more compli- 
cated shapes here: 
the ellipse and the 
freeform polygon. The ellipse tool 
works like Circle of Square (and you 
might want to experiment with the 
Shift key while setting up your 
ellipse), The polygon allows you to 
draw successive, connected straight 
lines. You can exit the mode by clos- 
ing the polygon, selecting another 
paint tool, or by hitting space. 



These are your gener- 
al freehand drawing 
tools. On the left is a 
dotted' line while the right gives 
you fluid lines. Notice the horizontal 
running through this button. It is 
really two buttons - on the top is 
the button for straight lines, on the 
bottom is the button for 'area fill 
lines', which automatically fills in 
patterns defined by a line you trace 
on the screen. You can create some 
stunning effects just with creative 
use of this feature. And be sure to 
right-clicking on this and all the 
other buttons to get an idea of the 
special customizations you can 
apply to the basic building blocks, 

IBezier curves (left) 
are the standard way 
to generate complex, 
screatable shapes and waves. Or, if 
ou fancy, just draw a straight line 
nth the other tool. 





The spraycan and the 
'fill can' respectively. 
The spray gives you 
an airbrush scatter effect, while the 
fill can pours paint into a closed 
region you select with the painter. 

On the left, you can 
enter PPaint's font 
engine, to incorpo- 
rate Amiga bitmap or vector font 
messages onto your image, be it for 
credits or for some other purpose. 
That gradient pattern on the right is 
another way into PPaint's image 
processing menu, which gives you 
the power to apply numerous 
intriguing effects to your image. 
This is one of the features that really 
sets PPaint apart from the crowd. 
Right-click on the button to get your 
choices, and get a different 'shape' 
to apply your effect in by multiple- 
left clicks on the button. 

* _ _ | " hat crown over there 
'\*f' I I is the i nternati onal 

I J„._k^i f or ARexx, let- 
ting you call up interesting external 
macros for your graphics work. Be 
sure to check out the Vector Text 
feature - you can get some excel- 
lent test looks without dealing with 
the cumbersome Amiga font 
engine. The right-hand button 
allows you to define a brush. 



Ikl^l 



From here, you con- 
trol the zoom feature 
of PPaint, for work in 



tight spots. 




Circle and rectangle 
tools, respectively. 
Note the top/bottom 
■ notion again, for open or filled 
shapes. You can define a gradient or 
other pattern for the fill with the 
■ mouse-button menu. 



I Finally, the tools you 
hopefully won't use 
too often, Click on 
the left to throw away your work 
and dear the screen. Click on the 
fight to undo a mistake. 

Now you're ready to get started 
with PPaint. Be sure to read the 
online documentation, and of 
course once you've completed your 
masterpieces don't forget to sub- 
mit your wort to CU Amiga for 
inclusion in our Art Gallery! It's 
paint, and this time it's personal. 




Qhis is one of the best 
cover disk game demos 
we've ever had. 
Trapped III was inspired 
by the request from tans of Trapped 
1 and II to take the wonderful 3D 
engine and make the gameplay 
more action orientated, Trapped III 
has the most technically advanced 
3D engine the Amiga has ever seen, 
with stunning lighting effects and 
diverse level 
designs. It 
makes the 
likes of the 
Alien Breed 
series. Gloom 
and 

Breathless 
look basic in 
the extreme. 
You don't 
necessarily 
need a high 
powered 
Amiga to run 

Trapped III but it has been written to 
take advantage of all the horsepow- 
er you've got on offer, so better 
CPUs allow for faster screen 
updates. You can alter the size of 
the screen to get it running at a rea- 
sonable speed on your set-up- There 
are four different basic display set- 
tings to choose from: ECS, AGA, 
Graffiti and Picasso96. The basic 
controls are mouse or cursor keys 
for movement, ALT to shoot and the 





number keys select different 
weapons. The function keys call up 
various options screens and: the H 
key displays the help mode. To 
quickly alter the screen set-up, use 
F1 to cycle through different pixel 
sizes and + and • to expand or 
shrink the overall display size, 

To install it to your hard drive, 
drag the "DragMeToHD" icon to 
where you want it installed and then 
double click that icon. 



Upgrade to Personal Paint 7.1 



There are plenty of reasons to 
upgrade your Personal Paint 6,6 
cover disk to the very latest ver- 
sion 7.1, such as: 

• New Improved File Formats, 
These include GIF [licenced by 
Unisys), 24-bit datatypes, PBM 
and TIM (loads TIM graphics 
directly from Sony PlayStation 
CDs with extended TIM saving 
options for developers) 

• Professional Internet Features 
AnimGIFs are supported and 
there's a map editor, plus tools 
for retaining image quality with 
reduced si ee,' to lour files. 

• 181 ARexx Commands 
Dozens of scripts available- 

• New Plug-In Library System 



Makes it po 
input/ output modules and 
replace Other parts of the 
system. 

* Automatic Thumbnails 
That's just a selection, See the 
ReadMe.txt document on the 
cover disk for a more compbte 
list. The upgrade is being han- 
dled by Weird Science and comes 
on CD-ROM only, priced at 
E1&.95. Contact Weird Science 
at: Weird Science, Q House, 
Troon Way Business Park, 
Humberstone Lane, Leicester LE4 
9HA. Tel: 0116 246 3800. Fax; 
0116 246 3801. E-mail: 
sales® weirdscience.co.uk 
www.vueird5cientec0.uk 





Again. . . 




JANUARY 



Phase 5 drop the 
A'vBok bombshell 
with one of the 
I longest, most 
technical press 
releases ever 
seen. CD Ami( 
picks up the piste 
and puts them back together in th 
shape of i brand new Amiga with the 
cetchilv named Xaipirinha" custom chi| 
at its heart The dazzling array of fsatur 
leaves many excited but confused and 
bewildered, Prototypes of their PowerU 
cards go on show in Cologne. 




Quote of the month 

" I think this festive thing 
has gone way too far. ? 



pi m 








f:n|fl v phniiome- 

nal success as 

they announce 

the sale ftf the 

lirjt 1 million 

UK Ami gas 




FEBRUARY 

VlScorp abandon 
their bid for the 
Amiga as QuikPak 
become the new 
front runners 
according to the 
highly active 
- rumour mill. 
VI Scarp' 5 Carl 
Sassenrath Tesigns and publicly express- 
es some strong opinions regarding his ex- 
employers in a notorious E-mail. CU Amiga 
visualises the A\Box as a sleek golden 
tower for it* cover illustration and exam- 
ines on its impact on the Amiga scene. 




Quote of the month 




* The interesting sounding Ha smbWj 

'World of Cheese' section is still bn a**™ 

Norla HIS 

under construction but there's reined an* 

,« Ami!) activity 

ill more fun to be hod " b bl0|I y ng 




MARCH 



Speculation contin- 
ues regarding 
ownership of the 
Amiga. QuikPak 
start to make 
a m i> it i que noises 
about plans for 
the company 
they have not yet 
bought, even going as far as to 
announce a new Amiga range, and some 
quartets of the press prematurely hail 
them as the new Messiah. A date is set for 
the London World of Amiga show VlScorp 
suffer mora high level staff losses with the 
departure of Bill Buck. 




Quote of the month 

" The only way you could have 
gotten this far is by walking 
around the shopping mall 
dressed in women's clothes ^ 

Vampyra 





Amiga Centre 
Scotland 
releases (he 

Harlequin 
"aHaraable" 
24-bit graphics 
card, priced at 

f2,DDll 




We made it through in the &ndl 1997 was a year that tested the mettle 
and loyalty of the Amiga scene to the max, Allow us to present the edited 
highlights. Bear in mind our definition of time is based on the issue dates 
of CU Amiga which is why, for example, the 'World of Amiga' show crops 
tip in the July entry- Anyway, on with the show... 




APRIL 




mmodere 

]bv ptieaome 
I success as 
ey announce 
e salt of the 
si 1 million 
I Amiga s 




ie scandals, 
but Another 
Wnrid was 
released aid 
Amiga activity 
is. booming 




Amiga Centre 
Scotland 
i eleases (he 

HaiteqiiN 
"iHerdiUe- 
2*-hit graphics 
card, priced at 

fz.ouo 



As the official Amiga 
situation appears to 
go nowhere fast, 
third parties 
emerge with plans 
for new Amigas'. 
Co-operation is 
promised from 
the developers of the 
PI OS and pOS projects. CU Amiga 
tracks down the mythical TFX and promis- 
es to display jt at the forthcoming World of 
Amiga show, while an Amiga Quake game 
engine appears very briefly on the Internet 
before- id software take action. 



MA' 



Getaway buy Amiga 
in a shock move 
that appears to 
come out of the 
blue, just in time 
for a scoop 
announcement to 
be inserted into 
CU Amiga as it rolls off 
the presses. Amiga future looks "Bright" 
elsewhere after a healthy turn-out at the 
CeBIT show In Hanover, Germany, with 
Amiga clones and compatibles materialis- 
ing in pre-production form. Everyone gets 
cautiously excited about it all. 






Quote of the month 




'"This is no Ridge Racer, 
more a flight simulation on 
wheels, going round tracks. 



in a racing car 



w 



^ 



BO Best Amiga Games 



A gaod month 
Inr game 5 as 
Project X gets 
9Z% while tht 
oriiinal Champ 
Marnier 
team Mfc 



'iM-CrtVi*: 




HIGHEST SCDRING REVIEW: 

ALMOST EVERYTHING 



92 






Quote of the month 



u Every time I log on to 
collect my E-mail I get some 
prat in America trying to sell 
me something' 9 




Net God 



MMBia pre- 
viewed. Very 
reasonable 
hitire Amiga 
wish list is 
igntredby 
Commodore 



HIGHEST SCORING REVIEW: 

LIGHTWAVE 5 



M 





JUIM 



Gateway 2W0 
remain tight lipped 
about their reasons 
fpr the Amiga buy- 
out and their pro- 
posed plans for 
the future. 
Speculation 
reaches an all-time cli- 
max as the key players from within the 
Amiga scene are quizzed for their reactions 
to the news. 

Sadly the UK's first Amiga magazine, 
Amiga User International, publishes its 
final issue. CU Amiga's popular DIY tower 
Amiga series reaches its conclusion. 









J 



i : 'i r - i i 






Quote of the month 

"3% said they 
would like to 
see more cover- 
age of food in 
CU Amiga" 



Reader survey analysis 




Commodore 
release the 
AMI and the 
AB7I CD-ROM 

rlnvi: 




HIGHEST SCORING B EVIEW: 

PICASSO IV 



m 




FEATURE 




JULY 



The World 

of Amiga 

show in 

London 

govt 

down as 
a big 
suc- 
cess, with 
phase 5 joining forces with 
CU Amiga to display their 
Powfli-UP cards in the UK for the 
first time. TFX is also present and 
correct- Gateway's press confer- 
ence is appreciated but reveals lit- 
tle Other than their willingness to 
licence the Amiga technology to 
third parties, disappointing those 
hoping for an announcement of a 
new Amiga 





fS AUGUST 



Good things 
are happen- 
ing. As 
phase 5's 
PowerUP 
cards 
near 
comple- 
tion, CU 
Amiga explains just how 
fast these little babies are, whilst 
reporting on the gaming potentia 
of these super-machines. Index 
Information and Micron! k both 
announce their new officially 
licenced Amiga clones. The model 
from Index looks more like a large 
external hard drive than an entire 
computer. 




SEPTEMBER 



Chinese 
company 
Lotus 
Pacific 
announce 
their 
acquisi- 
tion of 
the rights to 
produce Ami gas for salt in 
the Far East, while Gateway 2Q00 
dispute it. Speculation that Lotus 
got these rights from "a bloke 
down the pub" is countered by 
their version that goes back to 
Escom selling t h e m in 1 995 on to 
* 'middle man', REC, who then 
passed them on to Lotus. Lots of 
hot new games on the horizon. 




Quote of ine month 

"You thought a 
680G0 was fast? 
You'll be able to 
tile your bath- 
room with the 
things before 
long " 



announce 
"cricking dedT 
iit which in 
A5QD can be 
part (^changed 
lor £210 off a 
icw CDTV (nir 
mil price £589) 




Quo te of the month 

" Grasshoppers 
have got six legs - 
connected at the 
thigh, they've also 
got a pair of wings 
- but they cannot 
«Y-Y" 



AMD gets £1 DO 
taken off its 

retail price and 
|pllsto£Z9Sas 
speculation 
rises ibouL 
more flow 
Amiga models 



" 



Tony Dillon 



HIGHEST SCrjRWS REVIEW 

MlCRONIK MG-25 GENLOCK 



95, 



FEATURE 



nmtnlnie 

ISB nrodUC- 

iqI the 
)| Phii. CU 

iaa KJdaims 
iOI is dead' 




rimmudcire 
nnaunEE 

tracking dt:al" 
p which an 
Ml can he 
■art enchanflEi 
or £2 DU Off 9 
tew CDTY (nor- 
11 al price £591} 



A6D0 sets El ItO 
taken off its 
retail price aril 
falls tt f Z!9 as 
speculation 
rises atoMt 
more lew 
Amiga models 



TFX is here! 
Overshadowing 
all other Amiga 
events, CU 
Amiga exclu- 
sively releases 
TFX. the best 
1 Amiga game 
ever, with the October 
issue. For many this is the highlight of 
9m Amiga year Gateway 2000 set up 
aVanega Inc in South Dakota USA to act 
a* research and development, freeing up 
thm German based Amiga International 
o concentrate on sales and market- 
*»g CU Amiga officially becomes 
efc* UK's biggest selling Amiga mag- 
iwi« while Amiga Computing and 
Amiga Review magazines close. 




Quote of the month 




NOVEMBER 





The first hatch of 
PowerUP 
PowerPC cards 
finally become 
available- An 
|K§* \ A1200 

I ^v4©^ *. PowerUP card 

^^^I^PJzS^l with an 
4' 1 * optional 'graphics 

card' add-on is also announced. 
CU Amiga's best DIV project yet, AIR 
Link, sees a free PCB stuck on every 
•ssue and offers the possibility of con- 
trolling a range of devices from an 
Amiga. A renewed mood of optimism 
pervades in the Amiga trade and 
amongst users. One of the year's major 
software releases turns up in the shape 
of Nova Design's Aladdin 4D. 



DECEMBER 



Everything 
turns up 
at once 
as Click- 
BOOM's 
conver- 
sion of 
fctyet, 
phase 5's 
PowerUP and even Champ 
Manager 2 arrive in the same 
month that people start to ques- 
tion the longevity of the 
PowerPC range, Cloanto 
announce the Amiga emulator, 
defiantly named Amiga Forever, 
tor the PC- Amiga users vote 
Monkey Island 3 top of the list of 
games they want to play. 







u Before the bogey 
shakes off the lock, let 
him have it with a 
sidewinder up the 
tradesman's entrance" 

TFX guide 



AWDfl 15 
mtMciled a! 
short notice to 
a US crowd, 
catching the 
press 
unawares 





Quote of the month 



"... combine it 
with this 
month's DIY 
project and 
then make your- 
self the world's 
first remote 
controlled 
portable Amiga 
in a shopping 
trolley w 

Backchai 



****** 




HIGHEST SCORING REVIEW: 



ViSUALFX 



A4DQ0 arrives 
in the UK, while 
the CDTV is 
reported tn be 

"taking off" 
Witt 12. AM UK 
sales ind 
m.lJBD each in 
Italy and 
Germany 



96 




Quote of the month 



"John Kennedy can't 
find any real people, 
and so uses himself 
instead " 




The A120I 
turns up, hnt 
curiously the 
Ami)) press 
sterns more 
interested in 
playing with 
ntorphin] soft- 




25 



SOFTWARE 

Amiga Forever 



Commercial Amiga 
emulator for the PC, I 

Includes Amiga operating 
systems, ROMs and 
emulation software 
pre-installed. Pieass*96 | 
driver (&'t6.'24-bil} and 
'Amiga Explorer" 
networking soMkwv 




-19MR waiter 

£ 49.95 



K3 



& 




fcWab II V3.0 



Surf the Web 
on your 
Amiga! 

£29.95 



Art Effect 



ArtEff act uses the 
concepts of industry I 
standard Alt packages I 
and brings thsm 10 the! 
Amiga. " M 

Y2.0 now with Layers | 
and Virtual Memory! 



AnEttectVi.5 
Art Effect V2.0 




E 59 95 
E1 19.95 



Storm Software 



SlormC V2.u Bftte Package 

Nor> Commercial license 

SlormC V2.0 Bas* Package 

Professional unrestricted license 



£179-95 



£ 99.95 
E 69.35 



Storm Power ASM V3.0 

Storm WIZARD V2.0 - GUI creation 

Add-on Modules (At) require Storm C base package} 
StQrmCV3-D-p OS-Module 
StqrmC V3.0 - PowerUp-Module 
StormC V3.0 - powerASM-Module 

(Cai> for upgrades for any ot mse packages^ 



Burn-It 



powerful CD-Burning software 
when is avail able in 
Track-ai-Qnce and Disk-at- 
Onee versions. TAG will ttilfll 
mosl CCJ-Buming require- 
ments, but DAO is required to 
product 100% duplicate or no 
standard pre/post gaps. 



Sum-tt 



Bum-It TAO 
Bum-It DAO 



£ 69.95 
C1 09.95 




Fusion 



FUSION - The ultimate Software Mac Emulation 



Runs practically all the 
latest Mac software- 
Latest System 8.0 
support' (Macintosh 
ROM s required) 
Why considBT a Mac 
what) the Amiga can 
doit for you! 




Picture Manager Pro 



Manager 

All-in-one graphics 
tool lor automatic for- 
mal conversion, 
searching, printing, 
image processing, 
PhotoCD access and 
morel 
Picture Manager professional V4 







£39,95 



Tornado 3D 

TomadoSD to a superb Rendering and 
Animation package. 



PCx 



PCx - Software PC Emulation - Advanced 60x66 PC 
emulation. 



El 79.95 



£119.95 

£ 69,95 







Trapped I - Stunning h*h end 3D game! W"* 1 "" " 3D Sho< * 8r 

NeMac IV - The Directors (M *««• " Novel " -tom **™ 

Shadow of the 3rd Moon - Voxel Flighl Sim 




90 



£ 49 95 



HARDWARE 

Various 



Monitor Adaptor (23-pin mon. 10 15-pin gtx) 

VGA Adaptor (23-pin Amiga 10 15-pJll mon.) 

Floppy Dme 1,76Mb int. (120074000 1" high) 

Floppy Drive 1 .76Mb Exl. {No patch?} 

8 Mb 72-pin SIMM RAM 

1 6Mb 72-pin SIMM RAM 

32Mb 72-pin SIMM RAM 

1 .2Gb IDE Hard Drive 

2,tGt> IDE Hard Drive 

12X IDE CO-ROM 

24X IDE CD-ROM 

Catweasel floppy controller (A1 2OO/A4M0I 

Use inexpensive PC floppy drives (DWHD) 
lOEFi* 97 - Suffered A12O0 4-Way IDE 1/F 

Includes registered Atapi software 
Catweasel Zorro 

Six IDE devices + All Catweasel functions 

Buddha 

Four IDE devices for me A4000 



14.95 

14.95 

5495 

59.95 

29-95 

54-95 

99.95 

£129-95 I 

£159,95 

E 59,95 

E 79.95 



£ 34,95 1 



E 6595 



£ 44.95 



Siamese V2.5 Software packs 

TCPj'IP, RTG and CyberGraph* support 
software 



E 44.95 



Picasso 




Picasso IV 
Without doubt the most 
stunning graphics card yet lor the 
Amiga. No wonder CU Amiga claimed thislo 
The God ot Amiga Graphics Cards!" 



Integrated flicker fixer. 4Mb EDO RAM, 
Autosense Zorro 11 or Zwro III 



E249J 





Picasso 11+ 

Trie cheapest route to fast, high resolulions 

and high colour graphics! Zorro II 



El 29! 




- 



b Amiga OS 3 
1 -Official Amiga OS Upgrade 
i 500. Amiga 500+. 
|ft 1500. Amiga 2000 
ya 1200, Amiga 3CO0(T), 
gn 4000 ( T) £ 45,95 



ill ROM's only 



1 




\un;.\ us 



**•«*•, 

,**»»*»•* 




C 49.95 



RE 



■ga 500, Amiga 500+ , 
1 500, Amiga 2000 
1 200, Amiga 3000 (Inc. Tower), 
i 4pon (inc Tower) 



E 25.95 
£29.95 



n.) 
Igh) 



14.95 

14.95 

54.95 

S9.S5 

29.35 

54.95 

99.95 

CI 29.95 

£159.95 

£ 59-95 

C 79.95 



W00) 

D) £ 49 95 

£ 34-95 



Prelude 



i II 1 6-brt sound card with lull AHI 

are support. 



CI 69.95 




liyama Monitors 



£ 69.9/5 
£ 44.95 

C 44.95 



i liyama monitor range is famous 
I excellent quality and value. 
!tewith3 year warranty.' 

•On Master 15" MF-B515G 
*0t\ Master 17" MF-B617 
'Master 21" MF-9221G 



itvama 



£299 95 

£529.95 
£599.95 



Genlock/DigiPen 



) 





Picasso IV 

wbl the most 
,rd yet for Ihe 
nidirned this to 1 
75 Cards?" 



£249.95 



■ 



i in Genlock 
upports. VHS, VHS-C. 

)■& formats with 

se settings ol 
itrast. brightness and 

jr.lnven functions (i.e. 
yhote elfecls) and soM 



i Genlock 
i The functions ol the MG-1Q plus RGB 

rtor switch, separate RGB colour sailing, 
MWS, Video-B, Hi-8 and Alpha-Channel 



i Pens 
3 en 303 (7.62 x 7.62 
i 604(1 5.24 x 10. 16 
1 60S (16.24 x 15.24 cl 
1 906 (22.A6X 15.24 citT, 



£169,95 




£229.95 



£ S9.95 
£ 69,95 
£ 89,95 

£109.95 



Ariadne Network 



Jtiorts 



£1 29.95 



Amiga networking 

I card with 
snal parallel ports, 
es complete wilh 
voy software. £129,95 




Amiga Computers and Towers 




4.'i»M3 F I 1>.iWl k 



Infinitiv Amiga Tower Sytems 

Qfficiaity licensed Amiga cQmpvters. 

infinitiv 1300 

Infinitiv Tower, A1200 Motrterbcard. 
053.1, 2QOW PSU. Mouse, External 
Amiga Keyboard. Floppy drive. 

Infinitiv 1400 

As per 1300 above plus 5 x Zorro II, 

2 x ISA. £ x PCI and Video option. 




ponent Parts 

jv Tower + Keyboard interface 
iv Tower + K/B int. + PSU 

rd" Zorro II x 5. PCI m 2. ISA x.2, 

(option) 
ard: Zorro III x 5, PCI * 2, ISA x 2, 

(option) .SCSl-11. A400OCPU slot 



£119 95 
£159.95 

£149.95 

£319.95 



£469.95 



Infinitiv 1500 

As per 1 300 above plus 5 x Zorro III, 1 x ISA. 2 x PCI. 
Video opiion, A4000 CPU slot, SCSI- 1 1 interface and 1 x 
SIMM slot. £59995 

Add-on Choices lor any Infinitiv Amiga computer 
1 .2Gb Hard drive + 12* CD-ROM 
2.1 Gb Hard drive+- 12* CD-ROM 
1.2Gb Hard drive + 24* CD-ROM 
2.1 Go Hard drive + 24x CD-ROM 
Software Pack'WordWortri Office. 
NalConnect Lite.. ArtEffecl SE, PMProV3 
Trapped II and NeMaC IV (with any CD) 

Infinitiv Kit ZZ 

Tower, Z2 board plus PSU 

infinliiu KH-Z3 

Tower, Z3 board plus PSU 



iv uprated PSU 

iv 3.5" "Snap-on" oay 

ive 5.25" *Snap-on" bay 

IA Adaptor 
it™ Video Slat Interlace 
Power Adaptor 

External A1200 Keyboard case 
WinoOws95 Keyboard 
Audio Slol Bezel (2 x PTiano) 
4-Way IDE interlace 
1.76Mb Floppy <Jrive (internal) 
CD- FiOM Bezel 
Twin Inlemal (loopy drive cable 
3.5" device adaplor (Mounts in 5,25" bay) 



44.95 
11.95 
29.95 
29.95 
39.95 



1955 

19.95 
19.95 
54.95 
4.95 
24.95 
14.95 



£1 59-95 
£189-95 
E1T9.95 
£209-95 

E 29.95 
£ 29.95 



Tower Kite let the Desktop A4900 and A3000 

Metal CE Approved Tower 

Zorro III SlOlS x 7. ISA slots x 5 (6 on 3000), Video x 2 

(1 on 3000). PCI version has 3 x PCI and 3 x ISA j 

1.95 
1.95 
pjtii 



Tower 4000 PCl Syslam 
Tower 4000 ISA System 
Zorro HI/IS A/PCWid (A4000) 
Zorro IH.ISA'VideO (A4000I 
Tower 3000 ISA System 
Zorro 1 1 I/ISA/Video (ASOOOj 
Uprated PSU 




£219J5 



Accelerators - PPC and 60xxx 





PowerPC 6C4e Accelerators for Amiga 3000/4000 



PowerPC604e 1 50-200 MHz 
69040/68060 25-50 Mhtz 
ma*. 126 MB RAM 
Ultra-Wide SCSI 



PowerPC 6Q3e and e03e+ Accelerators for the Amiga 1 240 



Blizzard 603e 
PowerPC603e * 175 MHz 
68030 50 MHz 
max. 126 MB RAM 
Fasl SCSI-1! 

Blizzard S03e+ 
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65040/68060 25 50 MHz 
max 1 28 MB RAM 
Fast SCSI- 1 1 



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INS 






Christmas Compos 

The turkey filled days of Yule are approaching rapidly. 'Tis the season for 
giving, so get your postcards out and get scribbling - it's competition time! 



HHH| e've shown a lot of restraint this year. Wo photos of the team 
rT~Tl wearing, paper party hats, no rendered reindeer in the margins. 
\ ± J and we even persuaded our publishers against putting a model 
■§■■ in a santa suit on the cover. We do. however, lite getting drunk, 
steeping through the Queen's speech and eating turkey for a week and a 



half as much as anyone. So we have got together with some like mmded 
Amiga companies to bring you this Christmas Compo Bonanza! All the nor- 
mal rules apply, no entries from anyone in the employ of Emap Images or 
the relevant company, the editor's decision is final, the deadline is January 
31st 1998 and all complaints will be ignored. Merry Chnstmas! 



Alive Media 

This new games house and spe- 
cialist retailer of old and hard to 
find Amiga boosts and games, 
publishers of Shade and the 
forthcoming Haunted, has 
offered us 5 special Christmas 
Hampers to gftfc^ay. Each 
contains an assortmettt of 
games,- hints andjtipsq^oks, 
plus a copy of Bfode, which 
scored BG% Is'st month, p win 
one of the hajpnpets, jusjtdrr us 
in 20 words Si less lAfy* VOU'd 
hjie for Christmas. Answers on a 



Epic Marketing 



Guildhall Leisure 



Mecimu Ltd 



Alive Xmas Compo,, 
CU Amiga Magazine 
37 39 MillHarbour, 
Isle of Dogs, 
London E1 4 9TZ 



Blittersoft 



For years Blittersoft have supplied 
hardware and software for the high 
end user, They've entered co-opera- 
tion with Index Information over the 
forthcoming BoXeR computer. In the 
mean time, you could get yourself a 
not quite so good new 
computer for Christmas by 
winning one of two copies 
of Fusion, the top Mac 
emulator, along with 2 
copies of Picture Manager 
pro. reviewed on page 62 
of this very issue. To w<n 
one of these prizes, just tell 
us. what a Witter chip is. 
Answers on a postcard to: 

Blittersoft Xmas Compo, 

CU Amiga Magazin 

37-39 MillHarbour, 

Isle of Dogs, 

London E14 9TZ 



Epic Marketing are a 
leading producer and 
distributor of Amiga CD- 
ROMs, and have recent- 
ly moved into games in 
a big way with their 
Islona games label .They 
have offered a juicy 
El 00 worth of software 
to the winner, with 10 
runners up getting any 
title up to £25 value. 
Prizes will be awarded 
on a first out of the hat 
basis. Postcards to: 
CU Compo, 
PO Box 637, 
Swindon, 
Wilts, SN2. 



**v^ tm 




Guildhall have been 
THE software distributor for the 
Amiga for ages. They have 
recently published titles such as 
Street Racer and Ultimate Gloom. 
They are also publishing CD re- 
releases of titles such as 
Civilization. DpaintV and Ultimate 
Blitz. Guildhall have kindly offered 
to give away one of the above 
mentioned titles to the first 20 
postcards pulled out of a hat 
Postcards to; 

Guildhall Xmas 

Compo, 

CU Amiga, 

37-39 MillHarbour, 
■ Isle of Dogs, 

London El4 &TZ- 




rnaxt 



tmm- 

IW.-IIMTI 



Power Computing 



Power Computing is the largest 
supplier of Amiga hardware in the 
teH^ThM'^ijeen flogging their 
large range of accefefatdrs, scan- 
ners, floppy drivel etc. twyears. . 
Recently they dipped. tbewjioes 
into games publishing with the 
excellent CD-ROM game the Big 
Red Adventure, which we gave 
-storm ind. 90% 'o in May- Power 
want to spread their Christ-ids 
cheer by giving away 10 copies^. I 
Just answerloThi£_sjrt3pJe3JUes- 
tion - What country did Roberto 
Baggio and Leonardo DaVinci 
come from? Answers, as ever, on 
a postcard to: 
Power Xmas Compo, 
CU Amiga Magazine 
37-39 MillHarbuur. 
Isle of Dogs, 
London El 4 9TZ 



Weird Science 

Weird Science is a company wilh its fingers 
in more than a few plum duffs- They have 
produced numerous sutcesful CD-ROM 
titles and their close co-operation with 
German CD-RDM firm Schatmuhe GTI has 
given them UK distribution of the famous 
Aminet CDs Weird Science are giving away 
an amazing complete Aminet collection - 
Aminet sets 1-5, to 3 winners - and if this 
great prize wasn't enough, they are offering 
a chance to win one of the 8 Network PC 
systems they are offering. These cable/soft- 
ware solutions allow flies to be easily and 
freely exchanged between the Amiga and a 
PC. Funniest postcards win the prises! Mark 
your postcards either Aminet Of Network 
PC end send them to: 
Weird Science Com 
CU Amiga Magazine 
ble df Dogs 
London 
E14 9TZ. 



Eyetech Group Ltd 



Eyetech are a the company with the answer. If 
there's a way of squeezing some extra piece 
of hardware onto your Amiga, Eyetech proba- 
bly know it. Their big hit at the moment is 
their excellent and easy to build EZ-Tower 
A 1200 tower systems which open up a wealth 
of expansion options. Get a Christmas present 
you will never regret, and Eyetech will help 
you out. Cut out this coupon and include it 
with your order and Eyetech will give you C20 
off the cost of an EZ-Tower or f 10 off the cost 
of an EZ-Tower D1Y kit. This offer is limited to 
orders recieved before 31 st January 1998 and 
is valid for the price advertised in this maga- 
zine. This offer is not valid in conjunction with- 
any other offer. 

Telephone Eyetech on 01642 713185 or 
check out their ad on pages 29 and 71. 

[iiiiiiimm urn minimi ill |)IIHI|»I||» 
iiiimliilH mnllmiWiiinlhimliJllii 










F^f, Christm as Crackers: 4-speeti CDROM system - EM.95UI; "™ W '«*» ZfpT^TX 
Ofwuchers - £249 95; EZ-IDB s/w from £12.50; 030 accet's from £68.95 ; 040/25MHz (19 MIPS) £138.95. 
39 Mips '060/SOMHz £278.95; A600 33MHz V30/MMU/FPU/standard simm to 32MB - £99.95; DIY-EZ- 
owerfrom £99.95; 8-speed CDPius £149.95; 460KPoftJnr £44.95; LS120 £1 14.95; (Price down, New) 



A.The Alt-New LS120 ATAPt 
drive from Eyetech 



Tower 

' M hot fits in a floppy bay and rendu & 
writes 120 MR K & Amiga cartridges 
t Mi 720KB & 1.44 MH PC diskettes:' 
•20MB backup and PC 1.41MB diskette compatibility In one unit 
Bare Drive just £114,95 J 20MB cartridges just £»«UWi or E34.9S® 
EZ4DE universal BIDE driver software is required - SO% discount when 
orOarad with the LS120 or 4-dwice buffered interface Upgrades 
availabl e from Eyeteeh-supplied IDE-fix avaltobte 1 see_ below right. 

HEALTH "A buffered IDE Interface i* essential tti avoid overloading ufthe.\12M\ 
W \ RN ING fI*E port when adding extra devices ' - John Kennedy - AF - July I 99 7 
i t ^ tempted Co skimp. Fit an Eyetech 4-waj IDE/AT AH J-vhlp buffered expander tu prtstne 

The original *»4 best ■ Just £3**1 Now mill 511*$ discuUBl nfTKZ IDE software 





Vmicu'* Health. 



The Mk2 EZ-TOWER 

"This definitely one of the easiest solutions to building 

vaur own tower, " John Kennedy, Amiga Format - July 97 

MLt£ EZ- Tower with WO: f a ceplale/c* Wo £119-95 

PI/ option - all partt/lMtructiont provided -£9935 

Collection, fitting and delivery t&rvicn- Please ring 

See our full-page EZ-Tawer feature advert in this magazine 




The EyeU'fii 
Siarier Pack 
Just (249.95 
The Eyetech 
Productivity Pack 
jHtt £299.95 

The Eyetech 

EZ-Tower 

Professional Pack 

Just £799.95 



Or hu\ a CDPtai unit (below) and get an El-Tower* far just £99,95 

The Top-Rated Eyetech CDPtus for the A1200 

a-. 16- or S*.ip**d external CD-ROM unit in uuaalty, C E-appruved e*» 
■wilti heavy duty PSU 

Leavae trnpdnnr Free for aqcefrerarljuf a I memory expansion * n< " [rw 
PCMCIA flUJt fn»» for ulgrtiBOrB. modein*. umplam ele 
Option to add addition** HO'i. CBFIoma. LS12DB. SyOuans. IVE Z'P*. 
Jaia, SyJeta. ATARI tape atrwimiira elc pow»™d front the CDPlu* unl< 
Coma* with special Eyelach ■oayewnpatibtowa 4-devire EIDE 
buffered Interface board - wily nfled In mlnum™ wlUi no eytimfl/df IIIIttb 
Ihptg mi IDE CDflOMS rfirjsi new be- directly connected to ttia A12W 
without a buttoned Interlace - aak an/ quairfiad electron*;* engineer!* 
Geld plated audio phono sockets Ht mar (CO+ only) and Iron! panel 
headphone socket and volume control 

Amazing Value NEW! 24-Speed -only £199.95 
8-speed - only £149. 95 1 6-Speed -only £17 

Considering a PowerStation? 

The CDPIus is now Hmilubk- 
Willi a,2J0W, CE-approved, PC 
MiniTower* vr Desktop* caw 



Amiga 1200 Magic Packs 

- Direct to Eyetech from Amiga International Inc. 

Full UK aj«rtealKin wMl KJCtBUin 1 LWorfclHnch 3. 1 flisn and manual.. LK 
pvj mauB^ rt-HKJS*maS and TV 1M0 

Farriubc softnfira O-inal* odudilg WOJO*onh flSE.THtooat 3.5. Oaw aaa I I 
Ptionootncs 1.2SE. Personnl Pan! & i. OrosrusBf 1 1 , Pineal Mima awl ima 
Throe valf Bpacul EyrtoCH DUmHK dengdid to nwet our,- n«4d and buJOM ■ *■ 
Mm IZ mofflUa reHrtn-iD-basr wanaray 

DnhSlW [« Ka! abavc l"*i 8MB rfipnies.'p r oa rim n™rnfvaiHlbijr> n r*d OtlH naaHnt. 

Hard tfiva i/K) marroiv npanaion nwrnirnntmsd lot non-ginaa iiS« 

Oiw rfM mJrTJi ■! UlicDuml rtmefttf* Jbr ftnunf fMrU flrtre, COrTO", anarfertWfi' 

rrtrflion/ and EZ-T<tWtf Irpgimdmw ftunt £jrt*Mlr 

A B soove wah 3MB o/Bpheiprrjgianl memory and 176UB haru <Mh . JuSt S«nth un * ua* 
slrautit r^om lr» ben. 1 ^^ 

^ jli MW3» pwnrallod m II* nerfl rtak inwds *TO mamory cipMBlon to run f"^ 1> 
0»*r Z190 waTh 01 4**caun( rouflwi for futurv ft*u <rW», «WWr*. woalkiralBn' 
merneo una EZTDwar ufigfMllMM from Ey#«»en 

Full £?-TO<W*<n K-tt^ Us^Mrd aawler.WTnifciwiaS ^ktMMna; ami %H)W H*w. WBv 
siy-*a-taird •nanuili aa abave*townti mmm. mojeemai I TV lead (Ho Ai Mr h* or aw 
JSHHj WO prucassor Cippnm 19 HpS) war MMtf S FPU i"TJ PSiffl si pr o^am memoy 
1 ?OS rowanOrirt vuilh Wombonct 3 1 *mi sharo»i»t uliitiBS prainaalsd 
*apee<r«3fTOi»i ndud.fj iho Eyefacn 4-6**** flurrarad rflr*rfa» and ItiuV nWlafarad 
CDHDHWianJ <HtuanO€ £p dt)i>l/lS12B rfnVer (4«i*-«« preinpUffW 
WOXff rtoppf rirJrt .rclurJng laE«Jinii? 

Fulrs- flBlBllKl and &5l« »fl«»inr «ilh all .elemant caMes and manuali 
AMD IAI cpflWl to liliw frjfed- 

4t LS13U J20KBV1 44M&-lZ(JM8di -iatadln lo' jmr f W-M Mini |M lma ol purnaK 



PvTi emu in.iiliihk- I'roTii hyenjch - Jfti? Amiga 



E 1 7_ TT§ §i \TAPI peripheral specialists^ Itobahlv the onl? hard 

f J f_J M. M-^r M^-J - ' ».ii.wiiiai'iMryitln;.n iJ.rni'llMernivll. 




drive/CD RONI/LS 1 2«r J ZIPSyQoest s/t* j-ihi'H ever nwd, 

EZ-IDE s/h CW.^S 

I ptrrinlc from Eyeleth- 

Mjpplted* lDE-/t* E12.SO 
With* 4^te\ W, CBUkm, 

[DE Kip or LSlZfl £17.5* 



Siipparfc LSlSffl. Z10. JW SyQuftaL am! nth w IDC'AT*PI femrwabte tanfkW Srwa! 
*t/TCMATCALLV. Ca1r*lgo= |uil appear on rfia yftirkb««Kin wf»n rMrtedanfJ 
Hsappaar irfwn opclad Ey«i«h'5 IDE IpPrep Toeti ant aho kh*rt»d- 
Op«irn=« IDE hnrd riwa pvifonnanw automofieaJly EknratHihtoilTrBrsajr 
ri^TlmaiHSk 



eJMMtm tflPOM aupp&l Induaing miJliOialt chnngcrs. rtirAcl ranttOt audio irsn*Jer 

'JD3 J c-aula*On, Ugh ped^msnCB Wnsyilera aupport tor Amioa, Mac flnd PC CDs. 

Resdy-«.iJ»a B*9hWBd. No saraSrrJ 1W» to tonoan pant tor ragiilraion Mdea as Cumpflltive UfRraul-* Cl*.» 

*.B, me -commorciar uarsone C* CtHWJ and Alap Pn P 



Tin iOF, 7ff IlUr* u rn* r»— • >t' « r»< EZf M 




i which can also powef your 
11200) -/or flFi/j? £20 extra 

i'K»r. :,l,mij--ii- uiIk r^Biilw- 1 I'll,, . .;-.■ 

D-l-Y and Bargain Corner 

Hard-to-find parts for your Amiga project 

**"> . «oppy dri™ rifcriw and imi 

44-wav 2 5" "0 "Bos. flem ».»5. ! 3^i .IS.K. SOcrn£1 B.*5 

& SBM-wwr turd dnw cables-(ar2x2 5*driv»f (SEmtacml 5 1 !.m 

-.I'ri llaJta catjlBilarAtMO ft A1JD0tl*.«K Ml tilting. vtCH.» 

mmd harddrvo^M SH.as. 1 5' »«W»»t*ldn™eSB* EM 

J . «C-*anr IDE CSlXe tor 3.S - HDICtmOU -flScnV? V «.» 

--n 3 x « IDE catWS W 1 50114 (enclose !lra*wiq| E14.S5 

JU" hard dd79 » 5 2S" bar mOufiUng adaplon 

j I' lard dim) ti 3 5" Day htdh 3.5" fluiail!Owai cat* adapter 

J i' fcwm'ByQu**!^ dnv* to 5 2S" bay hldunttig •'■J**'* 

•6 run m-l delachaole *rta cable lure»t»mal3.S>' H0>ICDF1C1M'S 

-^ *,|»rni|Mtippy,',l)E SjOuaetrVt! ZIP^WE Jwcaie 

SI cadif aSwav 'ffimlkl JOirairCenlrnriti ;rri i.lml 



Amiga User international 
"... It all worked faultlessly ■■ 

Amiga Format - 96% 
"... Ah ui»otnteh superb bit of 
kit.. " 

Amiga Shopper - 90% 
"... This is a quality product... " 



97% 



\niiis ,( >7 Special 
- limited availability 

■t-SPEED A 1200 
CDROM SYSTEM 
FOR JUST £99,95! 




tnclustss 4-3f*ett CDfK>M. 
metal e#s*. 4-tievice 
buttwed Menace, PC- 
type power supply & 
COROM power cable, 40- 

way ami 44-waylBE 
tames and Inatmctiofts 



The Amazing Iomega IDEZ\p Drive 

Another Jirxt from Eyetech 

. Uia a (nttjrert sartndcB tbr B*Jfl 
^pChW-jrrtcri or .taitVry me/nbe. r 
MM} IQ< rraniromna nwWrnada oarj 
between AmJQ&6 an&vr other ptattorms 
FTM fn my *itifo*^daa*toryrnlrMrow»- 
f"icMW aw™ Pay or An fitamar caaa 

URTSIPuE CHJINUtS 
AUTOMiriDALLX BEB04NISCP1 

Bare IDE Kip drive dm e>aaafil VZJt zipiaulti 
l"l-!OF. {urrquii'tiuinwsin: required ■ JttM CIT.50 wilh 

1MWB ZIpcartrldgeBiuailia.EnVl ur •• ' 




y*f «Jt: Z^ awr f /nftJ •■ «a Jl3a| 

J list 199.95 



A1200 fnstantDrives & TowerDnves 



E11.*5 

L9.95 
rs-ns 



Four new Amiga Ex/ronsintt Productsjrom Eyetech 

PortPius ' high apnB<J serial and parallel port expansion 

? y *H3W&airtf rXirtWiMj sera' Beftl *,m -tori-- CPU WajaJ aMa 
r; Jl dmya ccmBBt** r iJraftpi jmt iw«*»n! up to *WK Djna*ieir 
l/wy assy in nr J, tea™* PCanJul 4 trapdoor «■». Zorro w^Jon* toor 
PoriPIUS - Sit Bfltittl ft t x parallel - >wsf CflS.SS? 
POftJtir- 1 high *p«d serial port - pat £44 95 
Ntw! PnrtPiusZ3-i*V H1lS- C69.95: PottPtusZ*- **& 
PoUXtra - adds extra 2xS * TjrP Jo PortPSilsZ&Z* Zorre eflrris 




l/)$tsntDrivBS 

and rcH*ej r J>jVe* 

,i'i' oniy 

available -fnom 

Eytlech 




"The foxiest d rive I have tested on uiit platform 

V -. . — n . ri^uJpt Taulw , Lmln ji Frwm At F-ebf 



p 



.ys* 



I n^nbaAlrtera.rl . 0. ridl Tb»I« - Amln^ 1= wm** FebraBry 1 W 



cataeSOawr-CjntronteimliaSDBwrCerviiumcilrnitir"! WS5 
t«3tpmni1b*n*ao»l*1arjsiiBn»lQr*tannrt«a^^ C1Z,» 

B>MU sap- F ertomal Iksppy prftft cab* d.Sm EIZ-SBl Sm EU.^b 
* — r e> |#H cauaii and *4efHbrx 

"oaiachpl^laZKprwrMipVg? lor- CDflOM 
kjnOM sLvidnni 4 pin (rW*rt*d f audn ouflpedw a prnro uluSSES** 
"»««8 fiuj ,£ io phono plug,'sot*ei » J amio >mi>»r lesna; ts,** 

z i poena diq b 2 k prHnopkn) 1 1n\'a-(4An, , 1fl , W.a5) t*.M 

spaakgn |pair), wi»i amp (1 &*PMPO| * flisir* pu 

*Wr wptuw , t*WM and PC rewafltMdortrrdpi w*» Inl*9T^ M>W* 
tX or St-Iil COftCin caae.-lCM PS^J. »Jaiii * dBtaoonnoCta E5B.3S 
tantKCed metal cawoPSU tor ArJWA'ZOfttMZ-CDflOM,' 

eriemal MD (ffl b*u' Cd laad - inalrueiiona pmndtdi EI9.91 

■ks.irw.er voeolnop cioo wrin 20OWJB301N PSU. CD i HDrTjp bsy pt»«or 
■as ConrtSCUf WOCk. resBrtor. cab* feshBint etc. 1 kit Iratrtis CJ9.96 
dkaaane CCKH PSu tl4,Ki Gtnun AlK» F*5U *'■■» 

*«w MUF HD prwOfln D -EKrVS" EB.aS: 4iannni)->£ae:-i)io(l) sptOB-taVK 
■ ^im»c«ipydm«rjor«e<Sorto4pnHOCOF<l«ca»wpofl CS.9* 



AbqBo Accelerators - Unbeatable pricing 

AiOO ■ JJMHC EBd wilh MMU 4. FPU op 10 3ZH6 fS9.S5 

Ba«THnid 1J2HW ArirWf r<nr»n . c'niMwiwolr ratut 
25MHz 030 with MMU S FPU. (5 Mips) - Just £68.95 
33MHz '030 with MMU A FPU . (7 Mips) ■ Jusf £79. 95 
Power I itrAtltm 'fUOi'fiid actretemiors me U>w jagdj 
25MHJ TM0 with MMU A FPU, (1 3 MtpaJ - 0rtty £136.95 
33MH1 '040 with MMU A FPU. 05 Mips) - OflJV f 1 58. 9* 
40MHZ 0*0 wilh MMU A FPU, (30 Mips) Qfiiy £i SB. Si 
JOMH* ■OGO wllh MMU * FPU. (3.9 Mif»> ■ Only £27B. 95 
66MHz WO with MMU * FPU. (SI Mip4» OnJa £339.95 



i a riW n ram? 9' f4 **p*. A* 1 meMnis™".'* 



Memo 



JUfl 



Interface 



£14.95; SIHH : 

and 



TiTi 




Th.nk-na of lyjying a B"3 *ima7 Dom wasto your money on awy JJflJ^r? ov en 

J.30flas iha Amioa <M doasn? support ri! 12^2-1 Sylea actually). Ba warnrw 

3J herd diwus - avnn Ihoae descried aa . Sto'- ant nasally r.'f&nrnlagh 

arm wnlf rte( lit In an A1 2t» wrlntxit Eioniftcint motJiicaiiniii to ihg cas* and 

raelal shiaWIno - which itsel' re<hJMslha valiri of your computw 

InsunrDnirK rnqurerw rmk. aHm 9 CS5* Ckppinn, or iheH romo^ai '***« ar| d 

S 5" ln«tann>vai coma Irx* wtva d lull liih-,i hi ana aaay-ts-tdtaa instmcimne 

AU Umas KW* leaoy-lc-uaa wP WH3.D prensialipfl 4 wBZ a nsrat serpi. 

At *t*t cmr 3S0MB «l W come w* wer 4S lep auaity uiinini l.nm itwvelwarel 

mO-MWe mJUmadia ault>0)lng*arhuaro prainalelled.cannouied Bnd readylu-Mn 

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19 




with ti 



Dex and Jonesey have 
proven themselves to be 
some of the best dance 
remixers In the business. 
How do they do it? 

Those undisputed stars ol the club 
remix scene, Dex & Jonesey have 
already proven that a couple of 
Amigas and a copy of Protracker is 
enough to launch and sustain a 
career in the music business. 

An inspiration to anyone struggling to 
express their ideas via a basic Amiga set-up. 
they've stayed true to their roots and not 
abandoned the machine that helped them 
crack the big time. 



Top tip: echoing samples 



* 



TOS 



When we first exposed the Dex & Jonesey 
phenomenon back in the September 1996 
issue of CU Amiga, they were riding nigh on 
the success of their remix of Josh Wink's 
Higher State of Consciousness which man- 
aged an impressive number 7 placing in the 
UK charts. Since then they've seen the 
remix work continue to roll in from the 
biggest names, with some recent jobs 
including makeovers of Hardfloor's awe- 
somely classic Acperience V and U sura's 
'Open Your Mind', 

We spoke to Dex, otherwise known as 
Andy McEniry, to find out the secret of their 
success. 

CU Amiga: How do you get your remixing 



It's always 9°** to echo samples as it give* them more feeling and depth. For the 
vocal echo of Open your mind" 1 actually used two samples, the first laying Open 
your' and the last saying 'mind'. This meant that I could freely re-trigger the mmd 
sample on every beat and Have full control over the volume of the echoes. 



jobs? Do you have an agent or manager 
who gets work for you? 
Dex: We originally started producing our 
own records as a result of our DJing work. 
We both had a few ideas and we knew the 
basic structure of dance records were all 
generally similar., so we decided to go ahead 
and make our own tracks. Our track entitled 
'The Beginning' was signed to Judge Jgles' 
labei 'Bang international' and this led us to 
the Josh Wink situation. 

We knew 'Higher state of Consciousness' 
was inevitably going to be re-released, so 
we took my original Strictly Rhythm import 
12", and remixed it. We took it to Jules and 
it soon became the official remix. From 
there on we found a representative in the 
form of John Cecchini at Red Parrot 
Management. We knew him very well from 
his days at Zen, Dartford (the club at which 
we were resident DJs>. John got us work 
from various labels and handled all enquiries 
about us. 

CU Amiga: Do you accept any remix job 



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add J aid ProTracker is ai the heart of every Dei & Jiiesif temii. 



Top tip: jazzing up the percussion 



When adding claps and hi-hats, don't Just put them in at the standard places. Try 
moving them around or echoing them. For example, if you've got a hi-hat between 
every beat try adding a hi-hat 1/4 beat either side of every one, at half the normal 
volume- This gives a nice funky variation, and this can be used with claps as well. 



In fact two Ami|i& twining two PrnTrickerS are used for the joa lo dnirble up t« eight trwks. 



that's offered to you (assuming the finan- 
cial deal is OK) or do you pick and choose? 
Oex: We don't accept any remix offer until 
we have actually heard the track. We only 
accept track? that we believe we can create 
a good remix of end will not ruin the reputa- 
tion we have been building up. If a track 
does not appear to have any hc-oks or origi- 
nal parts we do not accept it, as it would 
mean us basically creating our own track 
which will not be released under our name. 

CU Amiga: Once you've got a remix job to 
do, are you given a brief from the record 
label as to how they want it remixed, or do 
they just leave it up to you? 

Oex: Generally once we've accepted a remix 
offer, the record label involved will tell us 
roughly the style in which they would like us 
to remix the track, whether it be commercial- 
ly based, vocal club style, banging dub etc.. 
Apart from this they leave us to our own 
devices and wait for the result, which is trie 
way we prefer working. 

CU Amiga: What does the record label 

supply yo u with to do the remix? 

Dex: If the track we are remixing is a new 

track, then we would normally receive a cas- 
sette copy of the current mixes and we then 
let them know whether we have accepted 
the mix, or not. 

If the track is a re-release or is familiar to 
us. such as Outrage's Tall J n' Handsome' 
then we would know instantly whether to 
accept the offer or not. Either way, as soon 
as we have accepted a mix, the parts (loops, 
vocals etc.) are sent to us on a DAT if they 
are available, and we can then get straight 
on with the remix. 



CU Amiga: Do you have any standard 
method of remixing a track that you use 
every time? 

Dex: Generally our first step is to sample all 
the parts we have received. In the case of a 
very vocal-orientated track, such as Phil 
Collins' 'Dance Into the Light' we decide 
which vocals to use and which not to before 
we start sampling. The next step is to decide 
on a BPM according to the original track and 
style of remix required. Once the BPM has 
been agreed, we lay down ail the samples 
and adjust them so they loop correctly at the 
new tempo. Theoretically all the samples 
should receive the same adjustments,, but 
this is not always the case unfortunately. 

We then basically decide on which beats, 
loops, baas-sounds etc, we are going to use 
and put everything on a Protracker block We 
then cut out each element individually and in 
groups to decide which combinations of 
samples work well together and which don't. 

After this is all done it's on to structuring 
the track as you would hear it in the final ver- 
sion, then some inspiration sets in and no 
two remixes ever go the same way. 

CU Amiga: How do remixers get paid? 



Dex: Most remixers get just e one off pay- 
ment and no royalties are paid, In the case 
of 'Higher State' we had agreed a bonus 
payment if it got into the top 20 in the 
national charts. It actually went straight in at 
number 7, 

CU Amiga: What advice would you give to 
aspiring producers and re mixers? 
Oex: The main advice production wise is 
obviously not to copy anyone else's style 
but to try to create a style of your own, 
Don't be afraid of trying different tech- 
niques. Also, read the manuals or text files 
that come with the programs you are using, 
ihey will help you no end. 

Before I had even bothered to lake a look 
at the text file that comes with Protracker I 
was having to enter in all of the volume 
commands for snare drums one by one iie 
typing C01, COT C02... for 128 lines) until I 
finally realised that you can enter one line 
and use the ALT key with - , + or /to 
change the values without having to enter 
them all manually. It does save a lot of time, 
believe me I 

CU Amiga: List the gear you use at the 
moment, 

Dex: The Usura remix was done on the 
same basic equipment as Higher State of 
Consciousness: 1 Amiga 500, 1 Amiga 
1200, 1 Realistic SSM-2200 mixer, 1 Sony 
TCD-07 DAT machine, 1 Technics 1210 
turntable, 1 GVP DSS8+ Sampler and 
ProTracker 2.2a. 



Top tip: background noises 



A little trick I sometimes use and indeed I did in this remix was to copy the bass note 
to a spare sample slot and then make it a few octaves higher, This creates a sort of 
blip sound which I used in the first break to give an extra sort of depth. It doesn't 
reatly do anything for the song but it's there and suh consciously you notice it. 

Of course you don't have to worry about any problems with the key because H is 
actually the bass sample which you've tuned already but it's just a lot higher. This 
technique can be used with any sample that is in key without any major worries, 
apart from loops for obvious tempo reasons- 




FUTURE 



Aremixin the making: 

Open Your Mind 



Usura's Total Recall-sampling melodic 
trance anthem 'Open Your Mind' has 
recently been revamped and re-released 
with the help of a rather harder than 
usual Dex £r Jonesey remix. Andy McEniry 
takes us through the process from start 
to finish and divulges more than, a few 
handy hints along the way... 



1 . Sample your wares 

The firgt stage was to sample the var- 
ious parts of the track and get them 
in sync with the chosen tempo, in 
Ihis case 135 BPM. When I 
approached the next stage, which 
was creating one page with all the 
parts on it, I noticed that the main 
loop was six bars in length and not 
two, tour or eight which is generally 
regarded as standard. The way the 
loop was structured was that the first 
four bars were the same but Ihe last 
twg had various note changes. All I 
had to do was work out these 
changes. The obvious way to do this 
was to play a bass note alongside the 
main loop and spot what changes 
were required. The bass note sample 
I was using was in key when triggered by 
the E key on the Amiga (which happens to 
appear as the E note in Prot racked. I played 
the six bar loop over and over again until I 
had worked out the different notes required. 

2. Creating the bassline 

With the note changes sorted, I now went 
c-n to creating the bassline. I decided to go 
for a fancy bassline rather than a basic bass- 
note between each heat. The track was in 
key with my bass-sample when triggered 
with the E key (note: this does not mean it is 
actually in the key of E, it's just that I sample 
everything using the V Key for better quality 
- 27.g2SkHz) 

3. Sourcing the drumloop 

Quite often, as in this remix, no drumloop or 
percussion was supplied, so the hunt for a 
drumloop was once again started. I have 
quite a vast record collection and that means 
a big selection of loops. After a little search I 




finally found a volunteer. Moby's 'Go' provid- 
ed the answer, so I sampled it up. There are 
two main rules I try to stick to when sam- 
pling drumloops and here they are... 

a) Always try if possible to sample the 
loop at the same tempo as your track. The 
reason far this is thai you should net have 
to adjust the pitch control in the program, 
which means you do not lose quality unnec- 
essarily and also if you have more than one 
sample of the same length and they are all 
at the same pitch ygu can mix the samples 
together which will free up one of your 
channels allowing you to include an extra 
element. This is where the pitch control on 
the Technigs 1210 record deck comes in 
useful. 

b) Sample the loop with the bass cut out 
using a graphic equaliser The reason for 
this is to prevent phasing or clashing pf two 
or more bass drum beats. You can of course 
boost up the midrange or treble using the 
equaliser to give the loop more kick. This 



also gives you freedom to use the rest of 
ihe percussion in the drumloop and then 
add a bass drum whenever you want to. 

4. Structuring the track 

With the main loops in key and drumloops 
sampled I was ready to start to structure the 
track. When creating a record that is aimed 
to be played at night-clubs, you need to con- 
sider the DJ has to be able to mix it in with- 
out much of an effort, sd for this reason I 
gave 16 bars of beats before the bassline 
came in. I could have let it go for longer but 
you have to remember that when it's being 
played on a CD, for example in someones 
house, they don't want to listen to 
two minutes of plain beats and loops, 
so a compromise has to be reached 
and. between 16 and 32 bars I regard 
as acceptable. 

Obviously you don't want all your per- 
cussion and drumloops in with the 
beat from the off, otherwise it has no 
way of progressing. If you listen to 
the intra you will notice that eight 
bars after the bassline kicks in, extra 
percussion comes up. In fact, I had 
only used the first hall of my drum- 
loop before hand (one beat in length) 
and at this point I let it go the full 
length of two beats, This is a good 
way of making extra sounds appear 
without having to have another free 
channel, 

With the DJ friendly intro gone, 1 
decided to go into a little drop to stop the 
beat from getting monotonous and I also 
brought up the little blippy noise as 
described in the Top tips'. Then I also 
brought up some little sound effects that I 
found on a sample CO just to give more life 
to the track. Next it was time for the 'drop'. 
The only requirement asked by Mafarky 
records was that the general dynamics of 
the original drop were kept, as all the other 
mix.es so far had gone off at a bit of a tan- 
gent. Once all the elements had been 
included it was just left to decide how to 
break out of it all and make the rest of the 
track different, There are thousands of pos- 
sible combinations for how a track could go, 
and sometimes I think I've tried them all but 
there is always something new to do and 
that is the main objective: find them and 
use them. ■ 
Andy McEniry 

"Open Your Mind" - Available now on 
Mafarky records. 







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t'luck pun usina !ty: tvetfth PtirtHw, Ijisci - l.vpai'j. Fertjnr 

1 1 sserl. Oflktfm lI\DiniQ'XIID Ainigai'W ItLiupk-,!. EZrlQ* 

I JsP|Vlliri/XHt> Amipa/PT ftoppies + liser -t I .ipar 1 1 -.-. jjI llflil 
Furalttl port - fnr frame prahUfrs, soiimi samplera A P^ networking 
PCMCIA port - for crheraei 'Sinmese PTG pacli), (rame jnhher*., 

MKund -arn]ikis and Si 'SI expaASHjn. 
Alwmnl ivf ly ynn may wi^li [nciHisideraddins 1 a slas* l\ ' muIbtrtsiKirt 
within yi.viirr?Z- rimvr ■ nerw oriveil ki neH,.irm these andi>ltber fun.:-|ai>ns 



IViStrJ abtfjif 
I'uwtrf'C 



.. ■ a^aai !«*■■! i*i*n 



The Ti Ii rrard P\nwerrt:imarili InHil piiaM^ will fit ill iK irapikioi space of an EZ-To*er'd A I JCMI, with nr wiihno.1 a /.-.rr.- 
eipanuon board. However you-ihould bejir in mir*l rllJt Ihe PPT txnutls will he hmiled to pnrviJing 'subroutine' UtnpQfl 
1 1 1 - 1 h_ ._ j aJ I >■ wriiteri6$i>flnroETnmsi|,isi uke a*«eaBntiw! in. fa i\k lorierjJtik- Iliuii-. II and m-Iil-m ijnoper native 
upgrades? ppf Amifia nperaiiiq systcrn is available t-.yLtis.li w ill nan suxldajo, and Miaponirif the-i- hoards I recdj 



Looking for an all-in-one package? 

fhy not treat yourself to the Eyetech 

EZ-Tower Professional Pack? 



Just look what you get for 
an unbelievable £799:95! 




Thr Ft nW * 'Vilf4 nhl—l 

iwri rvrnir- h ilA u i'ijiV 

El-Twr. am tt'JtF. / 

.IJjvwjrM'.,. 



er-renw with full UK specification A120O, 
Kickstart 3.1AVorkbmnen 3.1 disks and manuals. 
Mouse, mouaamal, TV lead and 250watt ffiu 
EZ-Key keyfraard adapter. WindowsSS keyboard. 
KitHz J o4D processor (approK 19 Mips) wilh 

••J h\ FPU and 16MB ol program memory, 
' 'GB TowerDrive with Workbench 3.1 and 
•unaware ulilittes proinstalled 
1 I m p e n d CDROM induxling ihe Eyetech 4-device 
•idrtHTSHDj sntarface wilh fully registered £2-iOE 

X»OWhard driv*'IDEZip dnve^LS120 driver 

c***are (see main ad lor EZ-1DE details) 
ttOKB floppy drive including faceplale 

niaslic sottwara borvdle including Wortfworth 
*S£ Turbocalc 3.5, Datasiore 1. 1, Ptivtogenics 

- Personal Paint 6.4, Organiser 1.1, Pinbeii ^cbmom. 
tmtniff and Whizz 

I terns fully installed, tasted and ready-to-go! 

AND the option to have; 

..SJJ0 7BQKBri,44MB/1iWMB super floppy 
»»v« cable installed in your machine for just 
9 95&xtra (at lime of purchase only) 




4-wmf Finr.i/j. 




thi iiyTiimufLStllT 



Graphics cards, 
scan-doubters 
and the single- 
slot Zorro option 

Thcr sis zIl-.Ii -iil^li- -k-1 ZlVIO ^JjpiLt I'llS 

l- 1 1 iv= ii* the A 1 3C« akil n tKdi>J aJ Sc* i n c t PC" 
ini-lhdhi«il uaj wlo-lcd PC iiBrda to be 
"mil- J iliialllaaitwrdj I", his pnmiril> been 
i!r,iL:ii.-,lkv uvf.ufe Ami£iUriphicE£anii 
-i^h'^ilif^heri^riptiKjtVl'lllliviwptiiieJ. 
PSeciie rn'« ihai aj, iheie is iw pracfkal. 
Riiiaie »■)' [,;■ atHvacl the vdeo siaaaJs 
ppesen oa tae jMOufJ Zwtti ridm ?ltH IWrn 
an AliUuywiihiiw KiSiknnE rwrolhcmtin 
tuafdi youtaniKC HjcreHhrily uh thr Nj j|t- 
iriic|TK«jl sran doaUan qb ttai raaltH IV 
ar CyteivijMiftti'.HD twu*. »i«* my *U- 
oo, A I JW Zpfni adapter* 
To i.iwtn:iinie aaa IhtiiIiIxbi F^i-^Ii |uh 
]riKl!srJ vm plmy-iti «Laecr, svhk.h llc. he 
pr^ikil Vni^kMiially ill t" -^rltcl ■ liefElhJ- 

inc-" jinn L-^iLi^y minim ■■ aataataif cs- 
< I-, i 

I ■ AtJTO-mfOfi nl.i-^i-1 *-m\\ inCiiTi- 
, -ih, i : ,Ih-.i,i,:ii,~-I T), 4i.ll.. 

aulumalK^lk iIi^-J:ih itK-uiipuiLir^iiuriur- 

nmifnmpmm v.hrOKt iclic^llnilrltit I'V'tM*" 

I .l.i ,li-|-l:i4ed via rhe A< i A Lhipjei. II 

.,-..- .11. ', ■.i^.'iiii-jlil'k- liiullr--ii. 

MKinilin lht;.41.Tr.l..i'iV.Vi> li pm lierd 'i-r 

,.-.-iiil.--.. yte tt yew Ai'i,ij:j. 
TV ET'VGA i4Li|'a=i k^ji euepaaJ unk Uiu 
««V M tac }1-|iin iilevi socLei m aa) 
Aaaifa Bnil4iiili;i<iLii4eHlk ^uft-ikHihSfv Liny 

I<!KIi/-.4-iiv kS.- 4il:iuI> -Hichji ilieydis. 

pin LvncLtlh nil j noma! PC' SVLi A morn 
tor. PT '-Lxiiiipiiihle L^rcen mDdt sigiuk 
ITHU.PAU PtvisajiiviLV. i^eef^ evil an? 
I-...-.L-.! :!.., ink ^ lahaaal 

A UTQ-MON adapter £39. 95 



.■■•■:;i: i< 



-■rv'jihni'- EZ-Y GA adaptor £ 79.95 



Love your A 1200 but need PC compat- 
ibility for work or study purposes? 
Then you need Eyetechs EZPC-Tower 
system for your A 1200. 
Just £899,95 gets you a ready-tor un system with: 

A lull Amiga EZ'Tow&r system rMKly to (eh* your A I ZOO. 
. JumpBilBsS erjflMHr-ClpalbkS TX 1 PC Pantium rjo*rfl vwltti 1 66Mhz 

cpu, 32MB oF 1118171017, WirKfowS 95 kiyhoarft. nnogjtj and Win- 
dows Sf5 operating system. 
-. High performari!», htgh res graphicsc-ird with fuH scroerVtull Insirns 

ra;e MPEG Dlay oac ■; nvlh Bound). 
t 1\2-«cac.e high perlormapce sound card with dtrecf-to-disk, CD- 

Cuality r«swrs1lng a»?ttware. 

1 7(30 hara drive 16spe<HJCDHOM 2 n: serial. Ik parallel parts 

and i wmh high density rioppy dive 

AND either the Eyetech EZ-PC integration pack.' 

Tho r ynlnch EZ.VQA cnmpacl, eilenial Arii^a scan.dQu&ler to 
display 15*!Hz mooea - ag gapnos - on a PC SVX3A monnor 
PC-Amiga nerworWng softwara which allows all PC sde hard 
drives, Il02py *lves. CDPlOM drives and netwopvad (fnvea 1o ba 
rsad irom and wntlon lo by Ihe A-nKju, r'C'jdiro cable. 
■ THa Eyatecfi EZ-Kay PC ".enteard adapter tor the Amiga 

A ramble desktop SWUchbW! M Ha> monitor and keyboard belwa&ft 
the PC and Amiga sldea 

OR the Eyetech Siamese pack (additional 699.36): 

Tho kill Siamese system version 2.5 sullware iitkduiu 
reiaigelabia 9'apf cs. 

The Fjinloch EZ- VGA ^ompacl, enlei-lal Ariiya siai'-ijuutjlef to 
dtsptay isKHz modes - eg games - or, a PC Sv<3A moniiorl 
, The Eyoiech EZ-Ksy PC rve>ixiaii- adapter tor trie Amiga 
The AVTO-MON aulonanc monrtor syamch tu thsplay eimer lha PC 
graphics tare! cuipui i riLludviy reiaiasnea Amge screens) or the 
scan-doubled »mga output for Arniga scnaais - such a* oaimes - 
wtiiL-h will not retarget onto tie PC display 



[ 



(_ 










ThtAlluVt>2-Ta)Wtr 



AHEZ-Towers, 




...feature a slide-oat 

mou tiling frame for 

fitting either ... 




,.,0 standard PC 

mtttherbofird and 

cards, or... 




„,« y.om> board and 

cards (as wet! as 

WttrAlim,. 




■InlilK. 



• rArJbuiiL ulit' Udtr 

tmrx mb 

■ |A,- I I.',." /yvanl 



Coda 

E. EZ-Towar 

3 :a:JE-FT-120D 

^ . :i -rr-i: r: 

E C.riiE-FT-EXIT 

O ill-SBCK-EETN 

*5 HSPC-ft-t-lts™ 

« apc-s:?.-^ 
M LaMUHII) 
.E >.i)in'-rftl:-6t'e[» 
■r ks3-w;h( |C 

fjj ADPT-IBL>-126tl 



Description Prlea) C Cwl» Description Price £ 

svjfenn. ktftrterit i aceesaofcn Zona adaalWs. gnptucs cmiOs. LSjjO t floppy dnves 

E3-Towfll case W ^2 A12/1 1-dloc Z<irro 2 adapcee S9.35 

E2.Tow.ji- DIV Cfliion 39. Si AEPT-ZS-AlJ/ 1 '-Blot 15rn i rf*FI.iis :7S.5S 

e:.-t™i d« iu PC case a.9.95 JUJFT-I2 -EBOa EZ-HEf upgrade for El ado K.OC 

E3-Tawer wV A1S80 ryatii" TM.M -in-Clum evhais7r«*ie« 4MB 12 card 13 9.SJ 

B2-Ta«ar «,■ rani. PC ayai: »99.9i -sra-HOltSW-Aljr MIT0 M3M H*i::::. 5u^ CV6*3b 39.35 

5j<jf»ij« upifiiLii lor abva S9.95 iU5PT-CFj:- S3BL EZ-VHA 2)p in-line leandbl 11-15 

MHD kJb intl *p BiniSin 3S-S5 IKT-12I-CM 

DVli-IBint 

DWH-EZISG-5? 

HD1-L3120 

■ : J0.CT3 
nvT-lJC-DST7l. 
IHT- 22- IDEPL 
. PPL 

:m-si;p-piii 
ADPT-ao-; / j 

CAMJ-rw-611C 



6 -pin ir.r.i to i pin adptr 6.^5 
:.-! Bp E23CEV mpt 19. M 
BI-KIT ante A»iij*-..K Sjsln 39. S5 
ADPT-*LU5-EZT\i' Aadlo n.iicer nni<jf<:a PEA 19, »5 
|M Squiriral lot/axt SCSI adp 19. *i 
ADPT-DFO-IVE Floppy auvtn SiO s rasaplc 12. S5 
j,DPT-DPa-PP Int Cloppv <iri-VB iacuplae. 6-*5 
., DPI EZ-DTiS 3ony PC TDD Ut EFtUl.95 
FDD-IHT-^PTnr r^-.rvf e-Ki *;l»oafiLaca/EEI^n3ht .51 
PLUC-IEC RawiraJplr PfKi cj'.ln'. plj* a. 95 



tt-dtav EIDE t'jt: interface JH.5.. 
D1/*T*W dvr : anha-i 3 9.91 

Eiiue w.' Qir-ui-CM/L>na« ii.sd 

ATA.PI g.7Z.'l.>l('litl»{<1 FDD 111. 95 
3 x S2D JJB, EupaTl lopplea J 0.5 5 
DlakMVB PBC I-'' LO/HD/XHD S9.S5 
ii3IlDE(e!ip->10l*ElD,'HO/SHI> Fp7f-S5 
I X 4eDKbaud i • BODXB.'l F tl.H 
1 x 4&ukIs*lh1 hiyS&apft4d aat- 46. S5 

i.i-HD-*!.!' bay i'nl »fl>p)2.*5 
2.J-HD *Ocn eao (11-11 way U,i>5 



Eyetech Group Ltd 

Trie- Old Blink, 12 west Green. 

Stokflshay, N Yorfk».TS9 5HB, UK 

Tit UK: 07000 4 AMIGA 

01*42 713185 

Tetlm'l: +44 164S713 16S 

Fa*: 4-44 1642 713 S34 

eyetech tfoix.co.uk 

■'iivsv. eyetech. co. uk 

VvttdAUl Amiga Campany 
efihe ftm tSMff 

•JaUM||||l 



EYE 



;:; mi 

Milium 




WoHDrWklD dDllii**1ai In Z-t dnvi 1mm 

racnpil fir fJuaail iScfltr tild pylniitWrTn Ltlbllll. 

|F. a SUM n-fi-t cMir h NVCWS.Ml 

UK mtMnd ma*} rAiy jqa/mx* *i p l-'ut^j. 

a»«, i*b4«, iXs-itw. li cs a.F 1 dnm. .acids. 

■rwrr bwanj-. £b: rTtwTUBJs-li^: Ji" riir.i?ir. 

mo^tflv, p*u fc £3- SQ, Tmts, CD + iada^t'C 

Al^r^«nWnpli^«f!rV>>W.'^ 

UR ianar"l^-J>ng wK>*ti|i envqvtjtiv V**' 
Vjswy: jid 1 . Swim- Drila. CorPKt ^Hai 

rAi-.tw. !:ii!hi:, ^Mf^SS. ' A 3\ SLXChDr^a rS 

apflfcatfcp^Hi i;-i)KH ft^r^dirjj. 
Dus ■» spkq tminlKna Lwrm t* +* spec 1 - 

^v«riAn*i<'idi:li.ii Hrtfjl - fiiaiii t rt\}mrt» *G< 
hjrthfjr rjr.| B «:. trMP* -Ttwcai priiMi: RtaKi 

afertd *«*tail>ilcf fcwinr* crdtwir-g. H Drtlonnn 

try P5T1 p<>-— medkid-a 1 MiYUKt p*WfH IMS. 

Goocc a - c tk ■sufipii-nJ >jhi a ■V«ji t»w EiOE 

■aJIpiuu n:».o<: vat aJ I7.m. 

VAT Iftel H|:iifejib46^niJifl-EC-Mrl*fai 



All You Need For Internet And Comms! 

STFax Professional i**™**™***] p9-95 NetConiiect v2 ^ _ ^ gu ch _ ^ 

ST*. »— » • new »r«nM. fa* program ^Iga — «?. ^-^ SSHlS ^^rT^."^"^, Wizard do ail the real ^JE-?*^ -? « = 



rsc rr art "™ s^^ess? s: c^rrr* sse^ ^^^^ _ ^^-.->^*fis^ essM*: 



nd click! Am(jr* 
7 I Cammarual Programs withtn NetConnect v2! 

am^cp-gen ES .s--— ^ r5E225KRL. 

»nh»nc*d fend dw*l4Ml Wt "™ mn * N * D 



ldf*1,rjp«n rf AnHTtF? wilh ft* GO! tnfilrul 
poarrt ifld ^ItcM lfit"(*« **tup AH*** lrv|5rn«l 
Mid Irnuil mlH^inf -CBrtAfentHtV 



*o7mto*Tto M Pul Ihroufjh ta an operator prtSS 2 to.-" etc *% nol create your own mmi- 
Ss^TandS* BBS «*JP*ta* yOuTocreale munipla dec* s (wrth , ■ ' "'^J 1 ' ^J™ "Xd 
custom ASCII menus and greeiing messages. All™ your user ta download fites *,*,* 9 door, upkiad 
nS^*n send you messages v* Ihe BBS. I-Seal for tr» snalUhome **s!r*ss, family cr Other. 
- Full Fax Features: 

- Supfiort for all faxmodem Classes (1. 2. 2.0) 

■ Phonebook (Stan? all your favourite la* and telephone numbers, 

■ Scheduler (Store fa* messages to tie aem at specified times* 

- Reports (quickly see whan a re* was sent and received) 

! X&ZZZS^pSEZ* f- fi* fr** from ^r^rth. Pagesos-m *.) 

- Viewer for viewing outgoingfincoming fan messages 
. Fax forward forward faxes to anolher machine) 

. Advanced Veiee FeHrturea: -, 

- U50 your Amiga as an answer marine UHgrlal messages, unhmrfcd stOitKje spacftl) 

- Advanced voice scripUng, - create your own voice network or tw on demand "«**» 
. UseW modem as a telephone [make and receive calls via STFa* Pro and ytHir modem) 

- CeMer-ID (we exactly who has called and left you a messages 
- Your Own Mini-BBS: 

- One or mont secure 'door*' (eccess areas) 
. Point, and c*ek setup 

- Allow users to upload filas and send messages 

- Custom greetings and menus 



MICRODOT-Il 

A Hip*fb- HIFAIM4 f™«" "1H "-""•*" 
wlhmdni GUI' CmnilnnH tin ™»»|o» l*at""" I 
jtni wouM «m*« WiMf ■mrtmtntfc "wan ~ 
iitr POP3.'*PC*. i"*l*ll tunrton. ITWHfl^f 



AMIRC 

Out V&* »«» ti l l ll *lM«t ll>^^ |Ot>H 

urnmnp, ^»m«m "" "^"ln»- Th» K 
li w» ef 0» ink ■ddetliii ilwr—™ o< Hit 
Inn n»t - Annate li. 1"» Mai *nH9t *C dlME. 



S.i. i ion i — >- I «»»g-l- 
rc»i 



-=B 




AMTELNE T — 

tdi>H "«fl Eimot* twmpui** Ifmm «im*»» 
in ilx wmUI - •*! Mje* on • cmmW" in 
f^H^htny r^vrn v**ir >mlb^. mniM^in 

d > f rFari'n lw V«ir wfti pigff. dMtli «H 
iLllui nf tl»i "1#IW«*. p*»Y nrtllfti oamm. 



AMTER M 

hnTpnn it ■ MmmunkMSsm P«>»B« "•** ■ fcwp j r* ,J ■** 
cAuuct 1o ■ Baa, io onotlw u—r «*«! Mt ehmb« Urn m 
e wui ±u^nKt^« .Aniiu*"-" *i"fl" Aj>ifa#* ■«: wic- 




Aa^e «^i«rt» SSL Iw iflp"^ «dtaln» 
HTTP 1.1 in* th» RMnm wife an* 
1nn™>n Ml* wcHnrt «»■ U* m«" lD 
cinn Imtsnl -iJ «fY "M" JIW* 1 ™. 

Japsii ud *US* l*«« "«i«1l 

AMFTP 

*mF1P ^ flu ukj"i*» flmHn flTdinn. 
Dmnl»<(ii4«sill djut""" *n™ **» FIT 
«!■. ll» Hjpp^l* ADT tp pfcwv V«l IP 
S„™,mi«l ih» l»i«t tk« rtam ttw imlim 
■nd *kiih. ip — "idi n#Aai rft.nm. 

AMTALK 

A pp~i dMt ohKTt «™ ** niTUg* Ai=" "■ 

H or*™ nnHimiW Mm-niOt >«• p*™ 1 * 

lo Urn rrwiVT* *(w t<" ulL oricttv 

>ul|imri' TiS llrWrd* ™i 1>" kTBirn*E 



NETtNFO 

Khrtbrfe hi * tool imH f «™lir""0 *» 
HlKTi aAd »» pn* tonnnird h> iE ' 
'nrio*f iw rriwrfi »w' "i"« "* p""™ 
plnfj' Mi Mr I IP H"d Eh* nffini ifw EH. 



X-ARC 

X-irr; U. aw *mis»1 "mm In mnOP- - 
• unurrurbwJlT J*™* LHftA^K/ZlP N». n* *• 

parrbMVU. nt 1t*f«» «i4lll¥W p-Ml* |W* «»m 

jfthhui". Fn* lnr*»H»" »*ri Nt«Cij"n«* *5I 



Main Window I shflwi nj * l»x transmitsittn) 

High Speed Serial Cards 



Advanced Voice Strip! ErJitor 

hom L*rl .33 

.rial cards offer ywr AmiOP the fastest connecton to the 
IntemaTT^lmn.s.nd te TninSe™. AvaH^la for the Ar™ga 1 200 l^ase mrtun*m placed 
S ^internal dock a^«n port - leaving te ™*^rt a^pdc* ^ *™ 
Towers and Zafro-ll«ll based machirwi (Zonro veRKin suilaWe for A1 50 »aJ3r4ODQ or _a A 
towur). Just lift Ihe Kayboard (rom your Ami09. 
locate the tlrx*. pert and man drop In !he tard 
eaay These cards are currently Ihe faslast senaij 
cards availatte for Ine Amiga (allowing upto a, 
460,9(X3b(iS connection J, makirtg the Inlarnel work I 
faster Tor you! The Hyperoom 3t5Z card* also ahip T 
with ■ buffered h>gh speed paraltel p<xli«*ioh will 



drastically impn>e prirHJng speeds cm a laser Or 
quality ink lot prmler - trre manufacturer clem* printing can Pa upto 
4 times laster than Ihe standard port. The r+yparcom 3*& cards 
oonlain S *-pin and standard 2&'Pin serial ports whereas IfW 
Hypercom I ahipS wtth one 25-pin port 5e rlBl Bnd P* rallel dnvWS^ 
included. English documertion. 

Price 
E4H.95 




Hypercom 3Z 
■■Ji.i 



Hypcco-p1 

Uppers CfliS 



MjperconiJI ZOfro-U 



PrtpcHlnrf Sprtiflcatumo- 

v 3» 1 a 4»M*»r*6 raarHpeed txrrrjrid Mrd port 
A'^OT jKiK.MXajfWtTignsi^^SvftEmriaerujiF^ii (MM 
1 i 5CCK bvltwrwe buftartd p«rjBd poft 
S^i«3«bpihi|)rrspi»iibiJlrofaii wrnl tKM M S79i.« 
1 I SWK 6fpmtii= CuferBO paralhil poU 




Hypercom J 



Vaporware Software 



WfftCrwnart rt fe a state-of-the-art I ntemet pwkage aimed towards Amiga users wanting to connect For *» 
N^n^^lntornet beginners), those who ha« be** connected a few monins (ncvicesl and nr^due 
oC^Zre of t^e^tware. IS suitable lor advar^ In^rnat t^ers who ^ to use ^e module, 
«rii™dv«* NatConnett wrih Ihe^ eating TCP Mack. NatCennert tl •ohanoamanto hiduaV. 
. AmiTCP-Genesis - NetConnecl & users will be ihe AM people to use this new TCP iaMldteadon ^ 

Am .TCP Pro. we have added a number of charts - the n»fl.n additions aM**!|»W JfeM^*Wij»Mo 

dX multi-uwr support, even.5' control, atato window , ^me on 'net connecton^eed ^ new pr ^_ 
. Srtup WlMrd - makes configuring your ISP 8 doddle. Choose you* ™dem. enter som ^er details *# 

B*n The rest of Ihe process h comrJiete*y auJomatjei This is true W|ndow*95™^« OS &™ atyie 

connectivity! See Ihe example p*cUwe^ - l»int and Chck lnbamol configuration < 
■ New pnpgrarns - AmTalk. N«Mnfo art x,Arc (a brand new WinZIP™ style archrve managament lOdl- 

DownloadS Ihalz^np files from voyagef etc. aLilc-estracI* 

Ihem into X.Arcs GUI and allows ycu to conorOl IHe files) 
. MIME Prefs ■ Central WIME prefs intBrtace means thai you 

only naad to setup file types once with, one nice interface! Thus 

saves masses, o! tuna and effort (asp. tot beginners). 
• Octopus - Octopus is a new dock tar creator (baaed on Ine 

original HetConneCt Per} which allows you to create multiple 

dock bars with point and click ease - just drag me icons you 

have creeled into Ihe Icon "Jar! This new version supporls 

■8™.™!!*^ icona. fne ability to launch another bsr from an icon 

and to create background colours for icon. NetConnect v2 is 

prts-selup win its own icon bar for ease o* use 

■ Programs awe now k*yTUe based {can b* used wilh any 
TCP slacn ■ Miami etc) 

■ Exlna pra-cOrKflgurBd: MIME types (CO ontyV datarypas 
(CD Only), online help files elt 

■ Updated, lartest versions, of Bw rnodljlesi (voyager-NG. 
Micr odof-ll. AmIRC. AmFTP ete] 

- Pnnled manual . install NetConnect and understand 1he 

internet quitWy and easily (with adwice from NC usersl) 
< Plus many fTWre smaller changes and additions 




Wizard ■ Enter Your Inlormation 



-e not interested in purchasing NetConnect you can also buy V-PWfflre Pfodu^s 
dually e,thar by diak. a k*y*le sent via a^a.1 {«.ck«t art cheapest method) »*^Mor« 
SrrerX cr-y Vtayagor-NQ and denesis ceo be purchased on CO-romt - CD versions have added 
extras such a» pre-setup MIME types tVNG). HTML documenlalionjlc. 

Gene*ls ■ New TCPv'IP S 1 ^* fDr ** ■""S" I*«EtaW* PeewnbE*l 

Miami ■ TDPJIP gtidt for th» *m«9" 

Octopus flwifll "XI dock U»r arMtor (Aviibbl* Dek:h«eW! 

Voyager Neat Generation 

MicrodoUII 

AmIRC 

AmFTP 

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FUTURE 



■^^■H^^ ** 



Workben 

Don't wait for 
Amiga International 
to release a new 
Workbench, revolu- 
tionise it yourself 
with the help of the 
ultimate Workbench 
enhancement pack 
on this month's CD! 



w 






■■,-■■ 



▼ Left to HshL.. 
B*f ire: ihe Itwty 
grey and blue .. 
Alter: laity 
lolled up and 
ready Iff action 
Spruce things up 
with MigicMenu, 



~TT»k 

Ml 



(VSIt 







hem the Amiga first came out 
Workbench was really quite 
revolutionary, despite what 
people" may sayjjjput 1 .3 -now. 
idfe we got Workbench 2.0 
with iti more restrained -.vhite/o/ev/black/ 
blue cploflffSSfieme and a host ot other 
improvements, such as commodities, 
^ Finally Workbench 3.0 arrived, with a iqt 
more colours and a few other enhance- 
ments. That was in 1992. ana*$ry little has 
happened since. Workbench 3.5 should be 
released; by Amiga international sometime in 
1998. hut there's a lot more you can .da with 
'nhe'eurrent Workbench with tha add 
few well chosen programs to 
your WB Sta rt u p d rawer. ..i. <■ ' 
This article wiftahtrw-fine of 
the possible routes to building 
th« "Ultimate Workbench". This 
will enhance both the appear- 
ance and abilities o: 
Workbench, making us 
Amiga en even rmjJrjPl^asant 
experencjMlJartne pro- 
grams --eniiooed here are on 
this month's cover CD. in the 
CUCD/Magazine/UltimateW'ft 
drawer. 



BUI mriXna iil.< W IFIHLII W» il.Vj/.mu^ 



n UmMwU.1 ST* lull, ? ? lr "- *** n|te i 



utiHtut iHFSTw dhpjbiTS 



WT' 



■ 




ToolsDaemon 



While you can add items to the single 
Workbench "Finds menu, this is very lim- 
ited. ToolsDaemon allows you to create 
as many new menus as will fit on your 
screen. You can have separate menus 
for utilities, games, internet, prefs pro- 
grams, and so on ToolsDaemon adds its 
own preferences program to the Tools 
menu, and from here you can add as 
many menu items as you went. 
The preferences editor uses drag end 
drop, just drop a program icon onto the 
window and it will be added to the 
menus. I have all my preferences pro- 
grams available from a single- menu, 
which I created by dropping each icon 
from my preferences drawer onto the 
window. Combined with Magic Menu 
to alter the way the menus work, you 
can have a very powerful menu system. 



Patches, hacks and kludges 



The Amiga has always been a computer the user can customise to their own preferences, so the 
operating system lets programs alter standard system functions. The "patches" mean that it is possi- 
ble to alter or upgrade specific functions without having to upgrade the Kickstart chips. Some people 
consider this behaviour system-unfriendly, but this is exactly what the SetPatch program supplied 
with Workbench does, and the reason the system was designed to make this possible. 

You can have conflicts where more than one program attempts to patch the same function, so it 
is wise to install Workbench enhancements one at a time. Make sure you have one working just as 
you want it to before trying another, this also makes it easier to go back to your old setup if you 
decide to. The different definitions are: 

Patch: A program vou like that alters the operating system. Hack: A program you don't Hke that 
alters the operating system. Kludge: Somewhere in between ' jg**$ 



Looking good 

Anyone who.spends a lot of time using their 
computer will agree that a pleasant working 
environment is important, and there is quite 
a lot vou can do about this with the standard 
Workbench software. Using the system pref- 
erences programs Font, Screen mode and 
WBPattern, you can alter the basic appear- 
ance of Workbench to suit your taste. 
However, there are some points to consider. 

Running a large 266 colour AGA screen 
will slow down your Amiga, even if it has a 
fast processor, and using a large backdrop 
picture can use lots of Chip RAM. Last 
month's CUCD contained plenty of backdrop 
pictures and patterns With an AGA screen 
you are probably best off with no more than 
64 colours on your Workbench, and a fairly 
small pattern with no more than 32 colours, 
leaving the other colours free for Workbench 
anrj other programs. 

If you have a graphics card, these limita- 
tions no longer apply, sc a 256 colour 
Workbench is entirely practical. Both 
CyberGraphX and Picasso 96 allow you to 
run Workbench in even higher depths, with 
64,000 or 16 million colour screens possible, 

Icons 

One serious.limitation of the Amiga's icon 
system is that there is no way of including 
colour information in an icon. If your palette 
is different from the »con designer's, the icon 
will look odd on your Workbench. 

The solution is Newlcons. which extends 
the icon system to allow the icon creator to 
specify individual colours. If an element of 
the icon is suppose to be dark red, it will be 
displayed in darlc red, or the closest available 
colour. This is why we use Newlcons on the 
CU Amiga CDs. 

Commodities 

Almost since the Amiga was released, pro- 
grammers have been writing additions and 
modifications to its operating system. At first 



these used fairly system-unfriendly methods 
of "hooking" into the operating system, so 
Commodore introduced commodities. 

Now Aminet contains hundreds of com- 
modities to enhance your Workbench. 
Running lots of small commodities can be a 
nightmare when you want to alter the way 
they work and interact, so programmers 
came up with the idea of a multi-function 
commodity, one program to handle a num- 
ber of different patches and actions. The 
most comprehensive of these is NICP 
(Master Control Program), and best of all, it's 
totally free. 

All the author asks by way of registration 
is that you let him know you are using it. As 
MCP incorporates so many different func- 
tions, installing and using it is covered in a 
separate section. You will be able to add so 
many useful functions to your Amiga that it 
will be at least a couple of days before you 
come back to read on from here. 

The King of shell enhance- 
ments 

Although the title is Ultimate Workbench, the 
shell is an important part of using the Amiga. 
Many things can be done better in the shell 
than in Workbench, but it can often be a bit 
of a pain to use- 
Typing in long path and file names, only 
to find it's failed because of a minor typing 
error is enough to put anyone off. Isn't it eas- 
ier to type the first few characters and lei the 
shell complete the name for you, or to be 
able to drop an icon onto the shell window 
and have its full name appear at the cursor 
position? 

That's what David Lars son thought, so he 
wrote KingCON. He also added many other 
useful features. Such as scroll bars and the 
ability to save the contents of the shell win- 
dow to a file. 



Visual Prefs 



Visual Prefs allows you to alter the 
appearance of just about every system 
gadget Its preferences editor shows a 
sample display, updated in real time, so 
you can see exactly what each change 
does- It may not make your Workbench 
any faster or efficient, but it does make 
it yours. 



Where did I put that file? 

A uselul feature of other operating systems 
is a file finder, something the Amiga never 
had as standard. Finding a file if you don't 
know its exact name and location can be a 
laborious process, but aren't computers sup- 
posed to save us from all that tedious stuff? 

With a name like SimpleFind you would 
expect this program to be easy to use, and 
you would be right. You may also expect it 
to be fairly basic, but it isn't- Not only will it 
find files anywhere on a hard drive, Zip disk 
or CD. You then have the options to copy, 
delete or display any of the found files. Vou 
can even unpack archives, or create a new 
archive of the selected files. 

Fast program starting 

KingCON gives you much faster access to 
files from the shell, but it can still take a lot 
of mouse clicks to start a program buried 
several sub-directories deep on your hard 
dnve. Workbench gained an extra menu, the 
Tools menu, from version 2. but it's not par- 
ticularly user-friendly, and putting everything 
in one menu is very limiting. 

Enter ToolsDaemon, which ailows you to 
create as many different menus as will fit on 
your Workbench screen. 

Small, but SO useful 

As well as its Finder, there is another feature 
worth "borrowing'' from the Mac. the global 



Newlcons 



Newlcons is a lot more than an icon 
collection. It completely changes the 
way Workbench raads icons, giving a 
flexibility in icon design that is impossi- 
ble with the standard icon system. 
The installer will install the system files 
and offer to add the new images to 
your standard system icons. 
You will have to change the others 
yourself, using the tools provided with 
Newlcons, There is also an uninstaller 
provided. There was a massive collec- 
tion of icons provided on last months 
cover CD. Newlcons is used as the 
default setup for all the CU Amiga CDs, 
since the icons look as close to their 
intended appearance as possible, what- 
ever Workbench palette you use. 



FEATURE 



fH cw ere* 
lolally change 

the waif f »m 
* inlaws took? 



I 




trashcan. Instead of having to look for the 
trashcan icon in the root directory of the cur- 
rent partition, you have a trashcan icon on 
the Workbench, GlobalTrash gives you exact- 
ly this. Any files dropped onto it are moved 
to the trashcan of whichever partition they 
are on, creating the trashcan. directory if it 
doesn't exist. You can set it to show differ- 
ent icon images depending on whether the 
trashcans are empty or not, and double click- 
ing on the icon gives you options to view the 



Sim pie Find 



SimpleFind is lika that wood varnish 
you see advertised on the TV, it dees 
exactly what it says It finds files and is 
simple to use. Type look in part of the 
filename you are looking for and select 
the directories or drives to search from 
a requester (or press ALL) and off it 
goes rummaging through your hard 
drive before presenting you with a list 
of files it has found. 

You can then view, copy, delete or u "ar- 
chive some or all of the files found. This 
should be one of the first programs you 
allocate a hotkey in MGR. so it's imme- 
diately available whenever you want it. 



contents of the trashcans and empty one or 
all of them. You can also use it to eject Zip 
disk or CDs by dropping the disk icon onto 
the trashcan. 

There are two more, very small, additions 
that make a big difference to Workbench. 
The first is FastExec, which relocates 
exec, library to the (astest available memory. 
If you have an accelerator card, this may 
make a significant speedup to some 
Workbench operations. The other one Is a 
newcomer called PowerWB. This adds a 
couple of icons to each window's title bat to 
switch the view modes between View by 
Icon/Name and Show AH/Only Icons. 

It also adds keyboard shortcuts for these 
and several other icon operations, 

Will that be all? 

Adding Newlcons, MCR KingCON, 
ToolsDaemon, SimpleFind. PowerWB, 
GlobalTrash and FastExec to your startup 
will transform your Workbench into some- 
thing so much more efficient, faster and 
easier to use. However, it doesn't stop 
there. Before you start adding all sorts of 
enhancements to your startup, you need to 
consider the load on your machine. Most of 
these programs use very little processing 
power, but each one you load consumes a 
little more precious memory. 

If you have 6MB or less of memory, you 
should think very hard about add I no any- 
thing more than these, There's no point in 



KingCON 



KingCON adds a wide range of facilities 
to the standard CONl window, as used 
by the shell and Other programs. It has a 
history buffer, with scroll bars on the 
window, so you can now read directory 
listing etc, much more easily. 
You can save the contents of the buffer, 
you can iconrfy the shell while it is exe- 
cuting a command and It will open again 
when it's finished, and you can drop 
icons onto the window for the full name 
and path to appear at the cursor posi- 
tion. But the most useful feature is file- 
name completion. Type the first few 
characters of the file or directory and 
press tab, KingCON wilt either complete 
the name for you, or give you a list of 
possible matches to choose from. 
I asked readers on the CU Amiga inter- 
net moiling list for a list of their favourite 
Workbench enhancements, KingCON 
featured in just about every reply. Once 
you've used it you will NEVER go back. 



having an attractive and easy to use system, 
if you don't have enough memory left to run 
programs effectively. For those with some 
memory to spare, here are some further 
enhancements. 

One of the reasons for having more 
memory is to be able to multitask more ■ 
|y, yet having more than one program run- 
ningi can make you Amiga seem sluggish. 
Unix computers have long had task sched- 
ulers, programs that adjust the priorities of 
other programs to make the best use of 
available processor power. The Amiga has 



Executive 



Put simply Executive helps multitasking 
programs to get on better with each 
other. You can specify whether a pro- 
gram gets a larger or smaller share of 
the available processing power. 
This is yseful tor running CPU intensive 
background tasks, like rendering or 
image processing, yet still having a 
responsive Workbench It comes with a 
range of programs for monitoring and 
handling all tha tasks running on your 
machine, but even the basic setup as 
first installed will make multitasking 
much smoother. Executive is one of 
those programs that you quickly take 
for granted. You don't realise how much 
it improves things until you stop it. 




MCR short for Master Control Program, 
must be the ultimate package deal- 
It takes a large number of system 
patches and enhancements that were 
available fTom a variety of other pro- 
grams and combines them into a slngte 
package, adding a few of its own too. 
Meaning you can control everything from 
a single preferences program, and run- 
ning all the functions from a single pro- 
gram should reduce memory usage too. 
Installing MCP is done with the pro- 
vided installer script and you can then 
start setting up the various functions, 
With so many options to experiment 
with, it can be easy to get carried away, 
so we have compiled a iist of the most 
useful functions as a starting point, It is 
important to remember that patching any 
operating system functions carries a 
siigtit risk, especially if two programs try 
to patch the same function, but the fea- 
tures listed here are the safer options. 

Some of the other options can cause 
problems on some machines. So sort out 
a basic setup and than change things one 
at a time, That way you wi,|i know what 
works and doesn't work on your Amiga. 

These are the options you really should 



NOGURU <i 

This replaces the normal "Guru" 
requesters with a more informative one, 
and writes the message to a file, ft makes 
it easier to work out what is causing the 
errors- Since it delays the reset process, it 
also reduces the chances of a disk 
becoming invalidated by a Guru reset 
while writing to the disk. 
APPCHANGE \ \ 

Many programs put Applcons on the 
Workbench, and most of them allow you 
to change the image used for the icon. 
However some programs hard-code the 
image so you can't change it. This feature 
will change the Applcon images for alt 
programs. 
ASS1GNPREFS 

You can now remove all those Assign 
statements from your user-startup and 
manage them- all from a single prefer- 
ences window Not only does this make it 
a lot easier to alter anything, it speeds up 
booting since all the assigns are set with 
a single command, instead of a separate 
assign statement for each one. 
ASS1GMWEDGE 

How often do you get a requester saying 
"Please insert volume XYZ;~ in any drive? 
Many program installers add assign 



statements to user-startup, but if you 
ALERT- HISTORY, ALERT-TIMEOUT drtd only want to try it out before installing it, 



i 



FEATM 



ystem, 
to run 

ome 
ler 




ARQ 



ARQ enhances requester in three ways, 
they open in the centre of the screen. 
they are much more attractive with an 
•ni mated image relevant to the type of 
requester, and they have more key- 
board shortcuts, Return of OK, and Esc 
for Cancel. If a requester has several 
buttons, they are mapped to the func- 
tion keys, F1 for the leftmost and so on, 



Easy does it 



There are a lot of programs listed here, 
most of them with many options. You 
may be tempted to try to install and set 
them ail up at the same time... this is 
not a good idea. Try each program indi- 
vidually, reed the documentation, install 
and configure it as the manual says. 
When you have it working as you like, 
then move on to installing the next one. 




install cfefti 



»refi r, <i 1 1 



a « 4 & 

E>*as Readifd Mewfcwis guioe DevfWpws 



me too. Executive. With Executive you can 
■locate relative priorities to different tasks to 

The best use of your processor. For 
example, you can set your 3D rendering pro- 
gram to "give way" to everything else. 

Design your own 
Workbench 

look of the Workbench windows and 
gadgets hasn't changed for several years. 
MCP's Sysihaek function allows some 

iges, but if you want to customise your 
Workbench land other) windows even more. 
try VlsualPrefs. This lets you change most of 
the standard gadgets, on a screen by screen 
oasis, so any program that runs on its own 
screen can have a different appearance. 

MagicMenu does for menus what 
VisualPrefs and PowerWB do for windows, 
not only does it change the appearance of 
you menus, but it allows you to alter their 



behaviour. You can have menus popup under 
the mouse whenever you press the right 
mouse button, instead of having to move the 
mouse to the top of the screen. You can 
have sticky menus that stay on screen until 
you select something from them and you 
can control menus from the keyboard. 

Since we've now changed the appear- 
ance of our menus and windows, how about 
improving the system regu esters too? ARQ 
alters them, to open in the centre of the 
screen instead of the corner, they now have 
sensible keyboard shortcuts and the appear- 
ance is greatly improved. 

One of the unique features of the Amiga's 
Intuition is multiple sliding screens. Instead 
of having all your programs opening their 
windows on Workbench, each one can have 
its own screen, making for a much tidier 
working arrangement. But finding the screen 
you want when you have several open can 



be tiresome. MCP's Screensfv/lenu feature 
helps, showing a list of open screens when 
you click the right mouse button on the 
screen depth gadget, but flipping screen 
with the keyboard is no easier, 

ScreenTab shows the names of the cur- 
rently open screens for you to pick the one 
you want, all from a hotkey. It also gives you 
a task bar and StartMenu to launch common- 
ly used programs. Once you've installed all 
these programs into WBStartup, you can 
experiment with turning them on and off. 

There are several programs available for 
controlling what happens with WB Startup 
when you reboot, but WBSM is my 
favourite. Normally nothing happens, but if 
you hold the left muse button down during 
bootup, a window opens with the contents 
of WBStart, so you can disable or enable 
individual programs. ■ 
Neil Bothwick 




e one, 
t makes 
ng the 
ocess, it 

!&et 



:h* 



)w you 
icon, 
ft? the 
: feature 
ir all 



iign 
j and 
rfer- 
make it 
eeds up 
et with 
>parate 



saying 
iy drive? 

an 

you 

ailing it, 






this can be a real pain. This function, 
extends the requester with options to 
create the assign immediately, or to try 
and mount the required drive. 
AUTGMOUNT j ,_--'. P ~ • 

If you have devices in your 
Storage'DOSDrivers directory that you 
only mount when needed, may he 
because you only use them rarely, this 
function is for you, Before the "Please 
insert volume... " requester can appear, it 
is automatically mounted. 
CACHEFONT 

Opening a font requester From any pro- 
gram can be a slow process if you have a 
large number of fonts available. The sys- 
tem has to scan your FONTS: directory 
each time. CaeheFont builds and saves a 
list of all your fonts, and passes it to any 
program that opens the font requester, 
COPYWIEMQUICK 
A patch to speed up memory usage. 
CYCLETOMENU 

This one turns standard cycle gadgets 
into drop down menus, which are much 
quicker to use whan the gadget has a lot 
of choices, and let you see all the choices 
at once. 

HOTKEYS ^00 

Hotkeys are keypress and mousebutton 
combinations that have the same action 
wherever you use them, whether in an 



application, on Workbench or in » shell. 

They provide very fast shortcuts to 
frequently used functions. The classic 
uses are to open a shell, or to arrange 
windows and screens. Double- clicking on 
any part of a window to bring it to the 
front when its depth gadget Is hidden is 
much faster than clicking on the depth 
gadgets of all the windows in front of it. 

Since you may be spending some time 
experimenting with the various options in 
MCR one of the first hotkeys you should 
setup is to one load MCPPrefs. 
MOUSE-SPEEDER 

A mouse accelerator. There is one built 
into the Workbench Input preferences 
program, but this one is far more flexible. 
''NEWEDr^^^|■■T* , ^* 
Adds more control to string gadgets, you 
can copy and paste via the clipboard and 
do much more. 

PATCHMATH, PATCHOPENWB and t \ 
PATCHRGB3Z \g 

These patch certain system functions to 
correct errors in the origin at £ 
SCREEN MANAGE! 

A screenmode promoter. This is of most 
interest to users of graphics cards, and 
saves running a separate promoter pro* 
gram, However there are uses for all 
Amiga s. Anyone who tried tg run the FPU 
version of DrawStudioLite direct from the 



CUCD will have got an error message, 
due to a configuration file containing a 
Picasso96 screenmode. 

A screenmode promoter like 
ScreenManager allows you to force it to 
use a standard AG A or ECS screenmode. 
i SCREENSMENU 
Turns the screen depth gadget into a 
menu. Press the right mouse button over 
it and you will see a list of the available 
screens. Much quicker than cycling 
through, hunting for the one you want. 
, SNAP ..!-""' 
Once again, this is a feature made popu- 
lar by other programs that is now inte- 
grated into MCR Snapping is copying and 
pasting text from one window into 
another, via the clipboard. 

This is extremely useful with programs 
that do not have direct clipboard support. 
TQOUUJ A j r'U ^ 

How often have you double-clicked on an 
teon, only to be told "Could not open 
your tool xxx"7 Programs often create 
icons for files that use themselves as the 
default too}, but you don't want to open 
a full paint package or word processor 
just to view a picture or text file. 

With Too I a lias you can replace calls to 
these programs with something you pre- 
fer such as Mufti view or your favourite 
graphic viewer. 



He wit Mrs if** 

ten takes fur 
Did Amiia ii 
ani replaces 
them whk bi 
vibrant new 
Dies. 



■ 





Koln 
Show 



Computer '97 in Koln was more 
about hardware than games, but 
the implication for gamers was 
enormous. We take a look at why— 




hese days il is consid- 
ered that an Amiga 
game is doing pretty 
well if it sells a few 
thousand. It came as 
something of a surprise to learn that 
one particular game sold just under 
750 copies in the first three days of 
its release at the Cologne show. 
That game was Shadow of the Third 
Moon, a genuinely high end Amiga 
title. There are a lot of people mov- 
ing into high specification Amiga 
games publishing, and the truth is 
that every single on of them is ner- 
vous about it. They all recognise 
that if the Amiga is going to have a 
future, people are going to have to 
upgrade their machines, and a very 
good way of convincing people to 
upgrade their machines is to show 
them how good games would be if 
they did. This is fairky standard 
assumption in the PC world, but 
there is a bit of a difference for the 
Amiga games houses. 
If you pitch a title too high, you lose 
sales. For a company selling into a 
large market like the PC r it can be 
worth doing because it helps up the 
average specification of the 



machines they are writing for. it 
makes them look good 'cos they've 
released a fantastic game, and there 
are so many people out there that 
the lost sales from low end users 
isn't so important. On the other 
hand Amiga publishers need to 
maximise their number of sales 
because the bitter truth is that there 
aren't nearly so many people buying 
Amiga games. If someone releases 
a game that is too high specifica- 
tion, they run the risk of not selling 
enough to pay for the coats of 
releasing it, yet alone making the 
kind of profit on it which is neces- 
sary for making a living out of the 
work put in. 

Many publishers will, I guess, take 
heart in the relative success of 
Shadow of the Third Moon. Given 
that there was never an off the shelf 
Amiga sold that could run this AGA 
or better. 68030 minimum, 5Mb 
RAM, CD-ROM and hard drive only 
game, this is a game only those 
who've expanded their machines 
will be capable of running. So why 
did it sell so many? I think the 
answer is simple. Those specifica- 
tions are no longer all that high. 







Ctnetit Species Iron Hilcao kllwllt. T*is sluniiig kithiflj WDlfamWi 3D M itcmi* 
FctrHljr *f t SSI... kit wasn't 401 Dt Ike s*aw. 



is due Ml i* 



Active Amiga users seriously inter- 
ested in gaming are going to have 
an accelerator, a CD-ROM drive and 
so on, When users like that see a 
game designed for an unexpanded 
A 1200, they aren't too likely to get 
excited, whereas something like 
TSOTTM which uses the power of 
their machines to the full comes 
along, things are different. Visitors. 
to the Titan Computer stand could 
see for themselves what kind of a 
game was on offer. 
Elsewhere at the show there was 
not a lot by way of new titles. 
Aurora works of Canada were show- 
ing off their high end title H-Bomb, 
which is an attempt to upgrade clas- 
sic SO's gameplay with 9Q's sound 
and graphics. Fellow Canadians 
Click BOOM were hoped to show up 
with MY&T, hut the game overshot 
by a couple of days. Vulcan had a 
showreel of titles at the Amiga 
stand, showing graphics from forth- 
coming lilies such as Hell Pigs, but 
could have done a lot better by hav- 
ing, for instance, a fully playable ver- 
sion of Genetic Species on display. 
New Generation software were 
there with the demo of Trapped 3 
I which they kindly allowed us to put 
on this month's cover disk! ) and 
were also showing off a PC title they 



are hoping to have in an Amiga ver- 
sion of this spring - Wet. an erotic 
comedy game (>). Titan had the real- 
ly rather nice looking platform game 
Sword on display alongside 
TSOTTM, which we have for review 
next month. They also announced a 
few other titles expected soon, 
including Evil's Doom CD, an updat- 
ed and improved commercial 
release of the excellent Shareware 
RPG. a spaceopera ./ strategy game 
called Last Days of Paradise, and a 
game called Total Combustion PPC, 
which is a Carmageddon style game 
for 68Q4Q minimum and PowerPC 
preferred. As well as all this., old 
bands such as Islona / APC&TCP 
were there. 

Perhaps the most: important thing as 
far as gamers were concerned is 
the news that 3D graphics accelera- 
tion, is heading towards the Amiga. 
Micronik debuted their new PCI 
capable Amigas which could, in the- 
ory, use the Voodoo 3DFX cards 
which the most high end PC games 
are designed for, and the phase6 
PowerUp project has spawned a 
plug in graphics card which would 
give an Amiga more raw games 
playing power than any current 
would possibly need. See page 70 
for more on this development. 




S**rd. Ir»m Tita* Computer.' Smintoittic ClasiiiL platform *eti»n wilh loralf qiapphScs.. See neil rnMlll lor a hill 
roe* ol Aii lew jam?. 



What's 
next? 



There are some pretty exciting 
games on their way... but we are 
tired of telling you about them so we 
thought we'd just let you have a 
quick butchers' instead. 



839 



^-- 



* 1": I tV 



Firftttc a forever. From Crmiffl Ursqi 




fiplmnr lit* lr(.m Yforid Foundrr I YulCM 




the makers of 




game 
online 



www.game-online.com 

the free dairies maa on th 



Ultimate Gloom 

■ Price: £14.95 ■ Publisher: Guildhall Leisure 0) 01302 890000 

Gloom's back, and this time it's on CD! Time to rekindle the blood- 
lust and get yomping down those dark corridors... 



Sever one to be impressed by an 
endless list of spells and plot 
about evil wizards, runes and all 
that kind of stuff, the all out 
action approach of Gloom got me instantly 
hooked, Now the reins have been handed 
over to Garelh Murfin for the third, and 
according to the title, the final installment in 
the series. 

As is increasingly common these days, 
Ultimate Gloom is a CD-only release. Hot 
wiry do you get the new Gloom 3 on the 
disc, but you're also given the original Gloom 
and Gloom Deluxe too. There's also a bunch 
of new levels from the general public made 
up with the Gloom editor jwhich is included 
also). Quite a package all told then, 

It's par for the course that CD games 
come with flashy tntros, normally pre-ren- 
dered 3D sequences and a soundtrack. 
Ultimate Gloom makes a comically bad 
attempt at setting the scene with a narrated 
introduction which comes complete with 
scrolling subtitles and a zombie picture. The 
voice over sounds like it was recorded in a 
biscuit tin by a depressed Geordie. then 
slowed down to half speed to sound scary. 
Nice try guys. 

What's the difference? 

If you were hoping for a stream of technical 
advances since the last edition you'll be dis- 
appointed. However, the main game engine 
is significantly faster with options to pJay dif- 
ferent versions optimised for 020, 030, 040 
and 060 CPUs. Specifically the speed 
increase you'll get is 26% (020). 14% (030) d 
60% (040) and 3% (080). Unlike Trapped 3 
though, you won't be bom bared with fancy 
lighting effects as your plasma bolts hurtle 
down corridors, and neither will you see any 
texture-mapped polygon enemies. Why? 
Mainly because speed is an essential ingre- 




The title screen:; are better this time round 



dient in any decent shoot 'em 
up. and at the end of the day 
that's what Gloom is. 

So that's the advances out 
of the way. Disappointingly, 
most of the other changes are 
for the worse- The first thing 
that nits you (after the 
improved intro screens) is the 
amateur look ol the graphics, 
The first level texture maps 
are very poor. The ground is 
plain tiled lino and half of the 
walls have little more than a 
coarsely stippled colour grad- 
uation for detail. This is an 
unfortunate choice as the 
scaling of the textures clash- 
es with the dithering as you 
approach the walls. 

Worse still, all the enemies 
you come across appear to be on casters 
they just slide around the place with barely 
an animation frame between them, If the 
developers weren't going to bother animat- 
ing the enemy sprites properly they should 
have at least given themselves and excuse 
for it - switching the soldiers for Daleks 
would have done the trick. Maybe the follow- 
ing levels could have pitted you against 
mutant arm chairs and angry skateboards, 
Then again maybe they should have just 
bothered to animate them properly. 

You'll see they've obviously put a lot of 
work into drawing a highly realistic gun that 
pokes up in front of you throughout the 
game. Or is it a hotdog? The sound effects 
are another disappointment. The satisfying 
'splat' of exploding zombies is still present 
but the main gunshot sound has graced a 
million and one PD games over the years 
and is surely due for retirement by now. 

Gloom on a rope 

Despite all of this, it's still Gloom, The oppor- 
tunity to go shooting off your plasma gun 
around a whole new set of levels is not to be 
sniffed at, The two*player mode is still here 
and it's still just as good fun to double up 
and play with a mate. 

As with Gloom Deluxe, you can choose to 
run a few different versions of the game to 
get the best from your system. The display 
options are 'Gloom 3 Ze Dc' (which the docu- 
mentation warns against useing as it will 
crash - good job they put that in then), 
'Gloom 3 Ze' for general use, 'Gloom on a 




screen' which allows you to select any avail- 
able screen mode (such as a CybergraphX or 
Multiscan display), 'Gloom in a window' to 
play in a window on Workbench and 'Gloom 
iGlasses' which offers a real 3D display if 
you have some of those 3D glasses Escom 
were trying to flog a while ago. 

I was interested in seeing how it went on 
a CybergraphX display with an 060, but the 
set-up program crashed on the CybergraphX 
test machine, Never mind. 

The best bit 

It's ironic that the best bits of this CD are 
the two previous Gloom games. They both 
knock Gloom 3 for six. If you don't have 
either of them, then this is a good opportuni- 
ty to get all Gloomed up. especially consider- 
ing the knock-down price. Most of the score 
here is for those games. Had it been Gloom 
3 on its own you'd be looking at something 
nearer 70%. but the overall package 
amounts to a decent re-release .■ 
Tony Morgan 



A Don't look 
now, km tton't 
i blue marine 
sliding towards 
|0iu! He mist 
have some of 
those new hover 
boots. 




OVERALL 



Disappointing third installment 
hut the originals still cut it 



GMK REVIEW 



Uropa 2 

■ Price: £29,99 ■ Publisher: Vulcan Software <2) 01705 670269 
Vulcan step into the future with 

this space adventure from 
Austex. Recent Vulcan releases 
have not been criticaliv 
acclaimed - win this game see 
them back on track? 



► Right : The 
polish aid |iro- 
fessiflimlism is 
ill there, with 
itKt iitrt 
sequences and 
all. In -jane 
graphics (inset) 
art rather less 
impressive 




rope2, put in its most basic 
terms, is a supercharged blend 
of Impossible Mission and 
Battlezone, set 

against a sci-fi backdrop with 

a lot of chrome. Vulcan 

Software's second foray 

into the world of CD- 
ROM gaming 

promises an epic of 

exploration, discov- 
er/, adventure, and 

aclion. That's a lot 

to promise and it's 

no secret that 

Vulcan's track record 

has been somewhat 

spotty, The company 

has published some very 

clever titles, but these 

rarely aspired to he anything 

more than, well, denvative - the 

likes of Hillsea Lido and Timekeepers. Some 

Of the company's more recent offerings have 

met with the ire of reviewers. Along comes 

Austex Software, developers of Uropa 2, to 

attempt to rescue Vulcan from this slump. 

Rescue it is! 

Funny that I mentioned rescue, because 
that's much of what this game is about, tfs 
the future and mankind has spread beyond 
the Earth, making the cold moon E uropa one 
of its primary bases To help with the hard 
work needed to maintain an interplanetary _ 
empire, humans have developed two 'races' 





of intelligent 
robots to help do 
the work: Tekites 
and Kapones. It 
seems, though, that 
the Kapones have 
grown tired of their role 
as third-class citizens, 
They've teamed up with some 
alien enemies of Earth and have seized con- 
trol of the Uropa2 colony. As a Tekite in the 
special Centurions strike force,, you are sent 
on tan successive missions to break the 
Kapone stranglehold on UropaZ and tree the 
colony. Not to mention showing those aliens 
that humans and their robot lackeys are not 
to be messed with. 

The game is played out in two settings. 
The first is in a 30 isometric world of inter- 
connecting rooms of the colony, ranging 
from hallways to living quarters to research 
labs, In most rooms there will be items to 
interact with - shelves and cabinets to 




^^^^^^^ . .»*» n» in k irtillv fokei ant it is last aau foriaus art* looks quite nee 
A Hera we see tfie 3D sequence wi actua. lie m » row"* «■■"■■ " UL 



search (the shades of Impossible Mission 
here, complete with the "searching" wait 
bar), computer terminals to read clues Irom. 
and special items such as lab equipment 
whose ultimate purpose may be hidden at 
first. There are also humans - the hostages 
on Uropa2 who you are charged with rescu- 
ing. They're useless most of the time, move 
slowly and get in the way. They also tend to 
walk right in to hostile situations. 

That's right it's not all just an easter egg 
hunt. The Kapones have their operatives sta- 
tioned around the base, and they'll shoot 
you on sight. Trying to defeat them with the 
measly "laser sword" you start the game 
with is difficult enough, keeping the humans 
from walking directly into the line of fire is 
even harder. But, no game of this sort would 
be complete without some sort of powerup, 
and true to form you can gather weaponry 
enhancements and various gadgets to make 
destroying the enemy easier. There's even 
the old "weaponry vending machine" con- 
cept you might recall from Alien Breed and a 
host of other games - because goodness 
knows, you want to send your crack com- 
mandos into hostile situations lightly armed 
and low on cash. 

The bases are equipped with transporters 
that can zap you between a limited number 
of locations, but sometimes you have to take 
the mission on the read. This is the second 
stage of the game, where you board a 
"Hovar" craft and set out across the surface 
of Uropa. On the surface, you can travel 
between buildings, pick up yet more 
powerups and curiosities, and mix it up with 



GAME REVIEW 





Kapone Nyboys who send an endless stream 
of taunts at you as you dog light at high 
speeds on the surface. The 3D hovar 
sequence engine is fairly smooth and 
detailed - you won't mistake it for Frontier 
any time soon but it does Ihe job. 

Of the two, it's the less inspired setting 
tor the game, but it allows for two serial 
linked Ami gas to play deathmatches, so it 
can't be all that bad. On the other hand, in 
later missions it becomes necessary to 
launch massive strikes against Kapone bases 
rather than the discreet surgical insertions of 
your Tekite droid, and nothing is more 
rewarding than blowing up a polygon build- 
ing and turning it into lots of little polygons! 

Atmosphere on Uropa 

Austex and Vulean have gone through con- 
siderable effort fleshing Uropa2 out into a 
real experience, The 3D intro, while some- 
what grainy and not of award-winning cali- 
bre, has a voiceover that sets the mood 
quite nicely Virtually all of the text you'll 
encounter in the game is played back as 
speech, and the mission descriptions are 
similarly dictated to you. The overlapping dis- 
tress signal you hear early in the first mission 
is particularly disturbing. In both the station 
and the hovar views, the game automatically 
maps your location and where you've been 
land has information on locations you 



haven't yet been to in 
the hovar view; 
The game can be played 
in both ECS and AG A. 
although the differences 
are not staggering - you'll 
notice some extra dithering and a 
little lass chrome in the ECS version. I 
was surprised because the AGA version did- 
n't seem to be tacking a lot in color - it is 
slightly cartoonisk but still effective. The flip 
side, of course, is that the AGA version could 
have been so much more spectacular. 

Control issues 

If you're going to regain control of Uropa2, 
you're going to need control over your Tekite. 

This is a bit of an adventure. If you so 
chose, you could drive just about all of the 
game from keyboard or CD3Z joypad, 
although the former lacks something in the 
response department and the latter gets 
really confusing, with all sorts of combina- 
tions of buttons to press. I found that the 
easiest compromise was to use the joystick 
most of the time, the keyboard when neces- 
sary, and the mouse for interacting with the 
various computer screens in the game. This 
is something less than ideal, however, Note: 
Although you can use a CD32 gamepad, the 
CD32 is not directly supported. You would 
need an expanded CD32 with hard drive in 
order to play, and even then the system 
requirements suggest a 4X speed CD-ROM 
drive rather than the CD32's 2X. 

The game's inventory system can take a 
little bit of getting used to. Weaponry and 
items are catalogued separately, and some- 
times gelling them to work exactly where 
you want them is a challenge - for example, 
you can't seem to drop time-delay bombs 
right nest to a door you want to blow up, 
you have to give it a little room, but it took 
me a few minutes to actually try that out and 
be comfortable that it would really work. 



documentation for Uropa2 
i on the CD-ROM in 
AmigaGuide format. This 
is fine, although the lay- 
out is slightly confus- 
ing, it seems there 
was a slight omission 
or error in a couple of 
parts (at one point, 
the manual says it is 
going to describe six 
terns but in fact only 
lists four}, and has no pic- 
tures, which would have 
been nice in order to give a real 
overview of the GUI, rather than a 
descriptive overview. But after a little experi- 
mentation, you'll get the general idea. 
Uropa2 multitasks, so you can check the 
documentation while your game is on pause. 

The next epic? 

With the ability to save games for later play 
and the progressive nature of the missions 
(you can't start #2 until you've finished #1), 
Uropa2 is a game that requires you to make 
a commitment if you want to see it through. 

Working through the puzzles and blasting 
through the baddies takes some time, and 
there are 10 missions to play through. The 
real question for a game that offers this sort 
of challenge is: is it worth my time? I would 
have to give that a qualified yes. The game 
revels in pulpy science fiction conventions. 

Enjoy them. Sometimes the voiceovers 
go over the top, Laugh with them, not at 
them, And yes, your Tekite does look rather 
like a tin can with stubby arms. But that tin 
can with stubby arms has been charged with 
a serious mission! B 
Jason Compton 



4 The graphics 

cime in a vari- 
etr nl styles aii 
firms, hm show 

am impressively 
persuasive 
Science Fiction 
1 1 til Apart from 
Ihe pool table at 
airy rote, 



| UROPA 



ZI 



I ffirtttmch nrsiM 2.1 

llwnktr «l dithi .. CD RDM 
RUM 1.5Mb 

I Hard ilk MMBMi - »•* 



1,™ I ability 
Pliability.. 



OVERALL 

It won't win the Nebula award, 
hut it's fun. 



... m 

92* 

..., n*i 



88 





I 



World a\ ClpartPI-jS is 
a double CD-ROM can 
(amine. 40,000 mono 
and colour elipart 
images. It iductBS 
over 100 categories 
including or" n, 
people. vehicleS/lr'ans- 
port. foodSdnt*. 2c*ac, xrnas, cartoon. 
music, computers., technology, babies. 
womeA men, dogs. cats. birds . orlice 
equipment, nets and dozens mora. Most 
Clips a f e IFF. 



By supporting i/s. 

your supporting the Amiga. 

OPENING HOURS 

5:30" ■ 5:3c 1 " 

Mori -Sal 

PQSTAGE COSTS 

£1 per title 





r iA 1 



UK orders 
0500 131 486 

or OfiOO 06 S3 6 90 

overseas orders 

+44 1793 490988 

general enquiries 

1793 514188 

fax line 

1793 514187 

email 

epicmarketing@dialin.net 

posted orders 

Epic Marketing 

Unit 22 - BSS House 

Area 50, Cheney 

Manor, Swindon, 

Wilts, SN2 2PJ, UK 




\ Magic Work&encn 
lEnhanc«r:5 a alylisjl* 
^Amigja CD-ROM con- 
laming nc: only Magic 
WcAtwnch but also 
around 10,QQQn$# 
Worfcbencb rcons. 
Backdrops and QssAJOp 
toofts enhance Workbench teniae 
wrlh (his frKCellenI CD 

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WoikBefieti Ma^ic WB 



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LEGENDS 

Two alien sae^lisl; 
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sited back in linw to 
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Ycu arft 1akan far 
I t me :o conhoni trie 
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I Ratod 9$yi, I32-27I 



bad* 



ItiStght Dinosaurs 
Is art afltUAZina mutt 
da Dinosauf-p 
suitable lor any 
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ITTie Speocy CD 1997 
includes around 3..QQ0 
i ell-time tlaSSC original 
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lomvalofs to run 1h«-n 
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The lB5t*r your Amiga, 



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Amiaa Desx-too video 2 



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GAME REVIEW 



The Shadow of 
the Third Moon 



■ Price: £24.99 ■ Developers: Black Blade / Titan Computer 

An Amiga game which delivers 
realistic graphics and tradi- 
tional gameplay... ? Surely not! 



Distributors: BlittersoftC 01908 261466 




▼ Here's i 

selection of 
same of the 
weapons which 
you'll use 
agaiist the alien 
tot. Users, 
■imbs. missiles 
ind rockets 
aplenty. 



Readers not too whacked out 
on brandy infested Christmas 
pudding will recall that TFX, the 
flight simulator we gave away 
with our October issue, was originally slated 
for release back during the Amiga's heyday, 
but was dropped when DID realised that it 
was never going to run as fast as they want- 
ed on an un accelerated A 1200. Now that a 
reasonably good accelerator such as a 
68030VB0MHz is commonplace, TFX offers 
no problems. Similarly, most gamers will 
have the minimum spec, machine to run The 
Shadow of the Third Moon - indeed, on a 
fast '030, it runs very smoothly, 

It's a pity TFX wasn't released way back, 
because it might have been instrumental in 
encouraging people into buying accelerators, 
and the Amiga might have advanced techno- 
logically to match the demands of games 
players. It is perhaps even more of a pity that 
TSOTTM wasn't released a few years ago, 
because it is damn playable on the kind of 
hardware which was easily available, if 
expensive, in the Commodore era. Perhaps if 
people had seen what an accelerated Amiga 
was capable of, the Amiga games scene 
would be a lot healthier than it is now. 

I realised that the Amiga was going to 
lose its dominance as the home computer 
for gamers was when I saw Nova logic's 
Commanche on the PC. Using a system 
called Voxelspace, this helicopter sim sport- 
ed proper 3D landscapes, with hills to hide 
behind and canyons to fly down. It showed 
for the first time that more powerful proces- 
sors would open the gates to entirely new 
types of game engine, not just the same 
things running more smoothly. TSOTTM uses 
3Dtis. Black Blade's own voxel space like sys- 
tem, to generate similar landscapes, but with 




Shadow nfthe Third Mboiw last running voael landscapes and fast attipe blasting. 



a smoothness and realism beyond 
Commanche. What's more it does this on a 
machine less powerful than the type you 
needed for Commanche. Let's hope that this 
is an sign that modern specced Amigas can 
make their way back onto the gaming map, 

Rare species 

The Shadow of the Third Moon is a member 
of that oddly rare species, the futuristic flight 
sim, I suspect that this decision may have 
been made because the game engine's 
dreamlike landscapes suit Science Fiction 
well, lending the scenario a great atmos 
phere. TSOTTM is set dunng an alien war. 

You have the misfortune of serving in the 
air force during the one of the occasions 
when your ancient foe, the Keeir, turn up at 
the gate with a rather unpleasantly large 
army. You play through a series of 6 cam- 
paigns, taking you through various different 
stages of the war. The first 2 campaigns 
involve training on the Saxxrat and the Kerjit, 



the two aircraft you'll have at your disposal. 

The third level takes you to the start of 
the war. Through the fourth and fifth cam- 
paigns, the war rages around you and your 
side is having a tough time of it. Finally you 
fight your way through to Quinrasia and the 
large sea. and the final battle to retain free- 
dom for your people and the underground 
city of Saider. With each of the campaigns 
divided up into between 6 and 10 missions, 
you'll have to play very hard for war to be 
over by Christmas, 

At the beginning of each mission you get 
to choose your armaments, Your aircraft has 
provision for a laser, bombs and missiles. 
Each of these types of weapon comes in a 
few shades, so selecting the right combina- 
tion is an important part of the tactics. 
Choosing between the fast firing low pow- 
ered laser and the slow firing high powered 
laser is mostly a matter of taste, but getting 
the right combination of missiles, with their 
varying degrees of power, number and accu- 










1 



166 




aosal. 
rt of 
am- 

your 
y you 
id the 

fr&e- 
)und 
iigns 
jions. 
> be 

iqu get 
aft has 
iles. 
s in a 
inbina- 

pow- 

wered 
jetting 

h their 
d accu- 



f. is vital. Once your first mission is under 
way, you'll very quickly pick up on the fact 
that this is a flight sim with the emphasis on 
ide action rather than simulation. There is 
none of that taking off and landing lark, here 
you're dropped right into the action. 

Various control options are available, but 

ig a mouse for steering and firing with a 

d cm the keyboard for controlling thrust, 

weapon selection and so on seemed much 

most satisfying approach, On the control 
panel a radar keeps track of the relative posi- 
s of your enemies, end e small message 
window displays information about your mis- 
sion. A small VDU displays data about your 
weapons and targetted foes. Get into the 
melee and you'll soon be battling with 
enemy aircraft ground batteries and tanks, 
while trying to knock out enemy buildings. 

A well planned learning curve means that 
m the earlier levels you will find a few well 
spaced enemies, while in the later levels, you 
can rapidly firvd yourself in the middle of a 
hectic battle against multiple enemy aircraft 
while ground batteries fill the air ground you 
laser blasts. 

The speed of the game engine, even on 
relatively slow '03Qs, keeps the action going 
beautifully Vou can bank and swoop with 
greet manoeuvrability, and soon you'll find 
yourself in epic dog-fights. The fact that the 
landscape wraps around may detract from 
any sense of realism, but it has the effect of 
keeping the action quite concentrated, and 
you are never very far from a fight. 



Bit of a bodge? 



The graphics for the aircraft are a bit of a 
bodge, using pre-rendered images, but the 
bodge is well Judged, and you don't really 
notice it in the heat of battle. Clever fog 
effects give the game not oniy its glorious 
parallax cloudy slkies. but lovely smoke trails 
and fire effects which add a lot to the sense 
of solidity, Bodge or not, watching your guid- 
ed missiles streaking into the distance as 




▲ Dan'tlfiEy know smoking is bad For the health? 

they track an enemy aircraft is satistyingly 
convincing. It doesn't hold up so well at 
close quarters, however, so the external view 
mode is rather disappointing, stick to 
through the cockpit. You can use the numer- 
ic pad to look around and even zoom in and 
out with the plus and minus keys, so you still 
have plenty to see. 

The really pleasant thing about The 
Shadow of The Third Moon is that once the 
initial distraction of the excellent game 
engine wears off, you've got a very involving 
and enjoyable game. The structure is well 
considered, with new challenges being 
added as the game progresses, and a nice 
feeling gf the sweep of the narrative. 

You'll find that it's not just the number 
and type of enemy that changes, it's also the 
landscapes. The first campaigns are played 
out in the green landscapes, of home, while 
the more desperate later levels take you to 
the grim wastelands of the fogs of Kai Atl, 
and the final level takes you to Guinrasia and 
the large sea, where the small islands and 
large open seascapes make for a very differ- 
ent and deadlier environment to fly in. 

As the war progresses, you'll even find 
yourself flying missions as part of a 
squadron, with a wing man who you can 
order to distract the enemy fighters while 
you attack the land installations. 



Sounds Good! 



TSOTTM look* good, but it gives you plenty to hear, 
too, Paula buzzes away to herself churning out some 
pretty decent if not spectacular sound effects, but if 
your CD-ROM drive is set up for CDDA audio output, 
you'll get the benefit of a full CD soundtrack to go 
with the game. The music suits the atmosphere of the 
game quite wall. There are a total of eleven tracks; 
classic eurosynth composed by The Soundwavers. 

Described by one person in the office as "elevator 
music of the future", it isn't likely to make waves in the 
music industry, but for in game music it's a big step up 
from the norm and manages to be quite film sound- 
track like, and adds plenty to the game's atmosphere. 



Nothing is perfect, and TSOTTM is no excep- 
tion. There are niggles with the engine, colli- 
sions with the ground are unconvincing, and 
the view of yourself exploding when you die 
just work, but these take away more from 
the game's polish than its payability. 

The levels strangely don't end until you 
hit the flO key to end the mission, annoying 
as it can mean that ynu fly around a while 
making absolutely sure you're finished 
before you quit. The slow passage through 
the (admittedly beautifully rendered) high 
resolution menu screens can be a hassle, 
too. Set-up can be tricky, particularly the 
CDDA support, requiring a bit of basic tech- 
nical knowledge. On the other hand the 
range of options is impressive, with 
CyberGraphX., AGA and general RTG screens 
supported, a choice of chunky to planar rou- 
tines, and two sets of object graphics,, one 
for low memory systems and one for those 
with a bit more fit AM to spare. 

In game options allow you to trade off 
speed for rendering quality of the landscape, 
as well as switching off some of the graph- 
ics tricks such as fog effects and tweaking 
the window size. If the missions are too 
easy or hard, there are even four difficulty 
levels to choose from. 

The Amiga has traditionally seen games 
with lots of gameplay but has not until 
recently seen this kind of realistic graphic 5- 
Sadly, it has often been the case of late that 
games which look very nice fail to deliver on 
that traditional gameplay. I am glad to say 
that TSOTTM manages to deliver both, It is 
said to have sold about 750 copies during 
the three days of its debut at the Cologne 
show, and I can heartily recommend you add 
to that number, ■ 
Andrew Korn 



SHADOW OF THE THIRD MOON 



■ Wi>r«hiictnniii......JM| 

■ N«wbtr dI Ma CD 

■ RAM.. .4Mb lait- 1Mb chili j 

■ HD iBslallafale... Hicissirr 



Graphic . .. 

Umi.- 

Instability. 
PtayabiliLj 



A superb game which looks 
at too. 



§re 





TlfS CENTR. 



Tips 
Central 

This month's array of g.itteri„« Christmas tips shouid keep yOM ^ Ai m*. Ho j 
busv til. we., past Boxing Day. Meantime, Marie Forbes and Adventure Guru S,ur 
Mathisen wish all the CIMkmiga readers a tinsel-tastic Chnstmas!!! 




Championship Manager 





Pro Champ Man, Craig Rooney from West Lothian reckons he's magic at 

playing Championship Manager so let's find out shall we... 
Firstly the best formalion to use is: 
i Goalkeeper 

1 Sweeper 

2 Central Defenders 

3 Central Midfielders 
1 Support Man 
3 Central Attackers 

Leave all the players as normal (not 

going back or forward). Also left 

and riqht sided defenders can play 

at sweeper, and left and right sided midfielders can play at support as 

well as central players. 

The second cheat is if you own any unhappy players because they are 

not in the team, Just follow this, procedure: 

On the main team screen: 

Click on GK 

Click on SWP Hto the right of all the numbers* 

Click, on GK again 

The SWP button should tum from blue to white 

Click on the unhappy player 

The unhappy player should now be GK. 

Click on the GK button once again and now the unhappy player 

should be at number 00 and will believe he is in the team! 
Well done Craig! More Championship Manager cheats next month! 



Cannon Fodder 1 ft 2 



Well it's time for some otalgia onge again boys and girls. And a million 

and one thanks go out to Guildhall Leisure for releasing the first Cannon 

Fodder" seri es on CD too . 

Tip Number 1: Click on the load icon and press and hold both mouse 

buttons for 5 seconds and then release. A screen will appear offering 

you a HARDMAN option and level skip. 

Tip Number 2: 'For both Cannon Fodder 1&2 

Go across to the save option, and then when the game requests a 

name type in JOOLS. Now the cheat mode should be active and flash 

across the bottom of the screen, Bolh the ranks and the skills of your 

men will have increased somewhat. 




Civilisation 



R keys at the same time in order to random.; 

the leaders personalities. 

Also on early working versions l.try the ECS version for instance, 
rather than the AGA) press the SHIFT key and press 1234567&90T so i 
to give you a complete game world map. 






M . 



"We note tJiat your pTwnitvve civil- 
Sr h*s not even discovered 

Tottery. 1* Y^ core 

to e«tWq^£™ie*£e ™ft 

* Ho, -we <fo mat neeit 7ot tery . , 

* OX, let's ^cfrftiije Isnowle'l.Te. 



TIPS CEN1MI 



Theme Park 



Little Andrew License from Northumberland needs some cheats for 
Theme Park. Well, it's been a while since I last played this jolly strategy 
game, but try these for size Andrew. 

Enter your nickname as "MIKE" and when your playing the game, press 
these keys: 

C - for E1 00.000 

I - See all the rides you want 

Z - Make all the rides available 

X - Make all the facilities available 
Or Enter "Flight Sim" for the name of your park and you will start the 
game with 200 r 000 instead of the usual 130,000. 



b*g rm£fft£$ 




t 




f HI HAZE IS f CHEAP 

fri Eiii'i c r i * Jtii € ri.i 
<i lcis »r i mi t 

Oil «»:EI 5. BCITf LOT. J 

ikics us rxi TM 

Cf'KFtlSXnC. 



RCEX*i*«LII9 






Aim- fl*|v|?llli 



~v 



[>u>:k ;h»ot 



~ 



UFO 1 


Mr. J Sweeney suggests that there is an easier way to make money v> 


out cheating in UFO. For instance: 






If you were to build ten laser pistols at $8000 each, you 


can then sell 


them for $20000. 






J.S points out that the best things to buifd are items which don't require 


special materials, e.g; Alien Alloys, Heavy Lasers etc. 




I Here is a list of some... 






Cost per the Sale Prices: 






Fusion Ball Launcher - 


$242,000 


$281,100 


Plasma Beam 


$226,000 


£267,300 


Fusion Ball 


S2B.000 


$53,300 


Tank/Laser Cannon - 


S500.000 


SB94.000 


Hovertank/Plasma - 


SS50.000 


S9B0.000 


Hovertank/Launcher - 


$900,000 


$1,043,000 


HWP Fusion Bomb - 


315,000 


$31,500 


Laser Pistol 


58000 


$0,000 


Laser Rifle 


320.000 


S36.900 


Heavy Laser 


$32,000 


S61.000 


Motion Scanner 


$34,000 


$45,600 


Medi-Kit 


$28,000 


$45,500 


Fs>Amp 


$160,000 


$194 700 


Heavy Plasma 


$122,000 


$171,600 


Heavy Plasma Clip 


$6000 


$3590 


Plasma Rifle 


$88,000 


$126 500 


Plasma Rifle Clip 


$3000 


$6230 


Plasma Pistol 


$56,000 


$84,000 


Plasma Pistol Clip - 


$2000 


£4440 


Blaster Launcher - 


£90.000 


£144.000 


Blaster Bomb 


£8000 


$17,028 


Small Launcher 


S7B.060 


$120,000 


Stun Bomb 


$7000 


SI 5. 200 


Alien Grenade 


$$700 


S14B50 


Mind Probe 


$262,000 


$304,000 


Personal Armour 


S22.000 


$54,000 


Power Suit 


$42,000 


£85.000 


Flying Suit 


$58,000 


$115,000 


Alien Alloy § 


$3000 


$6500 


UFO Power Source - 


$130,000 


$250,000 


UFO Navigation 


3150.000 


£80.000 



Alien Breed 3D 



Rusty Denton (now there's a 
name!) from Southampton can't 
get past the very first level of the 
game, Don't worry Rusty,, helps 
at hand. You need to look for the 
pole tike structures, one of them 
has a button which you must 
activate and right at the bottom 
where you started there is anoth- 
er door which must be opened 
for you to get your ammo. Just in 
case you have no idea what the 
heck I'm yattering about, then try 
these few level codes: 

Level 2: 

CMOFFJENPPHHFFFF 
Level 3: 

MI00EDEGPPFFFFFF 
Level 4. 

KPKOFOPOHOEHFFFF 
Levet 5: 
NUAJMBOOPHHFHFFN 



Master Axe 



A cheat from Epic's master 
blaster himself. Mr vlncel 
Press the key "P" to pause the 
game and enter the following 
codes: 



UUDD = 


Master Axe Turbo 




Mode 


RRDDD = 


Power-up Mode 


UULLRR = 


Blood and Gore 




Mode 


UDLR = 


Character 




Shadows 


RULULL = 


Hidden secrets? 


DDLIRRRV 


= Sprite Scaling 


LRLR= 


Slow Motion 




Mode 


^Ul. 


:-£Si i la, 



-I 



Colonization 



Tip Number 1: When beginning a new colony, name it CHARLOTTE. This 
will allow you to see all maps instantly, other European ports, check 
other country's statistics, and gives you £50000, When you access the 
other people's European ports you can spend all their money. You can 
buy anything and spend, spend, spend! 

Tip Number 2: Rename your colony to something else and you can start 
another colony called Charlotte, and get another £50000. You can easily 
start, then quit, and find you'ye got $500000 in the hank waiting for you! 



Fears 



Vicky Chan of Birmingham has 

played Fears on the CD32 for 
ages with no joy. I'm not promis- 
ing anything but... try these extra 
special level codes with all 
ammo, all weapons, all 9 lives: 

Level 1 - 6D7FBC0F 

Level 2 - SDFBBC0F 

Level 3 - 6C77BC0F 

Level 4 - 6CF3BC0F 

Level 5 - 6F6FBC0F 



R U beyond help? 



If you need help with any game, 
or if you have any tips you'd like 
to share with your fellow read- 
ers, write to us and mark your 
envelope Arcade or Adventure 
accordingly: 

Tips Central, CU- Amiga 

Magazine, 

37-39 Mi llh arbour, Isle of Dogs, 

London £14 9TZ. 




TVS CENTRAL 



Adventure helpline 




Monkey Island 2 

I've recently started playing 
Monkey Island 2. I'd be grateful if 
you could tell me what to do on the 
boat in part 2, I've loaded the can- 
non with gunpowder and attached 
a fuse but I don't know what to do 
nest or how to open the black 
chest and cupboard in the cabin. 

Also in Monkey Island 2, where 
do I get the scissors to cut the lead 
the lizard is attached to, in the 
hotel? 

Andrew, Oldham. 

Sjur- Sure knows a monkey 
when he sees one! I don't know 
what you've picked up on the 
boat so far, SO here's the entire 
solution for pt 2, <3et the feather 
pen, the ink, and a dusty book 
somewhere in the captain's cabin. 
Read the hook. Get back on deck 
and talk to the hardworking craw, 

Then climb the ropeladder to 
get the Jolly Roger. In the kitchen 
pick up the pot, and open the 
cupboard. Take and then open the 
cereal to find a small key. Go 
down to the storage-room and 
open the chest Inside it you'll 
find some fine wine. In the same 
room pick up the coil of rope, and 
some gunpowder Back in the 
captain's cabin, use the small key 
from the cereal, on the cabinet. 

Open the chest inside it to find 
a recipe and some cinnamon 
sticks. Read the recipe, and go to 
the kitchen. Ask yourself what 
people do in the kitchen, and do 
it. Yes, let's make some dinner. 
Use all the stuff in your inventory 
with the pot. Everything you 
don't need will be put into it, but 
nothing else. You should be able 
to get the following into it I think; 
minutes, note, business card. 



feather pen, cereal, piece of paper. 
Jolly Roger, ink, breath mints, fine 
wine, 100% cotton T-shirt, T-shirt, 
rubber chicken, staple remover, 
small key, dusty book, cinnamon 
sticks, and gunpowder. Now use 
the map with the flaming mass, 
and the pot as a helmet, and test 
your skills as a human cannonball. 
For your question on Monkey 2, 
I assume your lizard is an alligator? 
Let's agree on that, throw away 
the scissors, and we might get 
somewhere. What you need is the 
knrfe you'll find in the kitchen. 
Now all you have to do is find the 
kitchen. Walk through the window 
near the hatch leading to the bar, 
and you're in! The knife is on the 
table. Now just cut loose the alli- 
gator, and soon you'll have the 
whole hotel for yourself. Take 
advantage of it! 

Monkey Island 2 

I've been playing Monkey Island 2 
for ag&s, and I've hit a dead end in 
terms of ideas. I'm stuck en Part 2: 
The Four Map Pieces, on the hard 
level of the game. I've got two of the 
map pieces (the one from the 
antique dealer and the one from 
Rapp Scallion) but cannot get the 
other two. 

I know 1 is 
under the cot- 
tage on Phatt 
Island, but can- 
not win the 
drinking con- 
test. I know 
you're meant 
to empty the 
grog onto the 
tree, and fill it 
with near-grog, 
hut Captain 
Kate has had 
the rest of it 



from the bar on Scabb Island. 

Also in the cottage, I've used the 
telescope outside on the monkey 
statue" which sends a beam of light 
through the open window, which 
reflects off the mirror onto the wall 
above the trap door, but it has no 
effect. The telescope falls off the 
statue before I enter the cottage. 

The map piece from Governor 
Marley's mansion has been stolen 
by a bird and taken to the big tree 
on Booty Island, where it's lost in a 
big pile of other maps which the 
bird is guarding. I have no idea of 
how to get the- map from the pile. 
I'd appreciate it very much if you 
could give me any help as it's a 
shame to ruin such a great game. 

Gareth Armstrong, W Midlands. 

You should have a leaflet you got 
from Captain Kate in your invento- 
ry. Use it on the poster on Phatt 
Isle, and leave the island- When 
you return Captain Kate has been 
captured, and is enjoying life in 
jail. As a former prisoner, you have 
a key. Use it to free Kate, and pick 
up the envelope with her belong- 
ings, including a bottle of near- 
grog. Now you can win the 




rfrin king-con test by doing what 
you mentioned. Then stand on 
the trapdor, and push the brick in 
front of you. Quite a ride? Let's 
try once more. You have opened 
the window, and used the mirror 
with the matching frame, so if 
you place the telescope on the 
statue, the sun will now burn a 
hole in the brick. Try pushing it 
again. Now you're very close to 
the map-piece. 

Let's go for the last one too, 
shall we? Pick up the dog at the 
mansion, and use it on the pile in 
the big tree. Remember to leave 
your pockets open hy the way, or 
the dog won't get enough air. 

Beneath a Steel Sky 

Please help. I'm stuck on Beneath 
a Steel Sky. 

Firstly: Do I need the WD40 and 
the key in the pipe factory, and if 
50 how do I get past the Crusader? 
And lastly: In the interface, how do 
I get past the hole without the 
thing inside it getting me? 

Helen, Cardiff. 

You don't need the WD-40 or the 
key, but I'd use the divine wrath 
to knock out a crusader. On your 
second question I can only think 
of one place with a hole and a 
hungry monster. You need the 
lightbulb from the powerplant 
control-panel to get past it. 

Simply put the bulb in the 
socket on the left side of the hole, 
and stand on the left all the time 
to avoid becoming dinner. Now 
go right a couple of times and run 
down the tunnel, if you don't 
want the ceiling smashing your 
head that is. But that's enough 
help from me, so now you're 
back on your own. 



Pic'n'Mix 








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Tech Scene this mo 
really exciting stuff for you to 
look at - check out our lead 
review of the PowerPC accelera- 
tor from phase 5. Plus some 
superb animation and sound sam- 
pling software too, and the 
fastest AGQO in the west... 



L 






U CYBERSTORM PPC 
Alter last month's sneak preview 

Hit Bettinscn gives (be 3 P. on 
phase 5's new PowerUP card 

5S SOUND PROBE 
Could this he the ultimate sound 
sample editor? This fully Featured 
last [airier hti\if cones, under 
wi demanding scrutiny. 

PICTURE MANAGER PFQ 
Bettinson renews this com- 
bined ihnmonail cataloguer 
processor and image converter, 

APQLLD 631 CARD 
- Mi AfilO lino thing 
" ta make it faster? 

This is the card let von. The besi 

specified AGOO card yet 

«9 WILDFIRE 

Wildfire has hMO 

name for itself as a hufldf now- 

erlul animation effects program. 

Hon it's a commercial release, 

add sporting PPC support. Does it 

live up to lire hype? 

71 PERMEDIA 2 PREVIEW 
fit take a look at Ihe Permedia I 
3D graphics chipset from 3D Labs. 
The heart of the Cybervisioii and 
BltEiardvtsion PPC graphics 
cards, this chip doe & things nn 
Amiga graphics card has ever 
done before, 



PD SCENE 



these games 14 play, pausing 
only briefly tr give them scores. . 

74 PD UTILITIES 

Ueve gives his verdict tn 
a trailer load ol useful public 
domain Software. 

CD-ROM SCENE 
Amir el 21. Fonlmania and The 
Games Room are put under 
scrutiny by Andrew Horn 

BO ART GALLERY 
Yoo the readers artistry is put nn 
show for all lr> see and enjoy . 
Andrew Horn dens his art histori- 
an' s cap... 



Cyberstorm 
PPC 



AMIGA 



SUPERSTAR 



PowerPC Amigas are now a reality since the 
arrival of phase 5's Cyberstorm PPC, 
Following last month's exclusive first look, 
here's the full nitty gritty. 

■ Price: See Options box 

■ Supplier: Power Computing © 01 234-851 500 




he Cyberstorm PPC's entrance 
to the CU Amiga offices was 
not what it should have been. It 
should have been delivered 
upon a red velvet cushion, pandanus petals 
sprinkled in it's path and a choir of 54 ngbile 
virgins awaiting the Arrival. Instead the usual 
hairy old posty dumped it in reception. What 
the Royal Mail lack in a sense of occasion 
was adequately balanced by our enthusiasm 
to check our phase 5's first installment in the 
PowerUp masterplan, 

In case you've not been paying much 
attention to the Amiga world of late, here's 
why this board is creating so much excite- 
ment. When the Amiga was first specified 
back in the early 80's, the designers chose to 
use a central pfocessmg unit from Motorola 
called the 6&000. a very advanced and excel- 
lently designed chip. Motorola developed 
this chip in increasingly more powerful mod- 
els such as the 63020 used in the AT20L> r the 
68030, '040 and the '060 which is the fastest 
CPU for the Amiga. Then Motorola stopped 
and moved over to their new generation of 
RISC processor, the PowerPC. RISC chips 
use an instruction set which is more ratio- 
nalised than traditional CISC processors such 
as the 680x0 series and the Intel processors 
used in the PC They are able to execute 



commands using less clock cycles, and are 
therefore fundamentally faster. The Apple 
Macintosh, which like the Amiga started on a 
68000, moved to PowerPC a few years ago. 
while the ownerless Amigia has been left 
clinging to a series of CPUs which are 
increasingly Ipoking like yesterday's technol- 
ogy. Phase 5 have decided to change all that 
with a range of accelerator cards which use 
the PowerPC chips as a multiprocessor, shar- 
ing system access with a fast 680x0 chip to 
retain full compatibility. 

The CS-PPC itself is a so-called 'fast slot' 
accelerator so it will fit all Amigas equipped 
with one such as the A3000 and A4000 desk- 
top and tower versions. However A3QQGs 
require a hardware modification because of a 
lacking INT line. Instructions on the hack 
required can be found at 
http://www.vgr.com/int2 and in the web sec- 
tion of our CD. 

The most noticeable thing about the card 
physically is the brisling of large capacitors in 
one corner. These form part of the power 
supply circuit which is necessary because of 
the voltages that the 680&0 and PowerPC 
require. It doesn't take a rocket scientist to 
figure out that the hardware is an engineer- 
ing masterpiece. Every square centimetre of 
PCB has a component on it. There's a bank 






P WER 



i n i 



AMIGA™ GOES POWERPC' 



A The Cyberstorm PowerPC is the first part of the phase 5 PowsrOp project. Shortly te cone are the BliasrdPPC and 
the tybemsionPFC and BhHardYisionPPC graphics cards, then multiprocessor cords and finally, the A'.ooj. 



PRODUCT TEST 




of A SIMM sockets, a SCSI Ultra Wide con- 
nector and another large connector for the 
forthcoming CyberVision PPC (see page 70). 
The 6B060 sits next to the Symbios Logic 
53C770 SCSI controller and dwarfs the much 
smaller PowerPC 604e itself. There is a small 
quiet fan and heatsink on the PPC provided 
but it seems to run extremely cool anyway, 

The CS-PPC operates a true 64-bit memo- 
ry architecture which means that SIMMs 
need to be populated in pairs of the same 
size. 60 or 70ns SIMMs can be used but 
with the faster units, the memory timing can 
be sped up with a small tool which 
increased the PPC Mem read benchmark 
from 156Mb/s to 1B5Mb/s- Wow! 

Ultra SCSI 

The built-in fast DMA SCSI Ultra Wide inter- 
face is just as new to the Amiga as the 
PowerPC CPU. Unfortunately using it 
requires the addition of some moderately 
expensive cables and active terminators, 

There's so little space on the board that 
there's not even a SCSI terminator so in the 
most basic configuration one would need a 
SCSI-UW hard drive, a cable to the drive and 
an active terminator on the other end. None 
of that will come cheap. To get the most 
from this already expensive card, quite a bit 




68060 50MHz 



PPC 2QO MHz | 




o 



Time (seconds) 



20 



The graph abo*e tkom the time taken ti zoom inti the waiter of a Mandelbrot s*l in ftOrMDO pine Is. 1 Shit colour. Each bar rnnre- 
sents a win deeper into the set and requiring mare iterations. Usimi the Sennit software supplied with the PPC card. 



more money is going to have to be spent on 
the SCSI side. It is also possible to get adap- 
tors to standard SCSI-1 1 so existing devices 
can be used. However the Amiga dealers 
seem stow off the mart; in stocking the 
required cables and adaptors, 

Inclusion of the fastest possible SCSI 
interface clearly identifies the CS-PPC as a 
no-compromise high-end performance card, 
but with a high end price too. Cheaper 
A1200 PPC accelerators are to come, big-box 
Amiga users may have no choice but to wait 
until the CS-PPC price comes down. 



Cyberstorm PPC options 


Cybe-rstorm PPC 


150MHz 


604* 


no 680x0 CPU 


£489.95 


Cyberstorm PPC 


150MHz 


604e 


68040 40MHz 


£549.85 


Cyberstorm PPC 


150MHz 


604a 


68060 50MHz 


£699 96 


Cyberstorm PPC 


180MHz 


MMfl 


no 660x0 CPU 


£579.95 


Cyberstorm PPC 


1 BOM Hz 


604e 


68040 40MHz 


£699.96 


Cyberstorm PPC 


130MHz 


604* 


68060 50MHz 


£799 95 


Cyberstorm PPC 
Cyberstorm PPC 


ZOOM Hz 
200MHz 


604* 


no 680x0 CPU 


£679 95 


604e 


68040 40MH2 


£719,95 
£879.95 


Cyberstorm PPC 


ZOOM Hi 


604e 


6S060 50 MHz 



Support software a Evenrune 

In the CS-PPC box is a CD-ROM and two wants in toinw 
floppy disks. One floppy disk contains the the answer to 
drivers and prep utilities for the SCSI inter- one simple ques- 
tace, The other contains the ppc. library r>ec- lion: Hnw list? 
essary to use the card. For some reason. Until enmnrehen- 
phase 5 neglected to include an installer that site henchmart 
copies the ppc-library or even a readme to utilities such as 
detail this. In fact the entire PPC-CD-Update AIBB iro anil- 
drawer doesn't have an icon. ahle Itr PPC. any 

Sadly this is a recurring theme with the benchmarks are 
support CD-ROM also which is very poorly going ti be put- 
organised. The phase 5 PPC demos and it Jnhitus. Here 
developers ADE environment can be found we show the 
in the PPCRelease drawer while a couple of arivaataie ol 
third party PPC demos can be found in the PPC far one good 
Conlrib drawer. The CD shows signs of real world apnlt- 
being a bit of a rush job, no doubt a product cation, fractal 
of phase 5's desire to get the boards out to rendering. 
an impatient public as quickly as possible. 

Updates and patches are already appear- 
ing r and there is likery to be a much better 
polished CD pretty soon now, but in the cur- 
rent form, getting everything up and running 
is a bit Of a struggle, Originally there were 
plans, to release this with a version of the 
CyhergraphX retargettable graphics system 




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4 Tbt ■■■ chip 
in the middle is 
the SSOGO -die 
PoweiPC chip is 
hidden under tht 
fan Al trie lac 
end if the SCSI 1 
tflfliictur, and 
thai old slot it 
the hottrjm is the 
graphics, card 
slot, 




A Andreas Neumann's rjnrl of the Whetstone rjEncflniark 
to PPC makes preliminary speed comparison s. possible 
and here are the results. 



The MemTest program performs a memory 
benchmark on the PPC and 68K CPU- Oddly 
the program to switch the CS-PPC to the 
faster 60ns RAM timing is not present on the 
CD-ROM or floppies, you can find it in the 
magazine directory of the CD. 

Is is PPC could be a highly useful pro- 
gram, This is an MPEG video player which 
requires 3 Cybergrgphics 16 or 24-bil screen 
It locked up on running on our machine until 
a later ppg. library was obtained from phase 
5. Ever> then it was highly unstable. 

As of going to press this was still being 
worked on. We did get it to run a couple of 
times and it delivered highly acceptable 
mpeg video playable. PPCMpeg Player plays 
MPEG audio including layer 3. It does so via 
the AH I retargettable audio system; so taking 
advantage of a variety of superb sounding 
14-bit Paula modules as well as virtually any 
third-parly 16-bit audio card going. It sound- 
ed great and used virtually no 68K, CPU time. 

In I act, we calculated that il was using 
only 18% of the 200MHz 604e too. If you 
have a good collection of MPEG audio, then 
Ihis will be extremely handy indeed, 

The bright future 

The developers support for PowerUp is ini- 
tially quite dire. There's no proper Amiga 
native compiler which can generate PowerPC 
code. However, Wolf Deitrich of phase 5 
informed us that the Amigas best compiler, 
SAS C, would be upgraded to PowerPC sup- 
port. This is superb news for one and all, 
while SAS no-longer officially support SAS C 
on the Amiga, the package is in full develop- 
ment by its core author, phase 5 also hinted 
that they may make SAS C PPC available lo 
dealers, currently it's not sold in Europe and 
this would make a high quality PPC develop- 
ment system widely available. The Cyber- 



storm PPC is expensive, however it has the 
highest specification ever seen on the Amiga 
platform; the fastest 6SC60, the fastest SCSI 
and, the ultimate in computing power, the 
200MHz 604e. Software releases are trick- 
ling in and programs like Wildfire PPC and so 
on will rapidly make this a must have prod- 
uct for anyone using an Amiga for profes- 
sional graphics. It's totally dependent on 
software appearing to take advantage of it, 
but software developers have greeted this 
arrival with a lot of enthusiasm - rumour has 
it we'll even see Lightwave reappearing on 
the Amiga in PPC form. 

Prices will fall and low end products will 
be introduced for the A1200 in the first 
Quarter of 199&, The CS-PPC proves phase 5 
can do it but that there's further work to do 
on the software support front. Having 
shipped 1500 of these units so far, the future 
looks bright for PowerPC On the Amiga. ■ 
Mat Bettinson 



CYBERSTORM PPC 

Developer: phase 5 



System R e rju ireme ntsiim a™ ^ mrti ut fast slot'. 



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m 




PRODUCT TEST 



Sound Probe 




Price: £24.95 ■ Supplier: HiSoft © 0500 223 660 http//www.hisoft.co.uk 



An all-in-one sampling and 
editing solution for every- 
thing from low to high end 
audio sound too good to be 
true, but could it be? 



lOiMld Fr-Oba 1fc-B>t 



►fcytfii 
Timestretch fea- 
ture Inr long, ii ' 
\it) vocals lhal 
crop jp ii 
almost every 
dance track 
these lays. 




aide from Sound Studio, Amiga 
audio software development 
seemed to come to a grinding 
halt about three years ago. To 
be fair, most developers had probably had 
enough of trying to squeeze professional 
quality audio out of Paula, the Amiga's old 
four channel 8-bit sound chip. 

Commodore had been promising audio 
improvements for years, and when audio 
was overlooked with the release of the 
A1200, new rumours sprang up about an 
official Commodore Amiga DSP add-On. It 
never turned up. but since then the 8-bit lim- 
its of Paula have become less of an obstacle. 
The likes of SoundStudio and its 'direct to 
disk' song recording features, when com- 
bined with the falling price of CD-fl writers, 
have made it possible to bang out 16-bit digi- 
tal masters on an A1200, while sound cards, 
such as Delfina and Tocatta offer basic but 
high quality 16-bit digital stereo input and 
output for lorro-equipped Amiga s. 

It's about time some ngw software was 
released to take advantage of all of these 
advances and more - to take it to the next 



Just for effect 




Tim: |3.fl2«5 
tiindou/n» 

inoulh/iu 



» ■■■'■■ -■■■■ >■ 1 ■■: " :."v.^^H : ; 



4* 
3*1 




stage. That's what Sound Probe hopes to do. 

A new approach 

The bulk of sampling software the Amiga has 
been subjected to in the past has probably 
been a bit 'off the wall' to put It politely - 
buggy, hacky and without a screenmode 
requester between them. Thai's fine if you 
never knew your Amiga could multitask, only 
ever used it with a TV and never wanted to 
do anything else but use that one program. 
These days most of us expect a bit more. 



Sound Probe is a 'proper' Amiga application 
with familiar looking windows, pull down 
menus, a screenmode selector and more 
configuration options than you'll ever need. 

It's also been designed as a modular sys- 
tem so as to fit in and adapt to as many dif- 
ferent Amiga setups as possible. There's 
support for 16-bit sound cards via the share- 
ware reiargettable audio system AH1 and 
direct support for HiSoft' s own Aura and 
Clarity samplers. It prefers to work in Fast 
RAM and can even handle enormous hard 



Any sample editor can cut and paste chunks of data. What separates the men from the boys is the range and power of the sound 
processing tools on offer. Sound Probe really goes to town when it comes to special effects with a modular system that allows 
new ones to be added in future. Top billing goes to the Timestretch feature, while there's a healthy selection of others to filter 
phase, polish and distort your sounds with. Here's the complete list (so far)... 



Area Echo 


Crossfade 


Band Pass Booster 


DC Adjust 


Band Pass AV 


De-crackle 


Band Reject AV 


Delay 


Bass Boost 


De-noise 


Blur 


Distort 


Brighten 


Dither noise 


Change Pitch/Tim estretch 


Echo 


Chorus 


Fast Reverb 


Clap 


Flange 


Clean Start-End 


High Pass Booster 


Clip Distort 


High Pass AV 


Compressor 


Low Pass Booster 



Low Pass AV 

Metallic 

Modulate 

Modulation Echo 

Muffle Echo 

Noise 

Noise Gate 

Normalise 

Phaser 

Phase Sweep 

Pitch Band 

Resampfe 

Resonance 



Reverb 
Reverse Echo 
Scale Pitch 
Scratch 
Shadow 
Smooth 
Stereo Echo 
Treble Boost 
Tremolo 
Tube 
Volume 
Wah wah 



58 




Amaze and amuse your friends. 



Most samplers give you a standard two-dimensional graph of the waveform. 
Combined with good zoom tool* to get you right in on precise areas, this is sufficient 
for most editing requirements. However, Sound Probe also offers an alternative 2D 
view and a couple of 3D graphs. 



i< t » I a;_c. 



I FroS* It H 




20 frequency graph 

With Ireqaertcies represented on the vertical aiis and 
time on (he faoiirantal. a range of snides is used to 
indicate tie volume (amplitude!! nl Die various free jen- 
nies. This isn't particularly uselal ill day-to-day editing 
bul it limks quite coal and scientific. 



3D FFT surface graph 

This Die shows the amounts of differ* nl frequencies in 
a fur in that works well as an instant visual reference. 
The peaks and troughs represent amplitude levels, 1he 
horizontal amis is tine, and the Iregiencies are plotted 
sn the 1 axis in muhi culaiirs 




3D frequency graph 

Very similar to lite amer ID graph, this is also based 

on the FFT I fast Fourier Transformation) technique In 
futare versions el Sound Probe we ma* see this 
eitended tn include visual filtering nl specific frequen- 
cies. Here's hoping,., 



Standard 2D waveform 

It's last lo use than the others and generally it's all 
you need. The peaks are enough to indicate where cer- 
tain parts affair sample begin and end, so it's handy 
lr> have this quicker, simpler display when yeu want to 
rip arijund with a lew mouse clicks. 



drive projects for editing entire songs. 

It's odds on that whatever your current 
sampling software does, Sound Probe does 
too. It's also likely it will do whatever it is 
you wished your current package did, plus a 
whole lot more. 

Where to start? 

The trouble a poor old software reviewer has 
when faced with something like this, is 
where to start. Sound Probe doesn't dictate 
any working methods and isn't limited to any 
one application. To give you an idea of what 
you might choose to do with it. let's take a 
walk through some possibilities. 

Whatever you're doing, you'll need to get 
yourself a sound sample to work on. There 
are two ways of going about this: either load 
one From disk or create one by making a 
new recording. Recording a new sample 
requires you to select your input device from 
a choice of eight: AH I, Aura, Aura 8. Clarity 
16 r Generic Parallel, Generic PCMCIA, 
Megaiosound or Megaiosound Fast, 

In theory the AH I option wilk allow you to 
sample from any sound card that has an AHI 
driver, although it refused to work for me 
with a Toccata card (although AHI output 
through Toccata worked fine). 

Wow that, you've got your sample you Can 



do all kinds of things with it. 

First of all you can look at it in one of Four 
main view modes ranging from fast and 
functional to fancy and colourful. If you've 
got a particularly large sample you could 
have recorded it direct to your hard drive. 




Ur Ld 



r 



! 



R. (»: .all r.rl«; VJ 
F««t>i VI 1 i. rJ» : vj 

frrld Xrtm: HHTI^ pT5~l 

P*iH Irvil! t I ™ 

i}i j — .d_- J* 

Cfntr* r \ bat J 



WS 



. j Lin* r^ 

litll J 
1} fitim -S 



off,. i r *■«!" <T 



BiKpdiv! fa* 1 ' *«<.* . ih< xl 



in Heii; 



»«■« J 



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Imfl 




Working from hard drive rather than RAM: is 
slower but it opens up lots of exciting possi- 
bilities, such as recording and editing entire 
16-bit stereo songs. 

Taking a lead from the previous 'king of 
the beats' Audio Master, Sound Prone lets 
you create a long sequence from a short 
sample with tne help of multiple loops, This 
is of limited use but will no doubt come in 
handy for some. One possible use is for 
soundtracking a video production using a 
few bars of backing music- It's easily done 
and requires no musical skills, apart from the 
ability to set a few loop markers at appropri- 
ate points. 

Effects processing 

Computer-based sample editors come into 
their own when you reach the topic of 
effects processing, and this is one of Sound 
Probe's strongest features, 

Even with the falling cost of studio equip- 
ment, it would cost an arm and a leg to 
assemble a collection of hardware effects 
processors to perform the range of functions 
on offer from Sound Probe. 




A Here's just 
Die nf the aiaiy 
Settings win- 
duws, which 
together allow 
wji to alter and 
customise 
almost every- 
thing a bout ihe 
program 



4 How would 
tdi like 'roar 
samples dis- 
played Sir? IFF. 
2D Ireqiencr 
graph, sonny 
side ip? 



flk»l Ml 

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PRODUCT TEST 



Four steps to heaven 



Watch this: we will now demonstrate how you can create a professional quality 
stereo 16-bit audio CD, complete with all the studio effects you could wish for, with 
nothing more than one Amiga 1200, a Squirrel CD-R kit, OctaMED SoundStudio and 
Sound Probe. 



MlKIMiMltgMflJt'Hnc: MMtntds 




an 



\ y : hm-tiwH Faming pi 



J (HI*! B.bll 

_ otflinaju-Dn 

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*»':■' . .1 



1 . Using high quality 1 Fj bit samples las (it this 
month's tty coittpase your masic wrifi SaundStudirj 
Hie* record tt flare" driw it 441 IDHz stereo (with 
smoothing,!. 



1. Open die digital audio file in Sound Probe mi apply 
is martv effects as you require to chosen sections ol 
the son], [nits can also ha made to eatend or canail 
specific parts ■ 



o I HaKsLV 



■ :j J J :njcJ;=; 



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3. Convert Ihe project to ClDA (CD nigilal audio) and burn it 10 a Blank CD-R disc with Make CO or voir preferred 
CD horning software, along with any ether trachs you have. 



4. Begin by firing up your hi-fi system, opei 
up the CO tray, pop in your brand new gold 
disc, turn ihe volume right up to number 
ten, and then you can ail hack and hash in 
the glory (I roar perfect production. 

Sn who was it thai said you need a DAT 
recorder then? 




Anyone into making dance music will surely 
have desired a times tretch capability (in 
which the length of a sample is e hanged 
without its original pitch being altered) if 
only to be able to perform the latest in- 
vogue effect- Amazingly Audiomaster IV was 
the only Amiga sample editor that could do 
this until Sound Probe, five years later. 

Here the idea is taken a little further with 
the option of combining timestretching with 
pitch bending, so you can gradually slow 
down or speed up a sample and retain its 
pitch, or do the opposite and slide the pitch 
whist retaining the original length. As with all 
the effects, you can adjust any of the main 
parameters that control the final sound via 
sliders. 

Generally the effects have been designed 
foremost to be used on samples in memory. 



but many can also be used in realtime to 
process a signal via your chosen sampler. 

The reverb is one of the best you'll have 
heard from an Amiga sampler. This is one 
effect that has proven very difficult to pull off 
convincingly, and while you might have to 
experiment with some of the settings, you 
should find it satisfactory for adding fairly 
realistic ambience to most sounds 

Even though there are more effects on 
offer than in any rival package, you can never 
have too many, With that in mind it's good to 
see thai Bound Rrobe has been designed to 
be able to accept new 'modules' as and 
when they become available. This also 
opens the door to any enterpnsing program- 
mers to come up with their own. 

An official support web site should be up 
and running by the time you read this which 



will act as a centre for any such updates or 

additions 

(www.york.ac.uk/-djorlOuVsprobe.html. 

Stability factors 

It wouldn't be fair to reach the end of this 
review without mentioning the sticky subject 
of stability, During extensive testing of 
Sound Probe I suffered quite a few crashes 
and stumbled across a few bugs. 

Fortunately I was in the position of being 
able to E-mail the author, who was able to 
diagnose the problems, advise me where 
necessary and fix up some bugs. The specif- 
ic bugs 1 came across needn't worry you, as 
they've been fixed for the release version, 
but it does suggest there may be others that 
will be uncovered as people use the soft- 
ware in different ways on different set-ups. 

One of Sound Probe's best features is its 
ability to work on large samples from hard 
drive. However, in order to do this the file 
you're working on must be kept 'open'. If for 
any reason the software crashes while the 
file is open the drive partition on which it's 
stored will be invalidated. That means you'll 
then have to fix up the partition with 
Quarterback Tools or a similar utility, which is 
a high price to pay for a system crash. 

This shouldn't be a major problem now 
it's had a bug fix, but it is, worth knowing, 

Conclusion 

Aside from stability problems (which seem to 
have been solved! it's hard to fault Sound 
Probe. It is hard to find your way around at 
first, partly due to lack of structure in the 
reams of menus and options, but due mostly 
to the sheer size and flexibility of the system. 

Fortunately the manual is excellent, going 
into each section of the program in some 
detail.The modular design means it can only 
get better in future. It's already way ahead of 
anything else that's out there, and with any 
luck we'll see more bits and pieces added 
from third parties. 

Don't forget there's a demo of it on this 
month's cover CD-ROM. Check the docu- 
mentation for the limitations and give it a go. 
I don't think you'll be disappointed, ■ 
Tony Horgan 



SOUND PROBE 

Developer: HiSoft 



System Requirements: 

SH020 or tiiuia Wgrkhentfi 3, 4Mh HAM. hard dnvr 




Pretty |4»1 anhujk it cm get 3 bit nt iiy it Uihei due )• 
1 «f fftitn flat madows nn offer 

EKceUsnl wrtk id rniirmMs natt el IS**, 
■rttaljli slsbilrtt carries into question 

h tott'i ciitH thuprr An this, especially far suck i pn- 
l«5wnnl prc-dartiun Bnlliinl t 



OVERALL 



The best sampling and editing 
soil ware by a mile 



m 



PRODUCT TEST 



Picture Manager 
Professional 

■ Price: £39.95 ■ Supplier: Blittersoft <© 01908-2614661 http://www.blittersoft.CQm 



Are you tired of loading countless images to try 

and find the one that you're after? 

Picture Manager Pro claims to be able to help. 




▼ Thumbnail 
images give a 
good impression 
rj| lb! contents 
ol fOir ima je 
drawers, 



ince the Amiga is very involved 
in rendering and image pro- 
cessing, it stands lo reason that 
many will amass a large collec- 
tion of images- Finding the right images and 
converting them into other formats can be a 
complete pain. Picture Manager Pro comes 
to the rescue in a combined thumbnail pic- 
ture catalogr, image conversion and process- 
ing package. 

On first installing the package, I faced 
instant crashes. Digging deep in the docu- 
mentation revealed that it's not possible to 
have the CGraphX and Picasso 96 RTG 
libraries installed at the same time. PM Pro 
will run on any screen either native or RTG 
driven. The GUI itself has two modes; a win 
dowed mode where the button bank and 
navigation buttons are in a small window 
and the picture thumbnails are in another, or 
a full screen mode where the buttons are 
fixed to the top of the screen and thumbnails 



fill up the rest of the entire screen. 

■ 

Poor icons 

The buttons themselves are very poor three 
colour icons which are difficult to tell on their 
functions. There's no context sensitive or 
bubble help either, Given the package is 
designed to run on high-colour screens, I 
would have thought a few pens could be 
spared for better icons. The menu options 
and GUI also somewhat diverge from expect- 
ed behavior to reinvent the wheel again. 
Whilst that's a pet hate of mine with 
Amiga applications, it didn't take long -to fig- 
ure out where things were. Selecting new 
catalog, a GUI appears asking for the catalog 
type which contains a gadget to set the size 
of the thumbnails and whether they are 
monochrome or colour. There's 3 thumbnail 
choices; 8Um64, 120x96 and 144x112. For 
some reason the catalog name and descrip- 
tion are converted to upper ease elsewhere. 




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A Sine basic image processing options art prcvtdeil 
can ■! the Super View library systen. 



There seems little point in that. To add pic- 
tures to the newly created catalog, one 
chooses the strangely named 'expand' sub- 
menu. In here we can select individual files, 
directories and directories with complete 
recursion to inner directories. 

Sounds good in theory but I can't help 
thinking the programmer didn't understand 
how file requestors work. There is no way, 
for example, to select some files in a directo- 
ry and them some directories as well. The 
first thing I wanted to do, in fact. A 
workaround would be to add those files and 
then go back and add directories. Erm no, 
you can't multiseleet directories and if you 
trv to add more files, PM Pro complains that 
the 'logfile' still exists and would you like to 
overwrite it! Mow that's just plain silly. 

Move along now... 

So, you need to move your images around 
so that everything you want to catalog is in 
one directory. Surely you shouldn't have to 
move your files to suite the cataloging pro- 
gram. After the stage of selecting files, a 
summary of the image types is displayed. 

Rather than list all the supported file for- 
mats, it will suffice to say that PM Pro 
impressively supports every file format I ever 
heard of and them some. The package will 
even interface with an installed Ghost Script 
set-up to support EPS. Ghost Script is not 
the easiest of packages to use though, I 
would have liked to have seen EPS built in 
so dip art could be worked on in much the 
same way. Then we press expand again and 
PM Pro closes the screen, strange. A GUI on 
the Workbench shows the status as every 



PRODUCT TEST 



picture is leaded and a thumbnail created- 

Clearly with a lot of pictures this can take 
a very long time, depending on CPU power 
of the Amiga concerned. Why didn't PM Pro 
just leave the screen open and leave the sta- 
tus window on that? Who kngwg. The 
progress bars in lengthy operations tend to 
stop at random positions lor some time 
rather than be a good indication of progress. 

Impressive thumbnails 

My grabs directory took about 2 hours to 
completely scan. After which the screen 
reopened with all the thumbnails. 

One could quickly move between pages 
of thumbnails and the image quality was 
appropriately impressive. As part of the rein- 
vented GUI system, short and long clicks on 
the thumbnails can be configured for differ- 
ent actions. One of which may be a pop up 
menu system which allows for selecting of; 
view, remove, deMe, mark,, process, con- 
rert. information print and: launching of 
PPaint or DPaint IV. The latter seem to be 
hard coded into the software although you 
select the paths to them. Once the images 
are in the catalog, they can be sorted by a 
variety of methods including name, descrip- 
tion or usefully, the creation date. It's also 
possible to get ASCII lists of the images in 
the catalog of varying degrees of verbosity. 

The two disk set comes without a manual 
and all documentation is in AmigaGuide 
form. This is accessed from the main GUI via 
a menu with a long list of entries for each 
section of the package. Context sensitive 
help or help bubbles would have been bet- 
ter. Scanning direct from the Scanquix pack- 
age Scanquix 3 device is supported- Printing 
directly via Turbo Print is also supported. 
Each picture can be individually printed or 
the entire catalog can be. However, there's 
no control at all on the printable image sizes, 
borders and captions. The upper case 
descriptions plague print-outs as well. 

The processing menu has a range of 
operators including some useful dithering 
options, the usual blur/sharpen convolves 
and colour alteration/correction functions. 
There's a complete lack, of an undo button 
though, one has to close the window and 



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start again to go back to the original image, 
The image processors are those which come 
with the Superview image library system. 
Superview is bundled with PIVf Pro and 
installed in the same step. 

Slide to it 

PM Pro will also create slideshow anirns and 
contains healthy ARexx support along with 
useful scripts for browsing inside LHA/LZX 
archives and so on. Ultimately, it's a good 
picture management system. Support for 
scanning and printing via the leading com- 
mercial packages is great. It supports con- 
verting most image type to another and 
displays well on the leading RTG graphics 
systems as well as the Amigas native display, 

Support for Photo CDs is also included, 
the thumbnail previews of the PhotoCDs are 
displayed but the pictures accessed are the 
full high-resolution versions, When restarting 
PM Pro, the lastest catalog is automatically 



loaded - good for restarting a project. User 
menus can be configured, then set to appear 
over images with shonVlong click qualifiers. 
That's useful for sending the image to an 
application of your choice or hy performing a 
step of operations. Those that are provided, 
result \n windows covered in yet more of the 
nasty icons for use with your own functions. 

PM Pro worked well at scanning my hard 
drive and getting a good indication of what 
pictures are where and for quickly converting 
them to other formats. It's not without flaws 
though, certainly I'd like the interface 
spruced up and the serious limitations of 
adding images to the catalogs to be 
addressed. More flexibility to printing for- 
mats would also be desirable. 

With ample room for improvement PM 
Pro is still a solid product - highly useful if 
you work with a lot of images. The bottom 
line is try the demo on the cover CD first. ■ 
Mat Bettinson 



▲ li window 
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| Entry: 8145 / 8221 



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B*j»tt | R»MHI t Cancel _J 
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PICTURE MANAGER PRO 

Developer J Schaeler 



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Hane : | M _buty_not . jpn 



I'jlh: |HHRTSLEF I rlifljflBS-TINHLHOR/ 




Info: |512 x 384 



74 Bltplanes 



Fornat; [jpeg~ 



Size : |41««"*utes 

Fraitui jBBBl 

Date : |2a7e57T5W Tines | 17:36:03 



System Requirements: 

IHtrhlench 2 or higher, hari drive nail 3MB spare RAH. 



I 



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help 

Cuts wklt it jars na ttir tin, and foes it well tar ttie most 
It sfcMH be mn iiliakni far this kind of money. 



OVERALL 

Solid image management ton I 
needing some palish. 



83 



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COMPUTERS 

OEPT CUA/7 • MEW STREET 

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DE55 76P 

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e-mail: irrfo<i<jric.r.O.Jr. 



PRODUCT 



Apollo 630 

■ Price: £39.95 ■ Supplier: Eyetech Group Ltd. <© + 

This new accelerator for the 
A600 sports a 68030 run- 
ning at 3 3 MHz with a full 
MMU, an FPU and a SIMM 
slot for the addition of up to 
32Mb of RAM. 



► A neat, well 
put together 
biiiri which 
actually stays in 
place. What 
■we colli raa 
warn? 




he A600 was a machine that 
was never meant to be expand- 
ed very much, and thus there is 
no provision on the mother- 
board for an accelerator. The A500 bad an 
expansion bus which allowed accelerator 
connection. More recent models have a 
specific accelerator slot- There are other 
ways to skin a cat. however, as the Viper52Q 
last month showed. 

The A500 had a Motorola 68000 CPU in a 
standard DIL socket. Installing the A52Q 
involves pulling the chip out of the socket 
and slotting the pins on the bottom of the 
accelerator into it., replacing pin for pin the 
functioning of the 60OQQ with the much 
faster board. Even this technique is out with 
the A600, which used a much smaller sur- 
face mounted version of the 6S000. The only 
way anyone has found to slot into the moth- 
erboard is to clip a PLCC socket, inverted, 
over the 68000 chip. The socket is connect- 
ed to the board with the new CPU on it, 

Throw a Wobbly 

The problem with this approach is that you 
end up balancing a circuit board on a small 
socket jammed onto a slim-line chip. Users 
of the old Apollo 620 found this to be a 
major problem, with the board frequently- 
overbalancing and sNpping off the chip. 

The Viper clipped on more efficiently and 
was shaped to better lodge onto the board, 
but it was still not perfect. Eyetech have 
employed their famous velcro to make sure 
this card suffers none of these problems. A 
few stickdown pads and stand off spacers 



Kt 








mui'i^wip 1 '■■'lar n; a, 1 IMV'I'T"! 







A This AIBB Dhrrstines test compares this heard with 
a basic AIM. a basic A 1 ZOO. a uipet 630 ana an 
AWDIl/U. 1=AG0I perlimMce. 



give this board the extra support pillars it 
needs. A small capacitor right next to the 
CPU requires a corner of the socket to be 
shaved, and in installing I found it necessary 
to shave a little bit more, but this is an easy 
task with a sharp knife, It is a fairly ugly 
solution to look at, but once you've closed 
the box, the only thing you'll notice about 
Eyetechs solution is that it worts, While you 
are not advised to turn your A60Q upside 
down and shake it about, there is no doubt 
that this card offers a lot more physical sta- 
bility than the others. 

The 68030 on the board we were sent 
had the advised clock speed scratched off, 
which makes you wonder, but In operation 
there were no problems at all. Functionally 
this is very like a standard A1200 accelerator 
card. It goes fast - a good few times faster 
than an unaccele rated A600 anyway, if not 
up to the level of the average expanded 
A120Q. The FPU maths co-processor means 
that rendering and fractal software, for 
instance, will speed up very significantly. 

In a real advantage over its rival the Viper 
630, it bears a SIMM socket. SIMMs are very 
cheap right now ■ it would cost you only 
around 60 to buy yourself the 32Mb maxi- 
mum this board can take. In comparison the 
Viper's memory cannot be expanded; they 
are sold with either 4 or 8 Mb fixed. 

For You? 

The big question is whether it is worth pay- 
ing out a hundred quid for your A600. For 
that kind of money an A1200 can be bought 
second hand, and a comprable accelerator 
for that would set you back another 80 new. 
Certainly just getting yourself the Apollo 630 
would be cheaper, but the other option gets 
you a new computer with AG A and a lot 



more expansion potential. If you are thinking 
that you don't want to bother buying a new 
computer until a new model of Amiga is 
released, but nead some more power, then 
this becomes a tempting choice. If you keep • 
your A600 because it is small, and you only 
need to run your word processor faster 
when you have a few fonts on the screen, 
then again it is tempting, but for many it 
would make more sense to keep the cash 
and upgrade later. Assuming you have dec>d- I 
ed you want to spend some cash on souping I 
up your A600. the choice becomes some- 
what more straightforward. 

The Apollo A630 a"d the Viper 630 have 
little to choose between them on price, the 
choice comes down to the hardware. If you 
want that little extra speed, the Viper is the 
faster card. If the ability to expand beyond 
8Mb and the security of a more physically 
stable card is important, this card is for you 
It 'ill make your machine fly compared to an 
unexpanded A600 - Suzanne, the portable 
Amiga made by Simon Archer and detailed i 
our October issue, would love this card. I 
Andrew Korn 



APOLLO 630 

Developer: ACT 


System Requirements: 

MM 


Ease nl us 


1 

fit hat Mstractkat 


are vfttv ge&d 




Smi (inn lasler than an standard AIM, 
Mi takes JZJIb. 

Flir arke tor what yu« gel, but mgre eijwwtb 
UHHiti main rhral. 


OVERALL i^^^^j 

A good piece ul kit with real r w 4 
advantages. L'a'j 



66 



W*»LtakW*k»t~ 





Siamese PC for A1200 only £799.95 inc Vat 



The Ultimate A1 200 
Upgrade from ^^jj 

Will run with Amiga 2000/3000/4000 with KickWB3+ 
but needs Zorro bus Ethernet upgrade £49.95 
Amiga needs hard drive and 4mb ram. 





A 1200, monitor, cam&ra 
and Lrsa not included. 
Case design is diferenl. 



Siamese PC with RTG v2. 1 features if 

Use PC graphics card as an Amiga RTG graphics 
display. Each Intuition friendly program opens in a 
separate PC Window upto 256 colours & 1024 x 768 
(higher with 4mb graphics upgrade). You can also 
nave 24 bit backdroos & Video on workbench. 
Siamese RTG uses Zero Amiga ram for display in 
any resolution. 

Amiga can use the 1Gbit CD qua lity sound card in 
the PC, including Wave sound generator. 
High Speed PCMCIA Ethernet card, using TCP/IP 
to transfer Files r graphics* sound, user input etc. 
Use cheap PC drives from the Amiga including 
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PtOOUCT TEST 



Wildfire 5 PPC 

■ Price: 299DNI (Amiga) 3H9DM (PPC) Approx £1 20, £160 ■ Supplier: Oberlanri Computer, Germany 

■ (© +49 (D) 6173 6080 ■ E-mail: info@QUerlanil.com 

All of a sudden PowerPC is a reality and Wildfire is one of the first 
applications to be released to take advantage of it. 



a- Many il die 
effects mi tran- 
sitions don't 
come across 
wet! in stills. 
Here's one that 
does bill thurc 
in plenty more 
dynamic alterna- 
tives . 






































ou know the old addage that 
goes something like "hardware 
is only as good as the software 
that runs on it"? That's going to 
ring true for phase 5's new PowerPC-based 
PowerUP accelerators. As you might expect, 
the march is being lead by graphics software 
- applications that stand to gain significantly 
from the enormous increase in CPU power. 
Wildfire is a prime candidate, and this, the 
first commercial release of the package, sup- 
ports both SBOxO and PowerPC Amigas. 

Demos 

Wildfire has emerged from the demo and 
shareware scene into the commercial sector. 
You may remember a couple of stunning 
demo animations we featured on our April 

96 and November 1996 issue CDs. 
(Dataworld and Wild Summer). These were 
both edited to their final states from pre-ren- 



dered animations using eady versions of 
Wildfire. 

There's nothing quite like Wildfire, but if 
you could imagine a combination of Adorage 
and Main Actor, with a dash of ImageFX 
you'll have some idea of what's on offer. Like 
Adorage with its SSA (Super Smooth 
Animation) format. Wildfire also has its own 
special animation format called YAFA (there 
seems to be no explanation about what it 
stands for). It's a kind of IFF anim format but 
has additional features such as variable rates 
of compression to allow for playback speed 
to be traded off with storage size. 

Unlike SSA which can only be output 
through the Amiga's internal graphics hard- 






ware. YAFA anims can be used with 
CyhergraphX systems too. The YAFA anima- 
tion format is optional so if you don't like it 
you can simply ignore it. 

Learning to walk 

Your first steps with Wildfire are likely to lead 
you round in circles. Whenever I first try out 
a new software package, instinct always 
ushers me to the Open selection of the 
Project menu, but Wildfire has no pulldown 
menus at all. This in itself can he quite d 
entating - where do you start? The reason 
given for the lack of menus is that a) the 
AG A chipset is too slow to display them in 
high colour screen modes (!) and b) there's 




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PRODUCT TEST 



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■si 



PowerPC support 



Wher. run an a PowerPC Amiga (a Cyberstorm PPC 604 in this test} it shifts through its 
effects processing at quite a speed. Single frames are warped instantly, while sequences, 
zip through the system with no thumb-twiddling required. It's a different story on a slow- 
er Amiga though. A Cyberstorm 060 takes care of things quite acceptably, but an FPU is 
almost essential and a SOMHz 030 is bare minimum if you've got any kind of reasonably 
large projects to deal with. 



iV ntvi 



just too much In the program to be able to 
fit it all neatly into menus. 

I'm not convinced. You could use Wildfire 
on a fairly low colour AG A screen fsay 16) in 
Multiscan mode and it would be quite use- 
able (you can always switch to a different 
screen to view your high colour results). That 
would allow for the use of menus and keep 
everything a lot tidier. 

It comes on a CD (no English manual sa 
yet) with just AmigaGuide documentation. 
Fortunately the CD is also loaded with plenty 
of examples and some impressive YAFA ani- 
mations. Read the documentation enough 
times and you'll eventually find out how to 
load a picture or an animation, then apply 
some effects to it. 

Wildfire is by no means the worst offend- 
er I've come across - at least it uses stan- 
dard windows, requesters, sliders and cycle 
gadgets. It's just that it all seems a bit hay- 
wire. No doubt once you know where every- 
thing is it'll all come as second nature. 

Animations 

Enough of the interface. Let's talk about 
what it can do. Primarily it's an animation 
editing system. That's not to say it creates 
animations from scratch (although it's good 
at stringing together stills into a sequence). 
The lavish 3D of those Wild Summer and 
Data World demos was not the work of 
Wildfire, but Wildfire handled all the fades 
where one scene merges into another, the 
screen gets wrapped onto a spinning cube 
and all that kind of stuff. Wildfire also con- 
verted them to YAFA format. 

One of the best and more easily fath- 
omed features is the Transition Maker. This 
takes two previously created animations 
ianim or YAFA type) or two stills and makes 
a new (YAFA only) animation by fading from 
the first to the second in one of a variety of 
ways. For each type of transition there's an 
thumbnail example animation which can be 



viewed as you cycle through the list. You can 
set the amount of frames for the transition 
and that's about all you need to do. It's a 
shame it's limited to outputting YAFAs only, 
but you can always convert them to standard 
anims if required using the Converter sec- 
tion. 

Processing 

The more unique aspects of the program 
come to light in the Processor department. 
This is where all those fancy 3D mapping 
effects are made, Some of the effects 
require something in the buffer to actes a 
kind of alpha channel, while others will work 
with just a single animation or picture, 

You can have an optional preview of the 
effect in a window on the main working 
screen or just dive straight in and process 
your full project. Most of the effects have 
quite a few variables that can be adjusted 
using sliders and cycle gadgets, Some of the 
best can turn pictures and animations into 
waving flags, spinning cuboids and circular 
sine wave ripples. 

Presentation 

While this is undoubtedly a very powerful 
and indeed unique piece of software, it looks 
like something that's evolved from a tool that 
wasn't initially designed for public consump- 
tion, What goes on behind the scenes is 
clever and has many uses, so it's a shame 
the presentation isn't a lot better. There are 
times when it can be infuriating, such as 
when you click on a button and nothing hap- 
pens - it doesn't do what you want it to do, 
but neither does it tell you why it's not 
responding, It's also got a few bugs and 
crashes intermittently, 

I don't want to go on a user-interface cru- 
sade, but user-friendliness is just as impor- 
tant as features, Let's say you were in the 
market for a fast new luxury sports car with 
all the latest gizmos. You get into the driving 



j | Hetty* Plmlm 



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A This is tie Processor section, in which Wildfire resemble* bi image 
processor alnnij tie lines ol ImageFX, except that it can handle smm alien s 
as standard from the mam program , This is one of mere mwt CrU-iitBJsiw 
parts in which: the PowerPC cade really makes 9 hin dHtereice. 

seat and instead of the usual arrangement of 
gear stick, pedals, steering wheel and indica- 
tor/wiper switcheSj you're presented with 
something that looks like the cockpit of the 
Space Shuttle. Hardly ideal is it? 

Why not take that Jaguar XJS instead? 
That's got everything at your fingertips and a 
normal gearshift. 

Conclusion 

Before Wildfire can be ushered into the hall 
of fame it needs to be re-designed with a 
more disciplined working environment. 

If it didn't show so much potential then I 
wouldn't bother giving it such a hard time 
over this, but it's obviously got plenty to 
offer. Also, as one of the first PowerPC 
Amiga applications it's inevitably going to be 
held up as something of an ambassador for 
the new breed of Amiga software, so it 
would be good to show PC and Mac users 
just what they're missing out on. 

Regardless, if you're serious about mak- 
ing dynamic and eye Catch -g animations. 
Wildfire should definitely be investigated. 
You can take a look at the shareware demo 
on the Aminet and this month's CD to get an 
idea of it for yourself. ■ 
Tony Horgan 



WILDFIRE 5 PPC 

D e ve loper: WMrtworks 



System Requirements; 

naniM !■_. I . fl-%* _. Bj_..._.rkn- „_ ._. 



graphics can", 4Mb RAM. CD. ADM diive 



The weakest link. 11 jet* letter Bnce fan learn (liigrs J»nat 
lashion bill should be belief. 

Loll dI {gaud effects anil in a PowerPC it 1 * nice and 1asl fit 

ivnala hi Wrtidn't it?)- HH 

A* K'i pice* «l the professional *ad o1 the maitel, I'd lilt 
U lave ItH 8 raw? pulislif d Mlal [KnJacl. 



Haiti 

A great tool for imaginative ani- 
mators but needs tidying up. 



7ft 



A The selection ri eflecls mi plugiss is iinaiessius There's about twite as many available as yw can see hen. 




real report 



Permedia 2 



phase 5's PPC graphics cards are based on the Permedia 2 video accelera- 
tor. We take a look at the chip which could revolutionise the Amiga. 




A Heret the 

powerhouse 
behind the phase 
& carl die 
Permedia 2 chip 
tram 3E>Labs. 



lot of excitement has beBn 
engendered by the announce- 
ment of phase5's planned 
release of a graphics card for 
their PPC accelerators which includes one 
for their Blizzard PPC line of A 1200 cards 

Much excitement has been at the thought 
of many A 1200 owners, who'll at last be able 
to get a graphics card. Also, it doesn't cost a 
lot; the Cybervision version priced at 549DM 
or €2 19, and the Blizjardvisitm 499DM or 
around £200. The story is that it's going to 
be better than a Picasso 4, too, Prepare for a 
shock - it's going to be to&ds better. 

The Permedia 2 is a new generation of 
graphics chip. Older chips just chucked pix- 
els at the screen, these newer models have 
a lot of computing hardware in them for gen- 
erating 3D imagery. The most common use 
of this kind of hardware is in games, and 
such chipsets can be found in PlayStations/ 
Nintendo 64s, enabling high quality, fast 3D 
with relatively low powered CPU's. 

Many PC gamers these days will also 
have a 3D graphics board plugged into their 
computers, the current favourite being the 
Voodoo 3dfx based cards, which are capahle 
of producing stunningly smooth 3D graphics. 
A major use aside from gaming is for artists 
working in 3D graphics, With one of these 
3D accelerator cards doing the difficult part 
of the job. objects can be rendered, shaded 
and lightsourced in real time in the preview 



How good is Permedia 2? 



20 Graphics performance 

Permedia 2 

RIVA 126 

Voodoo 3df k 
Matrox Millennium 




N/'A 



3D Graphics performance 



Permedia 2 

RIVA 128 

Voodoo 3dFX 

Matrox Millenium 
those performance graphs show the Permedia 1 to he very nwsh at the 
heal of the field. But as with all ben: Inn arts, we advise caution Other 
be rich marks place die Permedia slitghlfy below Hie 3dfx. 
Smrce - JOLahj 




window of a 3D graphics/animation package, 
making it much easier to see immediately 
the effects of any changes you make. 

OpenGL 

The most common system gf addressing 3D 
graphics is the "OpenGL* API. This cross plat- 
form graphics standard is well established in 
the professional graphics market, but has 
faced a strong challenge recently from 
Microsoft's Direct3D. 

High end graphics cards and Graphics 
workstations tend to support OpenGL, as 
does software such as Lightwave 5.5. but 
the truth is that games call the shots in the 
war of hardware upgrading. Here Direct3D 
looked very strong, but id Software champi- 
oned OpenGL with their GL version of the 
market leading software package CtuakeGL. 

Where Quake and id go. the industry 
goes. As part of the CybergraphX retarget- 
table graphics system, since version 3 
phase5 have shipped Cyber GL, an Amiga ver- 
sion of this 3D graphics addressing language. 

This was originally developed to go with 
the 3D chip on the Cybervision 64/3D card, 
but never got very far with that. The 
Cybervision 64/3D uses a primitive 3D chip 
calfed the S3 Virge. The performance of the 
Permedia 2 is so far ahead of the Virge it 
wasn't even worth our while trying to scale 
the performance of the older chip onto our 
. benchmark graphs. 



The hardware 




G urn us mining in Permedia 2 could look lih« this 

2D Too 

Unlike the Voodoo but like, for instance, the 
acclaimed Riva 128 chip, the Permedia has 

great 2D performance too. With 4Mb of 64 
bit wide SGRAM specified for the phase 5 
graphics card, it does 12&0 by 1024 screens 
in 24b it truecolour at 85 Hz, or 1(300 by 1200 
in 24b it truecolour in 60Hz {1MTSC rate). 

Compare it to the specs of any current 
Amiga graphics card and you'll see the value 
of the BOQMb/s access speed for the local 
video RAM and a RAMDAC running at a fast 
230MHz, 3D graphics is one of the fastest 
growing areas of computing today, and 
Permedia 2 is a solid choice by phase 5. 

With hardware like this the Amiga will be 
an extremely tempting hardware platform for 
3D graphics artists, and would be more than 
capable of running any game you care to 
think of. Interesting limes ahead* hi 
Andrew Korn 



The hardware specs are impressive. The Permedia 2 has a 16 bit Z buffer, a 230Mb 
RAMDAC, and an BOOMb/s interface to SGRAM video memory. It is capable of hard- 
ware gouraud shading, anti aliasing, stencil buffers. Alpha blending and Pixel fogging, 
The chip is capable of 1 million texture mapped polygons per second, and S3 million 
textured, bilinear filtered, perspective mapped pixels per second .. you what mate? 
« Alpha Blending: Allows opacity data alongside RGB data for transparency effects. 

• Anti Aliasing: Reduces jagged lines by smoothing with mid tones. 

• Gouraud Shading: Artificially generated smooth shading to a simple geometric 
shape, gives the appearance of a smoother more complex shape. 

• RAMDAC: The hardware which takes information from memory and sends it to the 
screen. The faster this is, the quicker the graphics card can draw the screen. 

• Texture Mapping: Applying flat bitmap pictures to a 3D object to simulate textures. 

• Trilinear Mip-mapping: A technique for processing texture maps which involves 
horribly complex calculations. Interpolated the bitmap data to map smoothly onto 
the 3D shape and avoid block! ness whenthe shape is viewed close up. 

• Z- buffering: Stores depth information for pixels, allowing hidden surfaces to be 
easily calculated, 

For more information on the forthcoming phases card, call a phases dealer such as 
White Knight on +44 (Q|1320 822321, Power Computing on +44 (0)1234 851500, 
Blittersoft on +44 (0)1908 261466 or Weird Science on +44 (0)116 2463800, If you 
have internet access call up www.phase5.de for more information, 



Official Government & I£ducatinnal orders welcome 

Tel: 01543 250377 

or send cheques to: 



Owl Associates Ltd 

Dept 563, Owl Hous* f 5 The Brambles, Lichfield, Staffs, WS14 ■JSK 



Normal UK Delivery £2,00, Next Dav £7,50 
Prices INCLUDE VAT (@17.5%) 



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A 



Ft SCENE 




Stevie Bye has been a good little boy this year 
by the look of it, as Santa's given him plenty of 
games for review. Are they any cop though...? 



***** 
***• 
***** 
***** 



Totally blinding 
Good 
Average 
Substandard 
Oh dear 



Kangy 

■ Type: Platform 



■ Available from; Saddletramps PD. 1 

Lower Mill Close, Goldthorpe, Rotherham. 
S63-9BY, Tel : 1709 888 J 27 . 

■ Price: 80 p plus 50p P&P 



Kangy is a good looking but standard plat- 
form romp., presumably for kids. The idea is 
to guide Kangy the Kangaroo, complete with 
boxing gloves, up the screen to the exit 
whilst molding or punching out the nasties 
and of course picking up the goodies. 

Almost straight away you feel that Kangy 
should be able to duck down, all through the 
game I had urges to duck below a nasty 
rather than bop it one and risk losing a life. If 
the game is meant for kids it is quite hard 
and I am sure exasperation will soon creep 
in for any kid having a bash at it. 



Just to make life even mote difficult there 
are lots of badger type baddies that you 
can't kill and there is a time limit. 

But the most annoying part of the game 
is the boing sound effect every time Kangy 
jumps, it drives you mad. On the positive 
side you do get 5 lives to play with and the 
collision detection is pixel perfect. There's 
not that much more to the game; you collect 
all of the fruit on each screen and then put it 
in the collection boxes, avoid badgers and 
birds, look at the lovely graphics and turn the 
sound off. 

Kangy is possibly a good game that most 
kids will like the look of but it's marred by 
unnecessarily difficult gameplay - consider- 
ing the target audience. It's a bit of a shame 
that really. If the first tew levels were easier 
to complete the game would suck the player 
in immediately and Kangy would be a hit 
with the kids, probably. ***** 

Choki The Cyberpet V 1 .05 

■ Typa: Simulation. 

■ Available from: Classic Amiga PD, 11 

Deansgale, Radcliffe, Manchester M26-2SH 
Teh 016W23J&S8 _ ______ 

■ Price: El plus 75p PfrP per order. 




It had to happen. You can now rear a Cyber- 
pet on your Amiga- Even though the Cyber- 
pet erase is about as fashionable as flares 
the programmer of Choki has seen fit to foist 
this 10 minute piece of programming onto a 
totally innocent Amiga public, wicked man. 

For those of you lucky enough not to be 
familiar with the creatures I will expand fur- 
ther, A Cyberpet 'lives' on your computer and 
you have to look after it by; taking it for 
"walkies", feeding and watering it making 
sure it gets a good nights' kip r goes to the 
toilet etc... . In this particular version to keep 
Choki happy you let it watch TV, makes per- 
fect sense to me. Top of screen are five 
meters displaying Choki's; happiness, thirst, 
hunger, tiredness and cross leggedness. 

The idea of the game is to keep Choki's 
happy meter high and the others low. You 






PDSC8K 



achieve this by clicking on the drink icon 
when he's thirsty and the hamburger icon. 
when he's hungry etc Apart frgm bad sound 
effects and abysmal graphics that's your lot. 
Hardly going to tax the old grey matter is 
it? In Choki's defence you could argue that 
the program is just a bit of harmless fun, the 
only problem is that it isn't. Choki is pants. In 
fact I think 1 would have more fun at a train 
spotting convention for the blind. If you can 
get moTe than 30 seconds of fulfillment out 
of Choki then I feel that you should seek 
medical advice. * ■'■ 



Brik Fighter _ 

■ Type: Break- out clone 

■"Available from: Saddletramps PD- 1 

Lower Mill Close, Goldthorpe, Hotherham, 
563-9BY Tel I : . .1 709 8SS 1 27 , .,. 

■ Price: 80p plus 50p P&P 



Brik Fighter has been updated and re- 
released as Freeware. It's an Arkanoid/Break- 
out clone, even the level designs look the 
same as the original Arttanoid. It has all the 
bonuses like; expanding bats, shooting bats, 
double hats, multiple balls, level warps etc. 
The gameplay is extremely smooth, very 
playable and, it must be said, quite addic- 
tive. Unlike a lot of similar clones I have 
played the author has succeeded in applying 
a realistic angular deflection when the ball 
hits the bat, which means you do actually 
have a small amount of control over where 
you want the ball to go, and you don't get 
stuck with one brick in the corner of the 
screen lor three days. There's little more lo 
be said, you've seen it all before in a hun- 
dred or so other clones, but Brik Fighter is at 
least one of the better one's. *** t 



Gremlons 

■ Type: Game collection 



■ Available from: FD Power 15 Lovetot 
Avenue, Aston. Sheffield. S2&-2BQ Teh 
01374 150972 „„ mj .,_. , 



Price: 50p +75p P&P 



CANE 

■ Type: Thrust/puzzle 

■ Avaiiabie trtm'ronLine PD, 1. The Cloisters, 
Halsall Lane, Form by. Liverpool- L37-3PX. Tel: 
01704 834 335; „.„. , 

■ Price: 7Bp 

CANE (Cargo And Nothing Else) is a Thrust type 
game mixed with Lemmings type puzzles, 

The gameplay is simple but addictive, again 
like Lemmings. The graphics are dangerously simi- 
lar to that of Lemmings too, so I think we can 
safely assume that Lemmings has a little to do 
with the inspiration behind CANE. As I have men- 
tioned the word Lemmings 5 times already I 
promise I won't mention it again in this review. 

The idea behind CANE is to guide your Thrust 
type rocket around the pretty scenery collecting 
all manner of ob[ects including cargo crates and 
'dudes'. The dudes leap up and down to get your 
attention- You pick objects up by landing on them 
carefully and then you must tow them, back to a 
transporter. The amount of cargo that has to be 
collected is displayed on the score-line. 

There are also goodies to collect to help you 



GOO3D0 



EflsnCDLt 



This disk of games is entitled 'Useful 
Utilities-Grem Ions' which should give you 
some idea of how this review is going to go. 

The supposed star of the disk is a game 
called Gremlons which is possibly the worst 
game I have ever 'played' in my life on any 
computer, ever. It pains me to even recall 
playing it so I will make it brief, Vou must 
move a badly drawn and badly animated 
bloke around some badly drawn platforms, 
collect the badly drawn blobs called 
Gremlons and avoid the badly drawn nasties 
- which are jusl lines with things on the end 
The colours used in the game are vomit 
inducing, there is no backdrop and no sound 
to talk of. It's horrendous in all areas and 
worse you have a gut churning 100 
Gremlons to colled ugh! Gremlons was 'cre- 
ated' with The Platform Construction Kit. not 
a good advert for said software I think. 

The other 6 games on the disk are all 
ancient PD games that everyone has seen 



such as; bombs, fuel 
and anti-gravity devices. 

This demo version 
has S levels lo whet your 
whistle - the full version 
costs a very reasonable 
C6 and, according to the 
docs, offers many advanced func- 
tions and levels not featured here. 

I loved the music in this game, the sound 
effects are good too, though you have heard them 
before, somewhere!? But best of all what I really 
liked about CANE was that your rocket doesn't get 
blown up as soon as you touch a foreign object 
(which often happens in this type of garnet and 
you have a shield which can he topped up. In 
addition you also have limited fuel to add a little 
touch of spice to the proceedings. 

CANE has been written and well programmed 
in Blitz Basic, the scrolling is smooth enough and 
the inertia of the ship is spot on... this program- ^ 
mer sure knows how to write a game. CANE isn't 
the most original game you'll see this month but it 
has a touch of class and professionalism about it. 
a bit like Lemmings. Oops, very sorry! ***** 



before like Pong,, Conquest. Klondike and 
Atoms. We all erased these games from our 
collections at least 5 years ago. 

There should be a law against inflicting 
this sort of dross on the Amiga market, it's in 
a bad enough state already. Bring hack hang- 
ing I say! ***** 

Marietto , 

Hi type: Arcade game. 

■ Available from: Classic Amiga i PD r 11 
Deansgate, Radcliffe, Manchester M26-2bH 
M.P161J23 1638 , 

■ Pries: El plus 71p P&P P er ^ d i e i r '........„„.... 

The idea of Marietto is very simple. Vou con- 




trol a Mario type figure at the bottom of the 
screen which you can move left and right 
using the j,oystick- 

Above your head is a row of bricks, you 
can jump up and nut a brick to try and kill 
the looming baddies that swoop down at 
you. Sounds easy doesn't it? The catch is 
you musn't hit certain baddies with the 
bricks. Objects like boulders and knives are 
flung at you from the edge of the screen to 
keep you on your toes, which you have to 
kick to avoid being killed 

The swooping baddies eventually do a 
kamikaze on you, you can kick these as well 
if you are quick enough, Annoyingly though, 
you get only 2 lives so most games will only 

last a few minutes 
until you get the 
hang of it. Later 
on in the game 
you can collect 
bonus coins lor 
points and the 
baddies also shoot 
at you. I have to 
say it, Marietto is 
just not my cup of 
rosie. I found it 
frustraiingly hard, 
boring and repeti- 
tive. However, like 
everything in life. 
Marietto will have 
its supporters. So 
if you yearn for the 
old 8-bit style 
games you may 
enjoy this, but to 
be honest I've had 
more fun with a 
Spectrum emula- 
tor. ***** 



PI UTILITIES 



• 

4^"») Utilities 



Once again here's Steve Bye with another 
bundle of goodies from the world of pub- 
lic domain software. Feast your mince 
pies on this little lot then! 



***** 


Totally blinding 


***** 


Good 


***** 


Average 


**••• 


Substandard 


* ,'. 


Oh dear 



Diz Explorer 



■ Typa: Archive interface 

■ Available from: Ami net and all good 
PD suppliers. 

■ FteKft" 

Diz Explorer has been designed mainly for 



ferent archivers: LZX, LHA. LZH. LZ. LX, 
OMS r ZIR ARC, ARJ, SIT TAR. EXE and FtAR. 
which just about cowers all the file types you 
are likely to come across on the Amiga and 
PC. This could be very useful when down- 
loading PC software to your Amiga. To 
decompress any of the supported archive 



the handling of archives. It recognises 13 d if - types you just select the file and click on 



'Uncompress'. The program also supports 
archive conversions which is useful if you 
have say ZIP tiles on your Amiga, just select 
the file or even a whole directory of archives 
and tell D\z Explorer to convert the-m to LHAi 
LZX or any other format and it will all be 
done for you automatically. DE also supports 
most forms of file ID'S. These are small 
ASCII files usually contained with or within 



Utility of the Month... 



Scion 

■ "Type: Genealogical database 



■ Available from: On Line PD. 1, The 
Cloisters, Halsall Lane, Formbv, Liverpool. L37- 
3PX, Tel: 01704 634 335. 

■ Price: 75p 

The term defined in my dictionary under "scion' 
says 'descendant, heir' which should give you 
are fairly good due of what this program is 
about. It's a database for keeping track of 
genealogical information, ie. A family tree, 

It has many excellent features including Sup- 
port for IFF picture files, free form notes, printed 
reports and on-line context-sensitive help. Scion 
is Freeware and has been around for some 
years, but luckily has seen many bug fixes and 
revisions, This latest version (V4.09} seems to 
have mopped up even the tiniest of bugs and I 
would be surprised to find any bugs at all in this 
well written program. A few years ago I did have 
a go at defining my family tree with Scion and I 
can tell you the research you need to undertake 
can be quite heavy going once you have fin- 
ished covering your living relatives, but it is also 
very interesting. For example I was shocked to 
discover that on my Grandfathers side afrnost all 



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of his immediate male relatives were killed in 
the first world war and I had a great, great uncle 
who was an inventor. I won't go into what some 
of my ancestors supposedly got up to though! I 
never completed the tree properly as there were 
just too many missing links but it was riveting 
stuff and Scion held up well, I just wish I still 
had the data. Scions' front-end is extremely easy 
to use, you don't need to read the instructions, 
but a quick skim through the guide would be 
sensible. To start a tree you simply click on 'Add 
New Person'. You can start a tree at any point. 
so if for example you were creating 
your own family tree you 
could start with your- 
self, you simply fill in 
the point and click 
form with your per- 
sonal details, If you 
are married you just 
elide on "1st 
Marriage' then fill the 
details. If you have chil- 
dren just click on 'Add 
Child' and so ort. As I 
said, it is all very 
straight forward, Once 



you have entered some data Scion can produce 
progeny charts to your printer or the screen. 

Scion can even handle multiple marriages, 
unconventional marriages, adopted children and 
unmarried parents. And just to make sure every- 
one is happy there is a flexible search option, 
locale support, multiple ARexx ports, support for 
virtual memory, runnable on Pal or NTSC from 
floppy or hard drive. I tried very hard to find 
something to criticize about Scion to balance 
this review, but I just couldn't find anything, 

Scion is a superb piece of Amiga software 
that makes what would otherwise be a complex 
task into a pleasure. ***** 



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HMftLP, Ijrwit 

MULLIGAN, Patrick 




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an archive, 
the exten- 
sions support 
ed are: TXT, 
DIZ, NFO„ INF, 
INFO, DOK, 
DlSPLAYME, 
READ, DOC, 
README, 
TEXT and 
GUIDE. It 
when you 
select an 
archive a file 




(diierv Predictor W.J 



be 



ID is found, the contents of the file ID wil 
displayed in Explorer's window. 

It's very useful for skimming through a lot 
■chives, say on a CO for example. There 
is also support for Aminet archives. Other 

• and hassle saving features are Diz 
Explorer's 'Mount RAD:' and 'Mount FFx:' 
options, you can now mount these devices 
with a dick of the mouse, Then there is a file 
St creator for directories or devices, and 
sunch, copy, move and delete files. DE will 
be useful for handling unusual archive for- 
mats and painlessly mounting RAD: it's 
nothing earth shattering but a useful utility to 
have in your collection, irir°k~A 

The Lottery Predictor yZ.S 

■ Typa: Lottery prediction 

■ Available from: On Line PD. 1,Tne 
Cloisters,, Halsall Lane, Form by. Liverpool. 

L37-3PX. Tel: 01704 834 335. __ 

■ Price: 75p 

No, not another Lottery Predictor I thought, 
although I initially liked the look of this. 

It's written in Amos but using an exten- 
sion called AWE- AWE has a few minor prob- 
lems -but overall most non-programmers 
won't notice the difference to normal 
Intuition programs. The program itself has a 
dazzling array of features which \ do not 
have room to list here hut the Perms and 
Number Wheels features are useful and you 
can view stats from the draws in many varia- 
tions. The program comes with a data file 
that covers the first 127 draws to March 97, 
which includes Wednesday draws. 

I decided to update the file but soon 
realised there are errors in the data file: the 
first is that the numbers for draw 126 are 
completely missing which caused me a 
I headache, I had to renumber 30 draws 



'*or kban* Scrcsr 



because of it. When I ran it again the draws 
were corrupted and the program refused to 
recognise anything past draw 121J reverted 
to the original data file and entered all the 
draws up to 161 by hand in a tact editor. I 
ran the program again and the draws were 
still corrupted. I then got yet another kick in 
the teeth, this demo will only take 150 draws 
max - which it doesn't say in the docs. 

I am just glad I didn't enter all the draw 
numbers to date,, what a waste of an 
evening. 1 soon realised the program was 
bugged beyond use. It seems to replicate 
draws; whether this is because of the data 
file or the prog ramming itself I do not know. 
It's possible someone other than the pro- 
grammer messed with the data file before 1 
got hold of it as I can't believe the program- 
mer wouldn't have noticed a huge problem 
like this. When the bugs are iraned out TLP 
could be worth a look though, *+*** 

Sweet Cheater V5 

■ type: Database of cheats 

■ Available from: Online PD. 1, The 
Cloisters, Halsall Lane, Formby. Liverpool. 
L37-3FX. Jd; 01704 &M33S. 

■ Price; 75p 

There are plenty of cheat lists around but 
Sweet Cheater has to be the best I've seen. 
It has cheats, hints, tips and codes for over 
1000 games. The list is presented in a well 
constructed AmigaGuide document and it's 
easy to find what you are looking for, 

I conducted a little experiment en Sweet 
Cheater, I looked up the first 10 games that I 
could think of, and they all had an entry - 
impressive. Also in SC's favour is that the 
author has credited his sources which makes 
a change. Probably the best of its kind at the 
moment, -kitirifk 




Best of Aminet 



It seems that there his been a bit of a 
glut of games turning up this month, 
including a few nice looking demos of 
the latest Licenceware games. Football 
fans make your way to 
ganWnemo/euro_rnart.lha (439k) to try 
out European Manager. Take charge of 
one of the giants of Europe and chal- 
lenge for the European Super League 
title. Simplistic, but fun. Gore fans 
should tune in to game/demo/proto.lha 
(677k} for an astonishingly polished 
looking Operation Wolf clone from 
Comatose. Same old 'horizontal 
scrolling line bad guys up in your 
crosshairs and shoot them gamepfay', 
but with very nicely drawn graphics - a 
great piece of fast action nostalgia . 
MP3 encoding allows near CD quality 
audio to be compressed into a very 
small space, but decoding it in real time 
is hard work. PPC boards come with a 
player which keeps it barely ticking 
over, but the real serious guys use 
hardware decoding such as is provided 
by the NSM truesound ISA card. If you 
have active ISA, using a GG2 or one of 
the new ISA equipped Amigas from 
Index, you can use one of these cards 
too, with the driver you will find at 
hard/driver/trueamiga.lha (29k). 
There seems to be a bit of an alien 
theme amongst the artists of the Amiga 
world this month, with all sorts of peo- 
ple uploading images of alien space sta- 
tions, strange creatures and weird 
landscapes. Top aminet Artist Francesco 
Gambino contributes pi*.' trace alienat- 
taek.jpg (74k) to the collection. 
My favourite upload this month is the 
wonderful but useless misc/misc/poet- 
ry.lha (84k), a random poetry generator 
less random and more surreal than any 
I have seen before- With the default 
teirt dictionary, it somehow came up 
with the following: 

Hie unimaginable barrenness nurtured 
the guardian, / Half remembered the 
silent woman reached out for him, I 
She loved his suffering unceasingly. / 
Godlike, the unimaginable barrenness 
engulfed the unforgiven, / Unknowing, 
it's soul was a reflection of them, / it 
longed to touch their empty eyes. 
Great stuff, but total gibberish- 



Ewtct ChMUf ¥5 





75 



Why Apple: 



? 



■ toe day we all hope to see the 
reliirth of the Amiga with a 
PowerPC processor and other 

Features to enable it to 
compete again with today's 
systems. Sadly though, more 
than 2 years since Commodore's 
demise, WuW of substance has 
actually happened. We've seen 
prototypes and htstrd promises... 
we ail hope to set* new Amiga 
developments 

If you can't wait and need more 
performance today, without 
paying the e,trth - there's only 
one real aitemaiuv to consider.., 
There's never been i better time 
to think Apple! 



PowerMac 
5400/180 



•1HW-B 

* 1Mb RAM 
-ZGDHiflJOli* 

* S Speed CD 

* IS - HKiJfjl 

CcVxc MdiIjw 

* 24 ftps Modem 

* Tarty Sittware* 



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-Why Macintosh?- 



i 1*1 P9l* 






■JJJ.!J,.M,UJ 

All Mwh hue [he laiest PowerPC WSC processors ((nor 
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is 





Software choice; 



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arton of internet web pages 

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CORDON HARWOOD 
COMPUTERS 

DEPT. CUA/S * NEW STREET 

AlfRETON » DERBYSHIRE 

DE5S7BP 

Tel: 01773 3J67SI 

FAX: 01773 All M0 

e-mail: infoftgbt.co uk 



CS40* SCENE 



CD-RDWLSceiift_ 

Another Amine! CD, fonts for maniacs, and a multitude of *ames to 
choose from. Andrew Korn gives you his verd.ct... 



Ami net 21 

■ Available from: Weird Science,, Q 
house. Troon way business park, 

H u m be rslpne Ja n e,, , Lei cester LE4 9H LA _ 

■ PrtwiTEl .0.99 plus £1 P&P 



Guess what, we're going to take a look at an 
Ami net disc Surely this is bonng by now. 

But no! Somehow the Ami net discs are 
still the top Amiga resource, still scaling the 
heights of the best sellers charts month in. 
month out. In years gone by, it was entirely 
obvious why this was the case, but with 
magazine coverages aplenty arid 20 previous 
Aminet discs, it's hard to believe they can 
still he such an essential purchase. 

Sure, with all that software going straight 
onto the Aminel CDs. getting out one of the 
cheap- subscriptions to the Aminet and hav- 
ing it posted through your door every month 
or so when it comes out is a way to get an 
unparalleled and exhaustive personal library 
of PD. On Ihe other hand getting out a sub 
to CU Amiga CD edition gets you a library of 
software less complete but more selective. 
Let's face it. once you have a dozen CDs 
. full of software, you are not going to be 
short of programs to look through for at least 
a decade or two. 

The lasting appeal of the Ami net CD- 
ROMs stems from the tact that they contain 
everything and make it very easy to get to it 
The archive is stored in the form it is on the 
Internet, divided into directories, and subdi- 
rectories according to the sort of thing it Is. 
The software is stored in archive form, so it 
can, of course, be installed by hand via shell, 
Opus or similar. Alternatively you can access 



Where's all the soft- 
ware of Aminet 217 




'Uftlfwrr* D*t» 



CPTV 

CO 31 



TTI¥ 
File ! 



iu conttnn of Direct prtt. 



T, 

7 



Uirii on l»v»t >e 



J ftevtce - Di-BU*r 
_^JU»t ril»-V»r»ion 



1 Ci*»»t» « ID-fton 
Track Typ* 




Ivp«: _rj>| ntt«-rni 1 



L»natl>! \ 









biz 


32MB 




comm 


30MB 




demo 


95MB 




dev 


19MB 




disk 


5MB 




docs 


32MB 




game 


124MB 




gfx 


49MB 




hard 


1MB 




rnisc 


32MB 




mods 


275MB 




mus 


19MB 




pbt 


217 MB 




text 


9MB 




util 


34MB 









it either through the supplied tiler, an Opus 
4/SlD like twin lister program which allows 
you to copy, unpack, view etc. or throught 
the brilliant powerguide index. 

This is basically an Amiga guide which 
allows you to browse through lists of the 
software with short descriptions. Click on a 
short description and it displays a longer 
description to you r click on the name of the 
software and it will unarchive to the directory 
ot your choice or execute from RAM. or it it 
is a picture, animation or music file then load 
an appropriate player and play it. If you want 
to have a free reign that's fine, but there is 
more organisation to it than that, 

There is also the option to sort through 
lists of files according to what was down- 
loaded the most. The pictures can be sorted 
through using a small thumbnail viewer ^ 
package, there are selections ol demos list- 
ed according to their compatabilily and how 
highly the CD compiler rates them, and the 
mod collection can be accessed via author 
or via cross referenced style list. 

Each mod is rated from 1 to 9 and there 
is even a nice shuffle play option. The layout 
oi these discs has been polished and per- 
fected over time; after all 20 previous discs 
certainly makes for a lot of prior experience. 

So what about the content? Cast your 
eyes to the boxout and you'll get some idea 



of what is available. As always, * is a mixed 
bag. Some isn't worth the CD space, other 
bits are pretty much indespensible. This one 
comes with all the latest patches that have 
been put up by commercial companies, all 
the latest versions of the big shareware uM 
an almost endless collection of mods, 
demos and graphics, disemags and so on. 

There are demos of OnEscapee, 
Trapped2, Flying high Trauma Zero and more 
in the games section, the latest Burn It, 
Picture Manager Pro and WildFire demos in 
the biz/demos drawer, and plenty more to 
keep you going. Another installation in the 
irrepressable Aminet series, what more nee* 
be said 89% 

The Games Room_ 

■ Available from: Epic Marketing. Epic 
House. 43 Akers Way. Swindon, Wilts, SM2 
2 NR Tel: .+ 44.J0}1 793 5141 SB.. 

■ "Prici":"£ 12 ,99 pi u s E 1 p6j^ 

Imagine my disgusl when 
Epic sent me this monstrosi- 
ty, Not only are there half a 
dozen different soliiaire 
games, but there are about 
40 assorted solitaire variants, 
Bridge games. Whists. Cribbages and so on. 
There is even, the obligatory Klondike witfl 




AMIGA 



SUPERSTAR 





around 2CKJ (count 'em!} cardsets, going 
from Achiileos to X-men and taking in every- 
thing on the way - particularly if everything 
isn't wearing very much. 

Don't like card games? OK, if that is your 
attitude, try the pub games drawer, with a 
few of those darts games. Kingpin, and a 
demo table from the excellent Slam Tilt 
Pinball game. Alternatively, the boardgames 
drawer has a good 30 odd games, various 
shades of chess, chequers, backgammon 
and so on. Tetris addicts steer well clear, 
there are over 60 variants here, enough to 
keep you unable to move from your comput- 
er for a few years, and even Mah Jong 
comes in 7 different flavours. The casino 
games and fruit machines are there for any- 
one odd enough to like playing fruit 
machines with no prizes, there are 15 
Workbench games, about 30 puzzle games 
and a few odds and sods elsewhere. 

This is a real grab bag of titles. There are 
a whole load of absolute Amos nightmares, 
but there are also some true classics. It can 
be real fun sorting through the disc lo find 
the bad titles too, something like the exe- 
crable World Championship darts, although 
be prepared to reset your computer a lot, 
there are all too many games here which 
tediously refuse to quit. 

The idea of The Games Room is not a 
new one, but it is certainly a very complete 
One of it's kind. It is a dual formal CD with 
around 500 games evenly split between 
Amiga and Windows, many of which are 
bad, but some of which are rather exceitent. 
lf your idea of gaming begins and ends with 
fast action hi-res extravanganzas, then you're 
paying rather a lot for a coverdisc demo of 
an old pinball game, the only thing on the 
disc which comes close, 

If you are after enough rainy day material 
to keep Noah happy, 
then there is no doubt 
that this provides. 
Don't expect to see a 
whole lot of brand 

v material here, it's 
I mostly just the usual 

t subject, but if you 
don't have a collection 
»et, this is going to be 
Dest you are likely 



Font mania 

■ Available from: Weird Science, Q 
house, Troon way business park, 

i I i.i m barstone JanBj i Lei cester LE4 9H A. 

■ Mm: £9.99 plu 9 £ 1 p6p . 



Take a close look at s CUCD icon and you 
will see that the writing on it is a tasetfui 
font, selected on a monthly basis from our 
limitless collection of colour fonts. 

We wigh. Actually finding a new colour 
font for the CD every month is a bit of an 
epic task. Anyone who does a lot of layout 
work, artwork, video titling or anything 
remotely similar, is going to some day tun 
into a lack of font. Fonts are a bit like 
money, however much you have, it still 
isn't enough. 

Oh sure, it's a bad idea to use more 
than 2, maybe 3 fonts in a layout, but one 
day inevitably you warn to do something 
new, find some really lanky font, use a 
typelace with bullet holes in it or whatever. 
However big your fonts dir, that perfect 
font just inevitably won't be there. This is 
why the CD-ROM was invented. 

There have been countless CD-ROMs 
full of fonts in the past, but there hasn't 
been one in a little while so Weird Science 
figured it was about time someone pro- 
duced a single all encompassing font CD- 
ROM and have done with it. 

Stick the CD in your drive, open the 
disc icon on Workbench and you get an 
empty window. There are a couple of text 
files there, but not even a file reader to 
view it on. One is a readme with a quick 
list of the drawers and how many fonts 
they have in them, the other is a full list of 
all the fonts, a monstrous 2Mb text file 
which should generally be avoided. 

There are a total of 10,794 fonts on the 



fa] . 


9 9 
$ 9 9 

9 9 




9 


[the games room 



disc, which translates to 
something more like 3 or. 
4 thousand if you ignore 
the fonts which are repeti- 
tions in a different font format or ones 
you'll have difficulty persuading an Amiga 
to read. 

So are the fonts any good, you ask? 
Hard to criticise the quality when you have 
them in this sort of number. The range of 
monochrome fonts is excellent and can't 
be faulted. If you want a font, it will proba- 
bly be here. 

The colour fonts did not fare quite so 
well, with a lot of them refusing to load 
into PPaint at all and finding fonts with 
such luxuries as lower case, numbers, or 
dare I be so demanding, punctuation, was 
hard. The IFF fonts aren't so easy to use 
but are often a better choice, and include 
the blue rose and gelignite collections. 

The real lack on this disc is the index- 
ing. Look in the near identical bitmap and 
intellifont directories and you will see nice 
IFF index files, but other than that there is 
a lot of sorting through to do. It would be 
nice if there was a single index of all the 
fonts on the CD, something which would 
be a little time consuming to do but would 
polish off the package perfectly. 

You will probably end up copying the 
fonts that you really like onto your hard 
drive and then keep the disc aside for spe- 
c/a/ occasions - but come those spetiaf 
occasions you will be cursing at the lack of 
an index. 

The ideal would be a printed catalogue, 
but this is a very cheap CD. A catalogue on 
disc in a few ready to print formats would 
make this the unquestioned king of font 
collections, but at under a tenner you can't 
really go far wrong. 

A best buy for font users. 90% 




79 



MTGMinV 





Are you a Digital Dali? Computer Carravagio? Send your pics to: 

Art Gallery, CU Amiga, 37-39 Mill Harbour, Isle of Dogs, London E14 9TZ. 




iT B n t Zr whether this is a problem with the «H 8 lnrt sen »r something introduced «h«n Paul J P s Bfl ec. th a p.. to **«« ■-■ 



ART GALLERY 




Jordan is a bit of a Cinema 4D fan, 

Babylon 5 fan too, judging bv the other images be 

sent. This one gets in for being a bit unusual! 



W7Po\ymo*pk 



©i 

/^A great bit of photo manipulation with a good sense of humour. The 
figure would blend in hatter if the lightsourcing matched that of the main 
image. This is the trick of really believeahle superimposing, j 




Peter sent in this alternative view of the scene 
printed last month. The composition ing and lighting 
is a real improvement. 




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WORKSHOP 




As ever Workshop continues to educate, 
enlighten and bring goodwill to all men... 
In actual fact the only thing Workshop 
can't help you do is stuff the turkey!! 



84 Imagine 4.0 



In the final lesson of Imagine, John Kennedy shows how to produce 
animations that rival all the biggest Sci-Fi Blockbusters. 

88 C Programming 

Jason Hulance waxes lyrical about the fine art of programming, and 
in particular the world of the Universal IFF Library. 

92 Surf's Up 



PJetGod rants about webmasters, Miami 3 beta released. WebFX 1,7, 
RC5-56 cracked and a new PowerPC accelerator competition. 

93 Surf of the Month 



This month Mat Benin son checks out some Amiga web sites to see 
what's hot and what's not. In the process he uncovers a new Amiga. 

94 Wired World 



Mat Bettinson revisits the setting up of a web page, this time giving 
away some shortcut methods, 

96 Sound Lab 



Resident techno-ftend Tony returns to Sound Lab and sheds some 
light on the THC-00 Resonator. 



98 



DTP 



Already on lesson 9 in the Pro Page tutorial, and Larry Hicfcmott gives 
mora tips on how to incorporate DrawStudio Lite. 

104 Q&A 



Need assistance on Amiga related topics, here our panel of Einsteins 
do their best to provide the answers. 



107 AtoZ __ 

Amiga to Zorro, and just about everything in between. This time the 
letter D sits in the hotseat.. . 



Back Issues 

Missed an issue? Shame on you! All is not lost though, as you can probably find the offend- 
ing item right here. 

108 Backchat 

Comments, general information, criticism, suggestions. Here's a chance to get your name 
up there in print 

111 Subscriptions 

Life is just great when you take out subscription to CU Amiga, the UK's best selling Amiga 
magazine. Oh, such halcyon days. 

112 Points of View 

With soap bones underfoot. CU Amigas staff and contributors let the world know just what 
they think about stuff. Don't mess. 





©Imagine 4.0 



We've looked at many aspects of 
using Imagine over the past few 
years (yes, years!) but we've yet 
to look at the ultimate goal: cre- 
ating a lengthy animation. 

There are plenty of tricks to 
pass on when it comes to render- 
ing your own version of the Star 
Wars Trilogy or Jurassic Park 3, 
and I hope that by the end of this 
you'll be tempted to have a play. 



Before we get started, if s 
important that you have the 
right hardware. There is lit- 
tle point Hying to create a 
long animation if you can't 
store it, in other words, a hard drive 
is essential, I'd go further than that 
though: a fast hard drive is essen- 
tial. Larger animations will have to 
be spooled from disk, that is read 
and displayed in a continuous 
process, and so a fast disk is essen- 
tial, This means that a large capacity 
3.5" disk will be required. EIDE dri- 
ves are fast, but a SCSI 2 system will 
be faster too, which you use 
depends on your Amiga, 

It almost goes without saying 
that a fast Amiga is a good idea, and 
a 66030 or better processor is a 
must, Memory is important too, not 
only for rendering complicated 
scenes, but for improving the results 
for playback Memory is quite cheap 
at the moment, and a 16Mb Amiga 
is a good start. Plan it in advance. 

More trite advice, but it is impor- 
tant, If you are planning an anima- 
tion which has many different 
scenes, camera viewpoints and 
objects, put your thoughts down on 
paper. Your objective is usually to 
portray a story, so you need a begin- 
ning, middle and ending. 

Your opening scene might be 
dramatic, or low key. that's up to 
you of course, but you might consid- 
er a subtitle to set the scene. 
Adding some frames which consist 



of a few lines of text, X-Files style, 
can be easily done with a paint 
package. 

The best way to plan things is to 
sketch your ideas down on paper, 
Don't worry if you can't draw, 
because no-one else need see 
these scribblings, This is your story- 
board, and you should include 
details such as camera angles, the 
objects included in the shots and 
the length of time you want to the 



shot to last, You are effectively act- 
ing as the Director of your own film, 
and no Director is. going to start 
shooting until he or she knows 
exactly what they want to achieve. 

At this stage you might want to 
think about whether you are going 
to include any live action scenes in 
your animation. With a genlock, you 
can add rendered graphics to a 3D 
scene, In fact, a superb trick is to 
render your spaceship, using the 
genlock transparency colour for the 
main window. Set up your camera, 
and then load and display the ren- 
dering scene, with careful tweaking 
you can dress up and appear to be 
inside the cabin of your spaceship, 
as the live view from the camera will 
only pass through the window. 

This is an adaptation of an age- 
old technique: before computers 
came along, special effects people 
would paint elaborate images onto 
glass, and place this in front of the 
camera, filming actors behind. 
Watch 2001 : A Space Odyssey for 
the seminal example. 

Use other computers 
to speed up rendering 

If your Amiga isn't the fastest ren- 
dering machine in the world, and 



you haven't got the spare cash to 
buy a 68060 board, try making use 
of your friends systems. Supply 
them with an Imagine project, and 
ask them to render it in their spare 
moments. Obviously you will have 
tested the images thoroughly, by 
both rendering a wireframe or other 
simpler version, and one or two I 
high-quality images. 

If one of your friends has a PC. 
ask them nicely too, Imagine is avai- 
able for this platform, and even an 
entry level PC can render 10 to 20 
times faster than a 68040 based 
Amiga, (see pics 1&2I 

Designing models: 
different models for 
different scenes 

You've spent hours, days even, 
designing your superb alien attack 
'craft. It really looks the business, 
with carefully drawn brushrnaps and 
minute detailing on external exhaust 
ports. When you place it in your 
scene for rendering, it appears in a 
block of the screen sixteen pixels 
square. Ever wondered if your time 
was well spent? 

This is why planning is so impor- 
tant. If you are going to use 3 mode* 
only in the distance as a tiny little 




84 



TUTMttl 






spec, then for goodness sake don't 
waste time adding detail which will 
never be seen. Your alien ship might 
have looked exactly the same if it 

was a collection of three rectangles 
given a shade of grey. 

Not only have you wasted your 
time designing the object, but you 
are wasting rendering time too: 
Imagine takes up more memory and 
resources with detailed objects, and 
needs to load and store ell the 
brush maps for example. 

What happens if you want to cre- 
ate a model which appears both as 
a close up, and as a distant object? 
Use two models of course. Create a 
simple one for long shots, and a 
more detailed one for close-ups. If 
you are planning an extreme close- 
up when only a portion of the object 
is visible, then design a model with 
only the necessary parts. If your 
scene calls for a close-up view of a 
porthole, don't spend hours on the 
engines and cargo bays which aren't 
visible, (see pics 3&4) 

This is an extremely simple tech- 
nique to use, as you can create dif- 
ferent models an pi save them as 
different names: SHIPCLOSE, SHIP- 
FAR fof example. However, this can 
also be very useful to speed up your 
test rendering. 

There are times, when you musl 
render your animation to see if you 
have the movement right. However, 
yau don't need to render a 100% 
accurate scene, Sometimes a wire- 
frame preview will do perfectly well, 
but other times only a solid object 
will do. 




In these situations you can make 
use of Lhe fact that Imagine makes it 
easy to change the object used in a 
scene, even after it has been 
loaded, positioned and stored in the 
Stage Editor. Here's how; imagine 
you have a scene involving a space- 
ship, which you want to fly past the 



camera. Create two objects, one 
with minimum detail, and the other 

your fully-fledged, no expense 
spared, model. Name them 
SHIPHIGH and: SHIPLOW. It's impor- 
tant that both objects are exactly the 
same size, so construct one using 
the other. 




Set up your scene as you would nor- 
mally, using the SHIPHIGH object. 
Now, go to the Action Editor and 
locate the Actor which is your ship, 
If you click in the blue bar. you will 
be able to change the name of the 
object to SHIPLOW. Everything else 
wiil remain the same: the position, 
the paths, the special effects, but 
your test renders will happen a great 
deal more quickly, (see pic 5) 

Pre-rendered back- 
drops 

We've already discussed in detail 
how to use pre-rendered backdrops 
to speed up rendering, so there is 
no point going over it again. 
Remember that a long animation is 
the perfect opportunity to use this 
technique, and don't be afraid to 
experiment with backdrops which 
are actually scanned or digitised 
from live sources instead. 

Some of the NASA Hubble Space 
Telescope images are perfect for 
space background, and even better, 
totally royalty free. You'll find them 
on the Internet and on various CD- 
ROM collections. 

Calculating times 
carefully 

Timing is essential in an animation, 
and you have to have a feel for how 




long your animation will last. Try to 

picture the movement in your head, 
and judge how long the scene will 
last, I always tend to underestimate 
the length of time a scene should 
last, so I automatically double the 
length, 

Remember that you have to take 
into account the number of frames 
you will he replaying a second. In an 
ideal world vou will displaying 25 
frames per second. However, this 
figure depends on many factors : the 
screen mode, the speed of the 
Amiga, whether the image is playing 
back from, memory or whether it is 
being: spooled from hatd disk- You 
will have to experiment to find the 
frame rate you are using. 

If, for sake of argument, it's ten 
frames per second, then a quick 
hurst of mental arithmetic leads us 
to the conclusion that a twenty sec- 
ond clip will require 200 frames of 
animation, 

Playing fr Recording 
your animation 

The end result of all your work will 
be a huge collection of IFF files. 
Each frame will need to be collated 
into a single (or maybe several) 
ANIM files. There are plenty of soft- 
ware packages around to do this, 
my favourite is Main Actor 
Broadcast, (see pic 6| 

Playing back your animation isn't 
always easy. A very long animation 
will invariably not fit into memory at 
once, and so you'll need to find 
some other way of playing it. The 
simplest option is to play what you 
can, and record each segment to 
videotape as you go. 

Un fortunately most video 
recorders aren't great at stopping 
and starting whilst recording, even 




in Pause mode. They have a nasty 
habit of rewinding slightly, and if 
you aren't careful your two second 
clip will be eaten by the editing 
process. 

If you have a fast Amiga you 
should be able to spool the anima- 
tion from hard drive fast enough to 
look convincing. As I've said, this 
will depend on the screen mode 
used, but a program such as 
Viewtek does an excellent job. 

This is especially true if your ani- 



mation is converted from ANIM 5 to 

AWIM7 format first. If you are very 
lucky, you might have or know 
someone with a VLAE Motion or 
other real-time animation system, 
These packages use hardware 
video compression to capture and 
replay animations, and with one of 
these you can ed.it your final film 
and then play it all back in one go 
directly to video tape. There are sim- 
ilar systems on the Mac and PC if 
you should need to go that route. 



That brings us to the end of our 
seemingly never-ending look at 
Imagine. I hope you've enjoyed it as 
much as I have, and that you'll for- 
give the mention of the dreaded PC. 

Imagine is one Of the all-time 
great pieces of Amiga software, and 
I doubt that I will ever make full use 
of all of its features. If you want to 
contact me with specific questions 
on Imagine, please visit my web site 
at: www.sticky-net.l 
John Kennedy 




HffGA & Desktop Video Specialists 

^REEPOST ANG6387, WARE, HERTS, SG11 1 YA 



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TOP ID 



Amiga C Programming 

This month we're going to be visiting a couple 
of good libraries... but not for books. 




Qne day, many 
years ago, some 
bright spark hit 
upon the idea of 
fashioning a 
round piece of stone (or 
wood) and rolling it along the 
ground. We loot back now and feet 
very grateful that they shared this 
idea with other people-, or else our 
cars would look very silly. 

That was a strange way to start 
this tutorial. I'll grant you, but the 
point is this: re-inventing the wheel 
is an activity that programmers are 
very prone to, Whan you're ju$l 
starting out and learning how things 
fit together, it's a good idea to start 
from scratch and make all the mis- 
takes others have made many times 
before, but once you're up and run- 
ning it's much more efficient to re- 
use other people's hard work. 

Can I have a file? 

Take a boring old file requester, for 

example. To make one of those out 
of the basic components of gadgets 
and directory lists would lake quite 



Example 1 



/* Open an ASL load file requester */ 
void loadO 

C 

struct FileReguester* freq; 

if (freq - (struct 
FileReguester*)AlloCA£lReqvest(ASL_PileReguest,NUtL)) 

{ 

i f ( As lRequ.es tTags (freq, 

ASLFR_T i 1 1 e? ext , " Load 

Pile', 

ASLFR_W indow , dr awwi n , 

ASLFR_Flagsl„ 

FRFJDOPATTERNS, 

ASLFR_InitialPattern r *#7.iff*, 

TAG_DOHB) ) 

{ 

/* Directory is in freq->rf_Dir, file in freq- 

>rf_File */ 
) 



a long time. And on the 

way you'd probably make a 
number of mistakes, and 
this would generally detract 
from the- main purpose of 
your real program. 
Luckily, your Amiga comes 
supplied with a number of handy 
routines that take a lot of the 
drudgery out of programming com- 
mon idioms. We've seen this 
already in the simplified menu cre- 
ation offered by the GadTools 
library, but this month we're going 
to take a look, at another standard 
library: ASL (which probably stands 
for 'Application Standard Look' or 
something equally silly, since 
Commodore seem to have avoided 
a definition in their documentation"). 
This library makes it very simple to 
create standard file, font and (in 
later versions) screen mode 
requesters. 

The use we'll put it to is to cre- 
ate a load and {eventually} a save 
file requester. But what good are 
such things to our program? What 
do we have that could be loaded or 



/* ..else request was cancelled */ 
FreeAsl Request If reqi ; 



saved? The answer is, of course, the 
nice picture you can paint. So, for 
the second pan. of this tutorial, well 
take a look at Christian Weber's 
'Universal IFF Library', which is very 
old, but almost a standard library (an 
archive is supplied on the disks}. 

Back to ASL, the first example on 
the disks is "asSQ.c" which builds on 
last month's final example. The dif- 



Example 2 



ferences are the addition of code to 
open the ASL library and an extra 
"Load" menu item r with correspond- 
ing code (the "loadO" function) to 
react to this new item (see Example 
1}, Don't expect too much, yet, as 
this first example doesn't do any- 
thing with the requested file, 

If you study the example and the 
documentation for the ASL library. 



int creates itmap ( ) 

/* The HEMF_CLEAH flag is vital, since it zeroes the 
allocated memory, */ 

/* Thus the pointers in the bitmap will be HULL, if 

we don't manage to */ 

/* allocate them properly. */ 

if (bitmap = AllocMsni(si«of (struct BitMap) , MEMF_pUB- 

LIC | MEMF_CLEAR> ) 
{ 

int plane ; 

mitBitHap (bitmap, Bcr->BitMap, Depth, acr->Width, 

scr->H*ight) ; 

for (plane => 0; plane < scr->HitMap, Depth; plane++> 

{ 

bitm*p->Planes [plane] = Al loc Raster (ser->Width, 

scr->H*ight) : 

if (bi tmap-> Planes Iplane] == NULL) 

return FALSE; 

J 

/* If we get here, we succeeded* V 

return TRUE; 
} 
else 

return FALSE; 

void freeBitmapO 



{ 



if (bitmap) 
( 



int plane; 

for (plane = 0; plane < scr->BitMap, Depth; plane++) 

{ 

if (bitmap ->Flanes [plane] ) 

FreeRaater (bitmap- >Flanes [plane] , scr->Wiath, 
sc;r->Height} ; 

} 

FreeNem (bitmap, sizeof {struct BitMap) > ; 

bitmap ■ NULL? 



TUTMttt 



Example 3 



char filename LHAXFILENAME] t 

/* Create complete filename from ASL's dir and file */ 

g t r cpy ( f i 1 enajBa , 1 oadxeq- >r f _Dir ) ; 

if (AddFart (filenam*, loadreq->rf_File, KAXFILEMAME) ) 

{ 

1PFL_HAHDLE handle; 

/* Try to open the IFF file * / 

if (handle ■ IFFL_QpenIFF (filename, IFFL_HOBE_READJ ) 

{ 

LONG count ; 
UWORD colortable[25S] ; 

/* Get colour information and change screen 
colours */ 

count = TFFL_GetColorT*b (handle, colortable) ; 
LoadRGB4(i.(scr->ViewPort) , celortable, count); 
/* If we can load the picture, update window's 

di sp 1 ay * / 

if (lFFL_Decode Pic (handle, bitmap)} 
CopySBitMap(drawwin->WLayer) j 

else 

printf ("Error: could not decode IFF picture \n* ) ; 

IFFL_Close IFF (handle) r 

} 
else 

printf ("Error: could not open IFF file\n'); 

} 
else 

printf ("Error: could not make f ilenameSn") ; 



you'll notice that the "ASLFR_Flagsr 
tag seems a little oul of place. This 
raises a rather thorny issue, because 
the reason that this tag is used 
instead of the dedicated tag 
"ASLF'R_Do Patterns" is to retain 
backwards compatibility In these 
tutonals it's been assumed that 
you're running at least AmigaQS 2.0 
[ie; KiekStart V37J. However, in 
AmigaOS 2.1 (V38) the ASL library 
vvgs radically overhauled with a host 
of new tags (and a new naming 
scheme), But, the V37 ASL library 
just ignores the tags it doesn't 
recognise (i.e. all these new ones), 
so to get the same behaviour in V37 



we have had to use the method that 
works in V37... 

A bird? A plane? 

To load and save a pictures we need 
to make a rather significant change 
to our existing setup. The key issue 
is taking control of the data that is 
displayed. Normally, Intuition is 
responsible for managing the graphi- 
cal part of the window (ie; the 
bitmap) and we can't get hold of this 
directly. So, what we need is a dif- 
ferent kind of window, one which 



Example 4 



char filenatnetMAXFlLEMAMEl; 

/* Create complete filename from ASL's dir and file ■ 

s trcpy < f i lename , sa ve req- >x f _D ir ) ; 

if (AddFartf filename, savereq-:>rf_File, MAXFILEHAHE} ) 

{ 



'■•' 



/* Make sure our bitmap is the same as the display 

SyncSBitKap|drawwin->WI*ayert ; 

/* Try saving our bitmap, using the screen's colours 



i f ( IFFL_SaveBitMap t f i lename , bitmap, 

scr->ViewPort .ColorWap- 
>Colorrable, 

IFFL_C0MPR_BYTERUN1 ) == 0) 
printf ("Error : could not write IFF pieture\n*>; 

} 

else 

printf {"Error : could not make f ilenaai*\n*) t 



allows" us to manipulate its bitmap: 

a SuperBitMap window, But, this 
change is not just supplying a new 
flag to "OpenWindowTagsO". We 
must also create a bitmap of our 
own (see Example 2). and let the 
window use it. 

Once we have our SuperBitMap 
window, we can think about loading 
and saving, The code snippet for 
loading a picture {after a successful 
ASL file request} is shown in 
Example 3. The functions starting 
with "IFFLJ* come from the 
"iff.library", which needs to be in 
your "UBS:" directory, To access the 
functions we also need the "iff.h" 
header file, [In fact, we're actually 
using a slightly modified version of 
"iff.h" that's a bit more compatible 
with Storm C.) 

The key parts of the code are the 
creation of a complete filename 
from the results of the ASL file 



Library 



As We've seen before, a library is 
a collection of functions. More 
specifically, the Amiga makes 
use of 'shared' libraries, which 
are the files ending in ".library" 
that you rind (usually) in your 
"UBS:" directory- These collec- 
tions of functions are shared' 
because each program that uses 
them does not use its own copy, 
but shares a single global copy 
(and this gives a great saving on 
memory). In fact, multiple pro- 
grams can use the same library 
function at the same time. 




The Interchange File Format, 
designed by Electronic Arts way 
back in 1985. It's basically a for- 
mat for structuring data such as 
pictures, text sound files, or just 
about anything. The word 'IFF' 
does not realty describe the hind 
of data, but it is often taken to 
mean ILBM data (ie. Interleaved 
BitMap, or a picture) in IFF for- 
mat. 



A Hera's die I mide eariier... 



request (using the DOS function 
"Add Part( )"h the extraction of colour 
information from the file (using 
"1FFL_§etColorTab(n, the loading of 
the screen colours (using 
"LoadRGB4<n. and the updating of 
the display once the image is 
loaded. This last bit is the trickiest, 
requiring us to use "CopySBitMapO" 
on the window's layer, This is only 
needed when you make a direct 
change to a SuperBitMap window's 
bitmap (like we have here), and not 
when you use the normal (RastPort) 
drawing functions. 

The save mechanism requests a 
file in the same way as the load did, 
except we've used 'ASLFR^FIagsl" 
to indicate that we'd like a §ave 
mode requester and we've suggest- 
ed a Suitable initial filename. The 
real meat, though, is the saving 
code (see Example A). This must 
first make sure that our bitmap is 
synchronised with the display. The 
function "SyncSBitMapO" basically 
gets Intuition to write any buffered 
changes to the SuperBitMap win- 
dow's bitmap. Then 
"lFFL_SaveBitMap()" can be used to 
write this bitmap to disk (as an IFF 




ILBM). with our current screen 
colours as the picture's colour infor- 
mation. 

Tidying up 

The way the toggling of the tool 
window is handled via a state vari- 
able ("opentw") is a good general 
concept, but it's actually a slight bit 
of Overkill in this example. A better 
way to do things is to use a differ- 
ent approach to message handling. 
Rather than get a message, act 
on it and then reply to it, we can I in 
this example, at least) copy the rele- 
vant pieces of a message and then 
reply to it straight away. The next 
example ("aallAC") uses this new 
technique, where we are now free 
to close the tool window in the mes- 
sage handling code. 

The one subtlety to spot is the 
extra condition on the "while" loop 
for handling the tool window's mes- 
sages. This checks that the tool win- 
dow is still open, and so stops the 
loop after any message that causes 
the tool window to close. 

We are going to make use of this 
new flexible style of message han- 
dling in a more spectacular way 
later, but for now we'll tackle one 
big and one small stylistic problem. 
The latter is the fact that the 
requesters 'forget' the directory cho- 



sen by the user the previous time 

they were opened (id; the load 
requester always starts in the cur- 
rent directory). 

This can be cured by moving the 
tags which initialise aspects of the 
requester into the creation call {ie; 
out of "AslRequestTagsO" and into 
"All ocAsI Requestl)")- This change 
has been made in the next example, 
which now has a whole directory to 
itself (see "load save .c" in the sub- 
directory "asl2"). 

So, what are all those files in 
"asl2"? Well, as we saw in a slightly 
contrived way before, it's a good 
idea to break up your program into 
modules. That's exactly what's hap- 
pened here: the "aslla.c" is broken 
up into a number of moduies. 

The key concept is to restrict 
access to all those global variables, 
and make only certain bits of code 
able to change their value. For 
example, the "ioadreq" and 
"savereq" variables have now been 
localised to the module "loadsave.c" 
(the "static" keyword means that 
they are visible only to code in that 
file, but otherwise they're (ust like 
global variables). 

Read access to the variables is 
granted by "getXXXO" functions, so 
the code that needs to use. say, the 
window pointers still can. 



SuperBitMap window 



A window where you supply a bitmap for the window to us*. The ben- 
efit of this is you can then access the complete contents of the win* 
dow as a bitmap. Care is needed to keep Intuition informed of changes 
you make directly to the bitmap (by using "CopySBitMaptH, and to 
get Intuition to update the bitmap when you want to read it (by using 
"SyncSBitMapO"). For technical reasons, these functions work on the 
layer associated with a window, rather than on the window. 



Another point of interest is the 
structure of the header files (the Ml" 
file corresponding to each code, or 
".c", file). In a time- honoured way, 
the prototypes are wrapped in an 
"#ifndef that prevents the compiler 
"seeing' the contents twice, even if 
this file is included multiple times 
(directly or indirectly) when compil- 
ing a module- 
Take your time to study the other 
effects that this modularisation has 
had. You might also notice the 
"Smakefile", which is used by SAS/C 
to compile multiple-file projects like 
this. (If you've got both SAS.C and 
StormC, take care to delete the ".o" 
files when you swap compilerll 

Exercise 

To keep you busy until next month, 
there's one more example (the sub- 
directory "asl3"). The new function- 
ality is the dynamic changing of the 



whole GUI (screen and all) and the 

most significant changes are in 
"loadsave.c". The display should 
now change to the most appropriate 
settings for the picture to be 
loaded, in terms of resolution, depth 

and size. 

We've almost got a paint pack- 
age on our hands, so we've come a 
long way in only a few months. 
Next month we'll look at adding a 
bit of ARexx into the equation. See 
you then. ■ 
Jason Hu lance 



Wheel 



Piece of material (usually stone 
or wood) in the shape of a circle. 
Useful for making things move 
along the ground easily- 
Worldwide patent has expired so 
the design is freely available. 



L 



Next Month EMS 



Myst: review and CD demo! 

Just slipping through the net for this issue's deadline, word 
came from ClickBOOM that Myst has now finally been fin- 
ished! We'll have the definitive review of the game we 
exclusively previewed in the December issue, along with a 
real treat for CD-ROM owners: an exclusive playable demo 
on the cover CD so you can see for yourselves whether it 
really is the ultimate adventure. We can't wait! 

Forever 

Sacrilege or the potential saviour of the Amiga? Amiga 
Forever is Cloanto's plan to bring the wonders of the Amiga 
to a wider audience than 
ever before: by releasing 
the official Amiga emulator 
for the PC. We'll be taking a 
good look at it next month 
and ashing the people who 
matter some pertinent ques- 
tions. Evidence of Gateway 
selling the Amiga up the 
river, or a shift away from 
hardware dependency? 




i 




mwa mmr* - 



l3WPs33BP«»fe^~ 



Ji 



New Amiga clones explored 



We'll be testing out Mierontk's new Amiga clones, specifically 
their exciting new A1500 (not a clone of the Commodore 
A1 500) by the way) and also highlighting the developments 
elsewhere as a range of third party clones hit the market. 



■PH111MBM 



Looking for a specific Amiga article, game review, program, feature, 
tutorial, or even news story? Your search could well be over... 




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^T 01858 435 350 



'Plates: KtLM tanpi aid Kit al wirid: £ ( . S I. lic*pt ftr CD-ROW i-iitiMj: J» E i 9 9 liiape aad test «f 
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TUTORIAL 




nnoys 



Surf's Up! 

Another goats horn overflowing with fruit and corn 
(that's a cornucopia by tha way) of Internet sites. 






Net God speaks 

You know what annoys 
me? Sometimes it seems 
every web page I go to has 
aO of those stupid 'get x 
now' icons, 'this site is 
best viewed with xxx' 
blurb or even 'this page 
must be viewed in 800 x 
000 trucolour'. None of 
those people who make 
these pages understand 
the concept of the web. It's 
a standard, it is not a pro- 
prietary file format for one 
particular program. 

Web pages are not sup- 
posed to offer the ability to 
present something pixel 
perfect, it's a mark up lan- 
guage, not an image for- 
mat! I don't want to use 
your favourite browser, I 
have my own! I don't want 
to use that resolution, I 
have my own I It's just a 
goddamn web site so stop 
telling me what I should 
run and how to look at it 
or run the risk of me 
spending less time there! 

Lose the stupid get x 
now icons. Just how many 
times do you think I've 
seen get the latest PC web 
browser icons? I don't need 
to be told what to use 
Amiga wise either. Hell, the 
RC5 home page even rants 
on about how wonderful 
AWeb is and how it's bro- 
ken on other browsers. 

Fix your HTML then! This 
is a disturbing trend creep- 
ing into Amiga web pages, 
the quicker we nip it in the 
bud, the better. 



Miami 3 public beta 

The Amiga's premier TCP/IP soft- 
wars package prepares for version 3 
with a public beta containing most 
of the features. The betam dubbed 
version 2_9x. is available from the 
author's home page at 
http:// www.nordicglobal.com One 
new feature for Miami 3 includes 




the removal of the user interface to 
seperate plug in modules. 

The public beta, still only comes 
with an MUI module but this can he 
completely ejected when the inter- 
face is not in use. thereby saving a 
small amount of memory if no other 
MUI applications are running, A 
GTLayout/Gadtools version will be 
available in trie final 3,0 release, The 
beta retains the 1 hour limit in 
unregistered form so it too can be 
trialed for free- 
Miami 3 has also grown the abili- 
ty to communicate through a 
SOCKS based firewall. The main use 
for this would be Miami connected 
to a PC based network to gain 
access to the Internet. The SQCKS 
support would allow most Amiga 
Internet applications to work trans- 
parently although our initial tests 
failed to get this working adequately 
on the beta version. 

The other utilities bundled with 
Miami have also seen minor 
improvements, better modem con- 





trol antJ individual database entries 
can be disabled. Miami 3.0 does 
require a new kgyfile version which 
can be ordered over the Internet as 
an upgrade. Alternatively new users 
can purchase Miami 3 outright from 
Active Software for £23 on 01325- 
352260, 

WebFX 1.7 released 

WebFX 1.7 has been released. This 
is a shareware package which uses 
ImageFX 2.1 + to create animations, 
crossfades and shadow graphic* for 
your own web graphics. 

This can enhance the look of 
your web page a great deal., previ- 
ously the Amiga was lacking in soft- 
ware to perform this task, WebFX 
uses ImageFX to process the 
images into single frames and it 
Then uses WhirlGIR the command 
line Unix port program to generate 
AnimGIFs which can be used on the 
web, You can find the 209K odd 
WebFX on the Aminet in the 
camnVwww/WebFXJha path or see 
http ://www.intercom. it' ~fs oft. we 
bfx.html for the home page. 

RC5-56 cracked 

The Amiga team in the Bovine RC5 
effort, made it to 7th place by the 

time the winning key was found, 

Given that the team started much 
later than many teams, this was a 
startling feat. The Amiga team made 
3rd position several times in the 



daily block upload rates. Now that 
the 56-key has been cracked, there's 
risable support for continuing with 
the 64-bit key cracking effort. 

Unfortunately there's 256 times 
as much key space to explorer so 
it's not anticipated that a key wo 
be found for years to come. 
However, if you're willing to throw 
some spare CPU power at the prob- 
lem and watch the Amiga teams 
position in the stats, check out t 
Amiga RC5 home page at 
http://www.ci8tran.nl/~-ttavOly7rcS 

Schatztruhe PPC 

competition 

The world's largest distributor of 
commercial Amiga software, Steff*> 
Ossowski's Schatztruhe, announced 
a new monthly competition. 

In order to have a chance of win>] 
ming, one must find key letters v 
ten throughout Schatztruhe's web 
site written in orange. These wilt fit 
together somehow to spell out a 
common Amiga term. Also on the 
web site is a form for submitting 
competition entries and each mortfc 
someone will win a PowerPC ace**- 
erator from phase 5. 

The PowerPC accelerator wilf be 
for the Al 200, 2000 or 3/4000 
depending on the winners prefer- 
ence, Schatztruhe's Website is at 
http: //www, schatztruhe.de, ham 
hunting! ■ 
Mat Bettinson 



The Amiga RC5 Team effort 



92 







Surf of the Month 



Mat Bettinson and his pet hamster take to the Net 
to deliver another bunch of Amiga-biased Websites. 



URL's 



http: //www.ui94..arg 



Amiga Org has been around 
for some time now- It has a 
similar mandate to 
CUCUG's Amrga Web 
Directory in 'that it's all 
things lo ail Amiga users. There's 
news, events, FAQs, links and share- 
ware. Amiga.org is a little spartan 
compared to the AWD but it's on 
the up. Drop in and check out the 
■events and news. There's often dif- 
ferent stories and events, updated a 
little quicker than on AWD. 

Over at the unofficial Alien Greed 
2 home page, there's plenty of tit- 
bits for Team 17's ambitious doom 
clone. There's news about a forth- 
coming version of AB3D2 that will 
support graphics boards and non- 
AGA machines. Naturally enough 
this new version will be based on 
the source code released on CU 
Amiga's cover CD some- months 
back. There's custom levels, screen- 
shots and tips also lo be found on 
this comprehensive page. Well 
worth a visit for AG3D2 fans. 

Every time the Amiga is men- 
tioned in Ihe press, chances are the 
article will appear on the Honourable 
Mention web site. Scoping these 
out gives a good indication gn the 
Amigas profile in the popular press, 
computing or otherwise. There's 
also quite a few buried facts and 
stories not usually found elsewhere. 
Via an obscure link from this site. 
I found the secret plan Gateway 
have to incorporate the Amiga tech- 






i*i 



j *- 



g](E~j 




edc .ml . ora/«tb3d2 / 


http; //www. 


m a t . n»t / -algn 


ash/tan. html 




httpt//www. 


i.n»tant«ch.co» 


/bath/zzz6760/ 


http r/ /www. 


amiga.da 


https//ww 


UMEe.af-mil/ 



... icws of « forthconiing AB3D2 Ttrsion mbicli sip ports ABA midlines... 



nology into a mass market applica- 
tion. The new affiliated company, 
Instantech, implements a solid 
waterproof build in two colour 
schemes for their new Amiga. It will 
be offered under the Standard 
Colour Price and High Fashion 
Colour Price schemes. That's right, 
the Amiga Whirlpool Bath costs only 
$956.89 in the basic colour scheme 
and includes curb-side delivery- You 
can scope it all out via their Bath 
Warehouse home page and choose 
your next model of Amiga and gel 
clean at the same time. 

Seriously, on the official bonafide 
Amiga front, Amiga Technologies 
home page has had something of a 
revamp. It now sports professional 



looking graphic design. 

The spinning juggler globes are 

certainly on theme too. The news 
section announces noteworthy 
events and the new Beta section 
has the latest unsupported beta ver- 
sions of some Workbench compo- 
nents such as Setpatch and the 
FastFiieSystem, The latter designed 
lo break the 4Gb barrier on hard dri- 
ves. Well done Amiga Technologies 
for improving the site to one we can 
be proud of. 

If you live near a US airforce base 
in Europe or otherwise have some 
interest in what ihe USAF gets up to 
in Europe, they have a comprehen- 
sive web site called the United 
States Air Forces in Europe. All the 



usual news and features on the sub- 
ject can be found plus there's even 
details of USAF charter flight mecha- 
nisms should you decide to hire an 
A1G Tank Buster to sort out the 
morning traffic, 

If you spend too much time on 
the web and have forgotten a loved 
one's special occasion, you can 
make amends with Interflora's 
superb site. Here you can browse 
the types of flower arrangements on 
offer. Choose your selection, pur- 
chase and have your flowers deliv- 
ered anywhere in the world via the 
local del ivory, agencies- The prices 
aren't cheap but if you can't drag 
yourself away from the web brows- 
er, this might save valuable time pil- 
fering the neighbours roses. ■ 
Mat Bettinson 




A Tke all-itw. ill-siiqin'. all djieir Amigi Te tkrioJaiies pie 



A Tke todl Warehouse heme life lelps ,i» CiWlt ft « nit Amil!, 



93 



Wired W 



This month we revisit the setting 
up of a web page. This time doing 
it the quick and easy way, as an 
alternative to our previously in- 
depth HTML tutorial. We continue 
to get requests to document set- 
ting up a web page, despite the 
lengthy HTML Wired World tutori- 
als of the past. 

Accordingly, here's the quick 
and easy way to get your say on 
the web with a different approach 
from that of the HTML tutorial. I 
still believe it's a bad idea for 
Amiga users to be completely iso- 
lated from HTML code but it's 
time we recruited a little help to 
take the drudgery out of it. 




, 



A brief tour around the 
Ami net commta'ww draw- 
er reveals a top little pro- 
gram calfed Webplug, you 
can find this at any Aminet 
mirror in path comrWwww/web- 
plugi25,ltia, of course it's also in 
the magazine drawer etf the cover 
CD. Web plug, put basically,, is a MUI 
based text editor that has a bunch 
of functions built in for adding the 
common HTML codes. 

As you may know. HTML stands 
for Hyper Text Markup Language 
and its. these codes that control how 
web pages look. This isn't as hard 
as programming, these are simply 
codes contained in <> symbols 
embedded in a text file. 

Insert Web plug 

After installing Web plug and run- 
ning it, we're faced with a web 
browser looking program with a row 
of buttons, Let's leap in the deep 
and hit the menu option 
functions/header. Another window 
appears, all you need to do is type 
in a title for your first web page. 



Make sure the add <BODY> is 

ticked too. Now press Insert. 

What you see is the most basic 
required code for a web site, Similar 
tu programming, you may notice 
that there are some of the 'tags' 



with '<■>' symbols around them 
which are 'nested". 

For example. <HTML> is at the 

start and end of the code. The 
</HTML> at the end tells us that 
it's time to stop the <HTML> cfocu 
ment Inside this, we have our 

whole page nested inside. ? 

Inside the <HEAD> for header, 
we have the <; TITLE > of the docu- 
ment. At the end of the title is 
<,'TITLE> and at the end of the 
<HEAD> is </HEAD> and soon, 
and so forth, it's a simple pattern 
and one that is important and must 
be obeyed. 

A couple more words about 
HTML terminology; <TAG> is a 
called a tag, if there is anything else 
inside the tag, it's called an 
attribute. For example <TAG 
attribute=value>- The tag sets basic 
command where the attribute is an 
option for that tag which can be set 
with 3 value. 

There can be multiple attributes 
and they depend on which tag is 
being used. Some attributes work 
on multiple tags. 



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Just the basics 'mam 

In the prior long running HTML tutor- 
ial, we covered most of the tags in 
detail and how to make them work. 
In this quick and easy guide to get- 
ting a web page up on the net we'll 
only cover the basics. 

It's up to you to get back issues 
of CU Amiga with the Wired Worid 
HTML tutorials or buy a book on 
HTML, of which there are a great 
deal at just about any good book 
store. Back to our page so far. We 
have a basic web page, notice there 
is a blank line between the 
<BQDY> and </BODY> we need 
to insert ell the cor tents for our web 
page in between here, The 
</BODY> and </HTML> will 
always be at the very bottom of the 
page. 

insert some text here, it might trti 
a good idea to keep soma space 
between it and the body tags to 
make it Clear where your Contents 
are. We need to configure. WebPlug 
to know about your browser Select I 
the menu Prefs/WebPlug, here pres* 
on the pop up gadget for 
BrgwserLink and pick a -link frle I 
matches the Browser you own/use 

These files can be found in the 
BrowserLlnfc directory where you 
installed WebPlug, Next, select the 
full path to your browser execute 
and stick this in the Run browser 
box. Save your settings. 

S -ce you've most likely moved- 
your web browser to another 
screen, you can use MUl's settings 
to also move WebPlug to that 
screen. Try reading the MUI dec 
mentation if you don't know hfcw M 
do : t. Select Save As HTML on the 
Project menu and pick a place on 
your drive, Name your file 
testing.html. 

To run your browser, you can 
select fiyn Browser from the 
Browser menu. Now select Send i 
Browser from the Browser menu 
again. 



94 



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Our first web pager 

Ypu should see your very first web 
page appear in your web browser, 
hooray! 

You'll notice thai if you put any 
returns in your test, Ihey won't have 
done a thing and the text will contin- 
ue on a line until it hits the edge of 
the browser. The point of HTML is 
that it tells browsers how to make 
text look so if we want a return, we 
need to add some HTML to do it. 

Now we're going to get to the 
coot stuff. Hilight some of your text 
and press Format button or select 
the Functions/Format menu option. 
Double click on the top line with 
<FONT></FQNT> in it A window 
will appear, click on Use size and 
move the slider to 6, Close the win- 
dow. Now, drag the 
<FONT> </FONT> line to the main 
WebPlug window. 



Wow, now we have a <:FONT> tag 
surrounding the text you highlight- 
ed, save and send to browser. Look, 
we've made the font huge! 

It's time to change the look of 
the page dramatically. Delete the 
<BO0Y> tag and leaving the cursor 
there, press the background buton 
or select Functions/background from 
the menu. 

In this window, uncheck the add 
</BODY> checkbox. Clioc on 
BGColor checkbox, press the popup 
and pick a colour. Do the same for 
the Test checkbox. Now press 
Insert. Save, send to browser. We've 
j jst changed the background colour 
and the text colour. The next two 
most important features of a web 
pages, Images and links. 

To create an image, you'll need to 
have your image in the GIF format. 
fau can use something like PPaint 



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What to do with your pages 



It's one thing having a web page and a couple of pictures on your 
hard drive but how do you get them onto the Internet. Well you'll 
need an account with an Internet Service Provider of course- 
Last month wb announced a free trial for CU Amiga readers with 
UK Online readers For these people it would be a goad idea to check 
out their documentation at 

http://www.ukon line. co.uk/Help/Puhlisihing. If you have an account 
with another ISP, you'll need to ask them how to upload your web 
site. Generally if your pages work off disk and the HTML and images 
are in the same drawer, all you need to do is to rename the main page 
to index, htm I and upload all of the files to an FTP server. That means 
you'll need an FTP client such as AmFTR UK Online customers will 
already have Am FTP as part of the Netcom nett Lite package. 

For UK Online, you would configure the FTP client to connect to 
the site web.ukonline.co.uk and set your username and password to 
the same as you use to log in to the Net. You should be free to select 
all your web files and press upload. Your web site would then appear 
at http :,'/ web.ukoniine.co.uk /your username. I 



Or Image Studio to convert format 
Save 1 the- picture in the same place 
as your testing, htm I file is. 

Put the cursor somewhere in the 
body and press ihe picture button. 
Select your image and type in a brief 
description c ( the picture in the Alt 
text box. Always check the Use- size 
button when using, this window. 
Now press Insert. Close window. 
Save. Send to Browser. Voile, a pic- 
ture in our web page! 

A tip here is that if you want text 
to flow to the left or right of the 
image, use the AJign cycle gadget 
and pick left or right. If left, the 
image will he on the 'eft and text 
will be free to flow to the right of 
the image. Your text will need to 
come after the picture or even your 
picture tag can be in the middle! 

If you want to stop text from 
flowing around the picture after a 
time. Place the cursor where you 




want to stop and double click on 

^> - Force CR in the Format win- 
dow. Cycle the gadget to Clear all 

and drag the <BH> tag over to the 
window, ^v^ 

No home page is complete with- 
out a link to your favourite Amiga 
Magazine. WebPlug is a little flakey 
in this area so you're going to have 
to type it by "hand; 

\ 

<A HREF= J 'http:Mwww.i 

amiga.co.uk" >CU Amiga 
Magazine</A> 



1. CO- 



\ 




The test 'CU Amiga Magazine' will 

be underlined and pressing on this 
in your web page will take them to 
the page h'stec? in the HREF 
attribute, in this case it's the URL of 
CU Online of course. 

Experimentation from here on is 
the key. happy HTMLingS 
Mat Bettinson 

TTIM M 



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Opening WebPlug on our browser screen skews whit ihe reaufbt will look like 





I 



THC-00 Resonator 



■ Price: £169 ■ Supplier: Turnkey Audio ©0171 379 5148 

Sound Lab takes a trip into the murky 
world of analogue filters with a 
look at the Resonator, 



* tactful the 
trans Of HHtl 
nckmount units., 
ike Resonilor 
camis with 
■rieklanjai 
prim id a iptce- 

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casing. 





dw many things could you buy 
for £169 that are capable of 
totally revitalising your Amiga 
music set-up? A cheap revert 
unit maybe? Fine, but hardly revolutionary... 
Perhaps a budget MIDI sound module with a 
selection of pianos and flutes for you to play 
with? Nab. What you realiy want is a big fat 
filter bank! 

The THC-00 Resonator is just that, a bank 
of big fat filters. It's an analogue sound 
processor which uses the kind of filters and 
oscillators that those classic analogue synths 
like the TB303 and Moogs are based on. 
Actually, it uses the same circuits as the 
K.org PS series, such as the PS-3100. 
However, unlike a synth, on its own it won't 
make a sound. First you need to feed it an 
audio signal which you can then bend, twist, 
s quaere and squelch as you see fit. 

Most bits of music production hardware 



hawe a very specific and 
definable use. A graphic equaliser 
takes out unwanted noise and boosts weak 
frequencies. A reverb unit makes instru- 
ments sound as if they're being played in 
real life settings. A compressor/limiter offers 
better control over recording levels. 
However, the Resonator does its thing purely 
for the hell of it. There's no sensible reason- 
ing behind what it does, and frankly, there's 
nothing sensible about what it does at all. 
On those grounds it's scored a point in my 
book already. 

How it works 

For anyone wtio's not strictly au fait with ana- 
logue synth technology fathoming the 

myteries of the front panel controls coufd be 

a bit of a challenge, although the 'manual' 
has a fairly good but very brief crack at 
explaining it all (it's just a piece of A4 card 
folded to make two pages). Now it's my turn 
to have a go then,,. 

It all starts with your audio source. That 
could be anything you like, such as one of 
your Amiga audio outputs, a synth, an elec- 



tric guitar, a drum machine, a CD player or 
whatever, The only limitation is that the input 
is mono, connecting through one of two 1/4 
inch jack sockets (one on the front and one 
on the back - take your pick). With the 
Bypass switch in the On position or the 
Resonance knob turned right down, you'll 
then get the pure unadulterated sound 
source coming from the stereo audio out- 
puts. 

The first stage in processing your sound 
is to switch Bypass to Off and turn up the 
Resonance knob, In effect this controls the 
mix of the original and the processed sound 
that's passed to the stereo outputs. Now 
you can set the amount Of action that will 
occur in each of the three Bandpass Filter 
frequencies, This three-filter arrangement is 
what gives the Resonator its stereo output 
capability, The first and third filters can be 
panned in various degrees to either side of 
the stereo image, while filter two is locked in 
the centre. When combined with the other 
controls you can get some wild stereo 
effects. The Stereo Pan knob (number two 
on the annotation below} has the effect of 
widening or closing up the stereo image. In 
fact you can get the ouputs from filters one 
and three to switch sides completely from 



A guided tour 



The aluminium case of the 
Resonator is a -standard 1U rack- 
mount affair, which means it's got 
a front panel measuring 48 x 5cm. 
It's unusually shallow for a rack- 
mount box at just 8.5cm deep, 
There are five connections on the 
back panel (see the picture at the 
top of the opposite page): 



ifi~ltl 

warron 



• Audio input (mono 1/4 inch panel, 
jack socket) 1 ■ Aidio input 

• Audio output (dual mono- 1/4 2. Stereo pin 
jack sockets! '• Resonance level 

• Power input <12v AC external 4 Volume 
power supply) 5, Bypass iwflca 

• Modulation input (mono 1/4 6 Bindpess 1 
inch jack socket) 7. Bindpiss 2 
And here's a tour of the (font I, Baaapan 3 



9 LFQ indicator LED 

ID. LfO modulation rale 

11. IFOhm Matin depth 

12, Mode selector 

1 1, laveltae mttaialitn depth 

14. Envelope miMttiM decry 

1 5. Polarity twitch 

li. Haiial nodilirjoi i 
1 7. Modulation input 





96 






PRODUCT TEST 



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A. Tai katk iintl feature* ilttnutiw inpau lir noriilitiu Mi auriio. aim; with the stereo ittpirt and a socket tor the tatirail lower supply 



left to right, by cranking the Stereo knob 
from one ■extreme to the other. So not only 
does the Resonator totally mash up your 
sound, it gives space and movement to the 
flattest of mono sources, 

Next up is the LFO (low frequency oscilla- 
tor) modulation section. This creates a kind 
of automatic slide in the filter frequencies 
from high to low. You can set the amount of 
frequency modulation and also the rate at 
which it swings from high to low. There's a 
pulsing red LED that gives you a visual indi- 
cation of the speed of the LFO- If you want 
the filters to open and close without you 
[turning the knobs you can set this to any 
Me you like. You can turn either of these 
knobs fully down to bypass this section. 

Here's the science bit 

Things get a bit more confusing when you 
reach the three-way Mode switch. This 
selects different combinations of LFO types 
snd Bandpass filters, It's complicated if you 
read what it's actually doing, but at the end 
of the day you can just flick the switch and 
hear how it affects the sound without having 
I to understand what's really happening 
behind the scenes. 

Moving along we come to the Envelope 
[Modulation section, This allows you to link 
hie opening or closing of the filters to the 
■Olume of the sound you're processing. For 
(•xample. you can set things up so that the 
filter is opened and closed by loud and 
liet bits of your source sound. You can 
i select whether the filters will open to 
■How higher frequencies through or close to 
pute the following parts of the sound. This 
■eans for example you can get the filters 
porking in time with a rhythm loop. Finally 
Btere's an input for an externa) signal to con- 
oi the Envelope Modulation. 

ie fat bottom line 

bottom Ime is that this is a great bit of 
If to have at your disposal- It could easily 

re integrated with the simplest of systems. 

pinks to its Bypass mode you could keep it 
rmanently attached to one of your Amiga 
lie outputs. In bigger systems it will work 



As featured on. 



For tho&e still unsure of the hind of sounds you can get from the Resonator, here's 
my top five list of tracks that make good use of an analogue filter bank (though not 
the Resonator specifically). They're all top tunes by the way. so don't be afraid to ask 
your friendly neighbourhood record shop assistant to dig them out lor you. 



Artist 



Title 



Label 



1.DBX 

2. Winx 

3. Dark Comedy 

4, Dave Clarke 

5, Sonic Patrol 



Losing Control 
Don't Laugh 
The Bar 
Southside 
Bang Loose 



Peacefrog 

XL 

Elvpsia 

Deconstruction 

M-Track 



well used with an insert point on a miser or 
via the external effects loop. 

Because it's got such a distinctive sound 
you'd have to be careful about over using it. 
but then that's the case with most new 
musical toys anyway. Subtly different {ie. 
more limited) alternatives to the Resonator 
are currently being used on loads of dance 
tracks out in loss than innovate ways. 

The Resonator has the advantage of not 
only being the cheapest analogue filter bank 
on the market but also one of the most ver- 
satile. The Envelope Modulation section 
gives rise to all kinds of possibilities. With 
the polarity switched one way, you can 
instantly transform breakbeats and rhythm 
loops into something that sounds like funky 
ultrascan, Flick it the other way and your 
vocals turn to liquid, dripping from the back 
of the box like little acid riffs. 

If you're into any kind of loop-based 
music you'll find this a fascinating tool. 
Simply take a loop, preferably with some 
good bass, mid-range and treble action in it. 
put it through this, set the filter to slide up 
and down very slowly then aft back and 
enjoy the ride. The Resonator will have a 
good go at sending you into a funky trance 
as it continually morphs the loop into new 
and interesting shapes, bringing out parts 
elements of the sound you never would have 
realised were there in the first place. Top 
stufl for techno, house and drum & bass pro- 
ducers in particular. 



Do you really need one though? 



The answer to that question depends on where you want to go with your music. If 
you just used it like many would suggest, to make a digital synth sound more ana- 
logue, then no, it's not really worth it However, if you want to transcend the capabil- 
ities of your Amiga samples and any other equipment you might have, than it 
certainly is. Mutate your breakbeats, disembody your vocals, reduce entire tracks to 
bass-bin flapping monster heartbeats... 



Worth every penny 

It's not often we review hardware in CU 
Amiga that's not actually Amiga-Specific. 
When we do. it's because we've come 
across something we feel is a bit special. 
That's exactly the case with the Resonator. 

I bought this one from' Turnkey Audio in 
London (they're the official UK distributor} 
for £169 and I've got no complaints, Pick 
one up and you might not think you've got 
your money's worth, a it's lighter than any- 
thing else you're likely to have in your audio 
set-up, but as far as I'm concerned it certain- 
ly delivers when it comes to churning out 
wild and fat sounds. I didn't actually intend 
to review it in the mag, but I was so pleased 
with it 1 couldn't keep the secret to myself. If 
you're into more 'conventional' music pro- 
duction, I couldn't say that you'll definitely 
find a use for this. (I won't make your music 
sound more 'realistic' that's for surel 

However, I'd recommend anyone who 
wants a new secret weapon in their sonic 
armoury gets their hands on one as soon as 
possible. ■ 
Tony Morgan 



THC-BO RESONATOR 

DbwIpfwi: f reefprm flrtalaj Technologies 



System Rei|iiireniE!iits: 

Any sound soiree tu Icrtt through i1 ttm* as yam Umiqt'i 




OVEMU 

A superb addition to any lech 

music milker's slutlin. 



92 




Desktop 

Professional Page 4.1 




IJHLWl Here to help you get your 

¥•% ima9es f rom D - wstudi ° 

■b^ J Lite into ProPage is Larry 
^^^^ Hickmott with some 
extremely useful tips and hints. 



Since CU Amiga gave you the 
fabulous. DrawStudio Lite, I 
have received quite a few 
phone calls about getting 
images from DrawStudio 
Lite into Professional Rage, another 
package given away on the cover of 
Vour favourite magazine. So in this 



workshop. I want to discuss this in 
depth by giving you a number of 
examples and how they should be 
treated when taking them from 
DrawStudio Lite and into ProPage, 

Lets start by looking at the com- 
patibility question. We all know that 
the Amiga standard bitmap format 



Exporting from DrawStudio Lite 



Example 1 : Here we have a title 
to 1)4 used as a masthead for a 
magazine front cover being creat- 
ed in ProPage. This masthead 
could never have been done in 
Pro Draw, Art Expression. 
ProVector or ProPage itself. At the 
moment, it's a structured object 
within DrawStudio Lite but I 
want to be able to import it into 
ProPage at a resolution suitable 
For printing on an Epson Stylus at 
1440dpi. 

Your first step is to make sure 
that only the objects you want to 
export are selected. Then choose 
from trie Project menu the item, 
Export/Bitmap (in version 2 there 
is also an Export/PostScript 



M g W W lW ' 



* i|Vi§Ct htcpl&t&y 



* I - , , — 



option]. As soon as yog do this, 
DrawStudio will pop-up a 
requester asking you which 
objects you want to export. Click 
on Selected Objects. 

The next requester is very 
important because from here, you 
control the output resolution, the 
colour depth and also whether 
you want anti-aliasing applied. 
This latter option is normally 
ghosted except when you export 
as ~8-bit Giey". In DrawStudio 2, 
you can also have anti-aliasing on 
with 24-bit colour export. 

For normal use, such as whan 
printing A4 size covers with a 
desktop type printer. I'd choose a 
width of 1200 pixels. There is no 
science in that choice, I just know 
that I don't get any pixelisation or 
jaggies when I spread the image 
across the width of an A4 page in 
ProPage A little tip here is to 



A Htrt it an exanpla of a masthead I cre- 
ated in QrawStudio tar use tit i tussiine 
cover. By being ifale ti set Che export reso- 
lution, you cm Bison tie printed quality is 
ef tie highest standard. 



.:"."" ' 


3 




ill rtptb orHUcM ripen 


Pa„ | 


AiOnjKtt j Si*;M«**:'s j Can! | 



A. When you haw objects selected on the 
page aad yea choose Expoitlitnto. dick on 

Selected Object unless you want to export 
mare than just the image. 



is IFF-ILBM, This can be used in any 

number of Amiga applications and I 
can't remember the last time an IFF- 
ILBM bitmap looked screwed up 
after being loaded into an Amiga 
application, The upshot of this is 
that in my opinion, the IFF-ILBM is 
by far the best type of graphic to 
use when you want a reliable format 
supported by the majority of Amiga 
applications. 

Compare this with the compati- 
bility of structured formats. In my 
time, I have seen DR2D-IFF files (the 
Amiga structured standard format) 
look fine in one application like 
ProVector 3 and then appear com- 
pletely screwed in another program 



make sure that you hit the return 
key after typing the figures into 
the Width box. Providing you've 
"Retain Aspect Ratio" ticked, the 
height is entered for you, 

When you have set the attrib- 
utes, click OK and for a short 
while, DrawStudio Lite will stop 
and do the conversion after 
which, you will get a second 
requester, where you can choose 
the exported bitmap format and 
the file name. You may also 
notice that this requester can ba 
sized, so if it's too small for you, 
stretch it until it is as big as you 
need- At the end of the Filename 
text gadget is a button which can 




A A hay leature ia DrawStudio is its ability to 
lei roi chatse tin resalition and colour depth 
of exported images. It's, important when work- 
ing with applications like ProPage because 
you mi central the quality ol ike printed 
image by choosing the appropriate attributes 



such as ProVector 2. 

The reason I used ProVector as 
the example was because here we 
have the same application but differ- 
ent versions and still you can have 
problems with structured graphics. 
To be fair to ProVector, I have seen 
the same mixed results when using 
the same image in around four or 
five Amiga applications that support 
DH2WFF Which is one significant 
reason why I don't recommend 
using structured format files. 

I don't know about you, but I 
want consistency when moving files 
from application to application and 
the only graphics format that gives 
me this is the IFF-ILBM, This is of 



be used for choosing the volume 
and drawer where you want the 
new file placed. As you can see, 
DrawStudio Lite supports many 
different bitmap formats and the 
one chosen depends on what 
application the image is being 
Imported Into, 

In our case, I'm using ProPage, 
so I've used IFF-ILBM. If you had 
PageStraam 3 with the JPEG 
import module, you could choose 
JPEG. If you were creating titles 
for a WES page, again, choose 
JPEG or GIF. To finish, click Export 
and save the image to disk. You 
can now run ProPage, draw a box 
across the top of a page and 
import to that frame, the graphic 
from DrawStudio Lite, 



,| ^ *ltf 



1 ■, 



- -S!X^M0^l^ m 



-J ■ ■ ■ C i £ C 



^ 






A Being able to choose the bitmap format 
for export \i handy. II you da NEB graphics 
yau can use GIF, if yoa create staff far 
ProPage yea can select IFF-ILBM. 



Scaling Images in Professional Page 



In general, there are two types of 
images you will create in 
Draw Studio Lite. 

One is en image with lots of 
colours like a photograph, com- 
monly called a continuous tone 
image. The second is a lime art 
picture using a single colour such 
as black. Some examples of this 
are line illustrations, plain text 
and diagrams. 

These are the type of images 
you can create in older drawing 
programs like ProDraw but you 
can also do it in DrawStudio Lite 
even though there is no provision 
to export as a structured object. 
The reason people prefer a struc- 
tured format for such pictures is 
because bitmap line art can print 
horribly if a few basic rules are 
not adhered to. 

I bet we ell remember a lot of 
that really awful black and white 
clip art, which on-screen, wasn't 
much bigger than a postage 
stamp and when printed, was all 
blocky and ugh/. There is a faidy 
important lesson which can be 
learned from such stuff. Size is 
everything! 

Let's say V QU want to create a 
small diagram and you want to 
print it one inch wide. Because 
DrawStudio lite is page based 
and objects created in it are 



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i 









' Ln nm m wi i iiwj ii wr*n 



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A fct|iawi fren Drawlbriia Lite c*p easily 
be ct eaied aid eiported for use in 
Prole isioul Page. Jest make sure fee create 
die 4itr«N ft As aclaal lite van weal it 
priitei h taper at aad thea cheese the 
miiimim reitlatioa «f veer printer when 
CKportiag from DrlwStUi'it Lite. 

structured, you can create it one 
inch wide. The crunch comes 
when you want to export it 

If you export it at the default 
resolution of 75 dpi end size it to 
one inch in ProPage, when you 
print it at 300 dpi or worse still, 
at 1440 dpi, you will get a blocky 
image. This is because the pixels 
making up the bitmap are 1 /75th 
of en inch and the dots on the 
printer are much finer at 300th of 
an inch. This is a more simplified 
example. 

The solution is to export at a 
resolution equal to that of your 
printer. Let's say you have an 



Alfa taerin has bee* zn*t*i at tie wroea, A Wl.ee eJipoitin 8 ■ liie drawiig whit jus! 

size, it at he scaled ■ DrawSlutii Lite te e I siagle cileur (sach as Hack}, chose 1 - 

sire voj leaiirt Hsiag tie DbjectSpecs bibbm hit If Die image has more culean, choose 

item yak* sure la group the objects first 8-bit cileur or l-hit ert T , 



Epson Stylus and want to print at 
720 dpi. The resolution you 
should choose when you export 
the image would be 720 dpi or 
thereabouts. Also don't forget to 
set the quality to 1-bit for line art. 

Here is all that again step by 
step. Create your image on the 
page at the same size you want it 
to appear when printed because 
this makes the mathematics of 
choosing the export resolution 
easier. Then select all the objects 
and choose 
Project/Export,' Bitmap. 

Click on Selected Objects in 
the next requester and then in the 
X Resolution gadget, type 720 
end press return. Providing you 
have the "Retain Aspect Ratio' 



check box ticked, the V 
Resolution gadget will be filled in 
for you also at 720 dpi. 

Continue the export to disk 
and then load the image into 
ProPage. Make sure the box for 
the image is one inch big and 
than print. You will see no jaggies 
and the file size is just 7 kilo- 
bytes. 

There isn't any reason not to 
use this method. There will how- 
ever be those who wilt say, "but 
what do I do if I want to scale it 
bigger". Easy, you export it again 
at a higher resolution or do that 
in the first place because it's 
always better to make it too big 
and scale down than too small 
and scale up. 



course-, supported by DrawStudio 
Lite. Anyone bemoaning the lack of 
support for structured formats in 
DrawStudio Lite would do well to 
remember what I've discussed 
above before getting too worked up 
about It 

That isn't to say DrawStudio Lite 



'.^USiUcLbBih 



i^c-vniuHM i MH 



\1 



□.a 



doesn't support structured formats 
because it will Open DR2D-IFF and 
DrawStudio 2 has support for the 
export of PostScript and EPS files 
for use in programs like Wordworth 
and Final Writer. 

But even though DrawStudio 2 
supports this, it isn't something I 
recommend 
because of the 



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.it into 

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t~ CkM |WTr 


BaUhKM.1 


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Msiiftfj 



an. 



£ 



A Drawiift tick « Aii DU2D4FF eat Iron tie people at Artworks, 
can be loaded into DrawStudio Lite aad then luriaes parts of the draw- 
ia| chaigei by ip? fnil bitmap nils. This it jitt bio reason why 
DrawStudio Lite » signrfic4aiJr better dub oMer drswiag proiram 
which ial T allow simplistic coirjin*|. 



compatibility 
issue and also the 
lack of creative 
freedom when 
using such for- 
mats. 

What I mean by 
this is that if 
you're using a 
bitmap format, 
you can quite 
happily make use 
of all of 

DrawStudio Lite's 
wonderful fea- 
tures without hav- 
ing to worry 
about whether or 
not these are sup- 



ported by the chosen graphic for- 
mat. The only proviso I put on this is 
that DrawStudio Lite lacks 24-bit 
support (supported by DrawStudio 
v2] and that 24-bit capability is 
required for transparency export. If 
you use 8-bit grayscale however, 
you can use transparency as much 
as you like. 

There are a few other things 
about structured formats 1 should 
also point out. Those of you who 
have seen DR2D-IFF files or even 
CGMs. will know how simplistic the 
drawings are. No room for the use 
of transparency and bitmap fills with 
such formats and these are further 
reasons I don't recommend the use 
of such file formats except possibly 
when you want to bring an image 
into DrawStudio to be edited. 

Irv that case you can Open QR2D- 



IFF files and then break them up into 
bits and use all the great functions 
in DrawStudio to change the look of 
the image to suit your needs before 
exporting the image as an IFF-ILBM 
or other bitmap format. 

So don't fret about not being able 
to use structured formats when 
exporting images from DrawStudio 
Lite for use in ProR&ge or any other 
application for that matter. Bitmaps 
will print every bit as good providing 
you carefully choose the resolution 
of the image when exporting it from 
DrawStudio Lite. You will also have 
the advantage of being able to use 
many of trie really creative functions 
in DrawStudio Lite without being 
compromised by the format of the 
file chosen when exporting the 
image. ■ 
Larry Hickmott 



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JS LOTS LOTS i 75 JWrJflf AVA 




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Replacement Mice ■■■ m.9* i-4. J5 

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Pen Mouse....- £12.95 

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Al 200 win dock 33MHz FPU and 4Mb A* £59 

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Buffered interlace for A 1200 with foil 
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Allows 4 ATAH devices, ie, 2 IDE hard 

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Amiga Joysticks .£9.95 

Amiga Joypads X9.95 



Floppy Drives 




External Kloppv Drive 

for all Amigas £39.95 



Internal Huppv Dnvt A50O/S0O+ *MW» £25.00 

Internal Floppy Drive A60O/12OO ia ii .00 £25 BO 

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1.2 dig ^M»*» £169.00 Sfiw+*y 

Hard Drive* plus Buddha D>E 

Controller 2.1 Uig jfiWMO £189.00 Si»T*t. r 



Best pricing on CD ROM Drives & Hard Drives. 



AIM 

All our External IDE CD ROM Drives have built in power supplies 

(they do not draw power from your Amiga) 

Different a pi ions to connect CD ROM drives to A6DQ or A 1205 

a) Use Internal IDE port with Alfa Duo ifyou have 
2.5" Hand Dnve (will be with full IDERX software). 

b) Use Internal IDE port with Alfa-Quatro interface if you have 
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tUMO £139,00 



■(for ASDLVAHMt ALfapovrtr bird drive tnnlrollar and Hard Drive is required). AlSOO/WOOO supplied wilh 
IDE cwilroWw & software A40M supplied wilh AlfaQjuarro interface & Full IDEfIX soflwaw. 



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All 2.5' Hani drives come formatted and installed with 
Workbench, Including IDE Cable, screws, software aild 
instruction* supplied, (pirnx rhttk fir availability) 



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J.SGig £H»£19 [ J 

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Workbench. "S.OGig will ftc and work on Amiga Computers 
eontnry to »-arrti tigs gji'en 
•: Amity Forma! tjold Award wirmer August 1997) ^ 



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Never mind how baffling your techni- 
cal problems are, put them to our 
panel of experts and they'll do their 
utmost to astound you, with in-depth 
knowledge and solutions. Don't forget 
to give us as much detail on your sys- 
tems and problems as possible. 






Logos 



Mysteries and meaning*. 



Solutions to 
those everyday 
troubles with 
your Workbench. 

If you need help 
getting mors 
from your 
Amiga, just ask! 

All your Internet 
and general 
comms problems 
swiftly solved. 

Trouble making 
your Amiga sing? 
We've got the 
answers here. 

Technical mat- 
ters beyond the 
scope of plug-ins 
and plug-ons 

Answers to 
queries on 
particular pieces 
of software. 

General queries 
which just don't 
seem to fit In 
anywhere else 

Specific help 
with CD-ROM 
solutions and 
driver problems. 

Problems with 
art and design? 
Help and advice 
is at hand. 

Printers, moni- 
tors, we'll solve 
your peripheral 
blues for you. 




'SOFTlTtfftHr 






Practical printing 

■ I'm upgrading my sys- 
X ■•' B (em following a static 

^^H period of about 4 years. 
L— _-JsH| having recently bought 
^^ the accerergtor/RAM'/CD. 

Could you please answer the follow- 
ing questions: 

1) With a maximum budget of 
about £200. would you say that the 
Epson Stylus still rules the roost as 
printers go? If not which printer do 
you recommend? I'm looking for a 
clean, crisp output with word-proces- 
sors such as Final Writer and 
Wordworth and deceit quality graph- 
ic-dumps {I do a lot Of image pro- 
cessing using Vidi Amiga RT to get 
my basic images and then use Vidi, 
J mage FX, PPaint and D Paint 4 AG A 
to process and manipulate them; 

21 Would Workbench 3's printer- 
drivers be adequate to drive the 
printer or should I buy a dedicated 
print-program such as Turbo Print? 
I've heard that Gateway 2000 have 
struck a deal with Epson to supply 
Workbench drivers with future print 
ers; am I better off waiting for these 
to arrive before 1 purchase a printer? 
When is this likely to be? 

3) Would adding a SCSI interface 
to my accelerator allow me to add a 
ZIP-drive (I don't want to have to 
keep disconnecting the CD-drive to 
use it)? My four year old hard drive is 
getting quite full now but I'd rather 
nqt bin it and replace it with another. 
even though for the price I paid you 
can now gel over 1 6b- 
Hope you can help. 

John Orrell, Blackpool 

t. Ves, basically The HP deskjets 
are nice, solid desktop printers and 
have a slight edge on black and 
white, but for colour work the 
Epson Stylus range are as good as 
they come. Hunt out the Epson 
Stylus 600, it may be a gnat's over 
your budget, but it is worth it. The 
400 is a very able printer for 
enough under your budget to 



afford Turboprint or Studioprint 
too, but the Hewlett Packard 690c 
is a very tempting alternative to 
this lower resolution model. 

2. No, even when the new dri- 
vers come out they are unlikely to 
be as good as such a specialised 
piece of software. The Workbench 
drivers tend to be acceptable for 
black and white, but the colour 
balance, dithering and so on that 
make for a really good colour out- 
put you will only get out of a pro- 
fessional package. 

3. You don't make it clear, but if 
you are using a squirrel interface 
then you have a SCSI connection. 
Up to seven devices can be con- 
nected to a Squirrel, Check on the 
back of your CD" player and you 
should see an output SCSI socket. 
The Zip can connect to this. You 
will have to remember to set the 
SCSI ID of the ZIP differently to 
that of the CD-ROM, and you will 
have to remember to set the ZIP as 
the terminated device, not the CD- 
ROM drive. You should find a full 
explanation In the Squirrel manual. 
Otherwise, yes a SCSI connector 
on your accelerator wilt do the Job 
just fine. 

Broken PCMCIA 

I bought a CD-ROM 
drive some months ago r 
connected to my A1200 
via the Squirrel inter- 
face. My problem i$ that 
i also had a memory board fitted 
with all 0Mb configured, and the 
programs started to crash. 

I didn't know then that you can 
only have 4Mb or it will clash with 
the PCMCIA port, so if you could 
answer these questions I'd be very 
obliged, 

1 ) I've broken a lew pins in my 
PMCIA slot, can I get it repaired? 

2) If not, which woufd you sug- 
gest, get another second-hand 
A12Q0, or an accelerator with a SCSI 
interface? 

3} Also, which would be the 




biggest hard drive that f could get 
hold of for around £100? (2.5 or 3.51 

Carl Hand ley, N Wales. 

1. They're a right pain those micro 
pins on PCMCIAs. You would not 
believe the number of A1200s with 
broken KM CIA ports we've got 
lying around. The PCMCIA port 
would have to be replaced, a fiddly 
task but not impossible. Contact 
any of the repair houses that 
advertise in the mag and ask them 
how much they would charge, 
then decide for yourself if it is 
worth it! 

2. If it is just the SCSI adaptor 
you want the PCMCIA for then 
don't worry about it, go for the 
accelerator with SCSI. Not only 
will you get an Amiga that is 
fastar and far nicer to use, but if 
you get a card with a really good 
SCSI adaptor such as the Blizzard, 
you'll have damn fast SCSI too. 

3. The one with the most stor- 
age space I would guess. The tip is 
to look at adverts in mags, visit 
your local shop and look around. It 
is pointless asking us to do this for 
you as by the time you read the 
answer it would be wrong. Hard 
drive prices seem to drop every 
couple of weeks. 



Prepping up 



I recently bought a new 
1Gb hard disk at an auc- 
tion. I've fitted it in my 
E .,■„?>.-] controller but my Amiga 
doesnt recognise that 
it's there. I'm using an Amiga 500+ 
with the GVP SCSI controller. 

A friend of mine, who knows lots 
about Amigas, said I needed soft- 
ware to prep, install and partition 
the drive - and that there was still a 
place selling GVP equipment/soft- 
ware in Germany, Could you give me 
the address or tell me of some other 
place t could get this software? 

lain Coleman, Plymouth 




Tech Tip: Linguistics 



OK, we're going tight 
on the techy stuff 
this month. No, we 
B aren't going to stop 



The Epson Stylus p«oio - lip ol the rw|« calair iflkcjeL. km fcabf britkert Strltts 401 iitd f OB io i |rtit joi h i naM betpt 



The GVP SCSI controller was 
shipped with a disk containing 
GVP's software package for for- 
matting, partition and prepping of 
drive. If you have lost your disk, 
any PD library should be able to 
supply you with a disk of hard 
drive prep tools 

GVP still exists, sort of, as GVP- 
M, who bought out much of the 
old GVP when they went bust. You 
can ring them in the states on 4 1 
215 633-7711 or ring their UK dis- 
tributors Power Computing on 
(01234) B51500. If you have inter- 
net access., visit their website on 
www.gvp-m.com where you can 
download the latest version of 
their expert prep software. 

Assign too many 

I I've an Amiga 1200 with 
a 3.5" 2.1Gb hard drive 
and I have an error 

come up on the DOS 
screen just before I get 
to the Workbench screen. The mes- 
sage is: can't find WORK: /GAM ES/T. 
So far it hasn't done any damage 
to anything. I've also run WORK 
through Quarterback tools from your 
excellent cover CO to try and repair 
it. It doesn't work so please can you 
help me with this annoyance? 
Keep up the splendid work and long 
live the Amiga! 

Craig Nixen, Sheffield. 




You will be glad to know that this 
is a simple problem, end rather a 
common one too. As your machine 
boots up, it runs a list of com- 
mands in a file called user-startup 
in the "s" directory of your 
Workbench- When you install a 
program, it isn't uncommon for it 
to add commands to this file. 

The most common one is what 
is called an assign, & command 
which tells the computer where it 
can find the program you have just 
installed. Somewhere in your user- 
startup, there is a command, prob- 
ably an assign, calling to the 
directory work:gamas/t. 

It is almost certainly an assign 
to a program you installed and 
then removed. If you load s/user- 
startup into a text editor (such as 
ed which comes with Workbench) 
you should quite easily be able to 
locate the appropriate line and 
then remove it, 

If you are unsure about what 
you are doing then rather than 
deleting the file, put a semicolon in 
front of the line. This "comments 
out" the line, meaning the instruc- 
tion will be ignored. If you do this, 
it is easy to reinstate the line if 
things go wrong by just removing 
the semicolon. 

If you are too nervous even for 
this, there is a solution, but it is a 
bit of a se lie tape and string fix, Try 
opening a shell end typing: 




makedir work:games/t 

This will create an empty direc- 
tory for an assign to read to. There 
are circumstances in which this 
won't work, and you'll have to fol- 
low the solution above. 

How many questions? 

I do have quite a few 
questions that, need 
answering. So I'd be 
grateful if you could 
please help me? 

1 i Where can I get an A4000T in 
the case design, like the one that 
you printed on page 97 in the 
November issue? 

2.) Can I still get an original A4O0O 
keyboard and mouse? 

3} In a rival magazine I reed that 
the A4QQ0 came with a HD floppy 
drive that can format up to 1.76Mb. 
Is this true? 

4) If I can get said keyboard will I 
have; Ctrl, Amiga. Amiga reset, plus 
a button on the case? 

5}What exactly is AHI? 

6tCan I fit Kickstart 3.1? 

7t Can I have 4 SIMM slots on 
the motherboard? 

&) Can I have 8Mb of Chip RAM 
fitted? 

9) Can Zorro III slots take Zorro II 
cards, PCi cards and RAM cards? 

10} Can I have 2 video slots total- 
ly separate from the Zorro slots? 

1 1 i Does Workbench 2.X + 
recognise hard disks bigger than 



giving you the inside story on 
everything Amiga, we're just 
going to do it in a lighter, fluffi- 
er, more Christmassy sort of 
way. Put aside your screw- 
drivers and lay down the solder- 
ing iron, for this month we bring 
you a quick guide pronunciation. 
So, for the benefit of all those 
people who call us up asking for 
help doing 3D renders with their 
old "immer-jine" cover disks or 
talk about LightWave "a ruina- 
tions" - some of the weirdest 
readers and some well known 
Amiga professionals both - 
Haypey Tchrissmarse, 

AG A- ay- gee-ay: 
Aga (ahgah) is a kind of stave, 
not a chipset. 

Aminet - am-ee-net: 
Not Amy-net. Whatever anyone 
thinks, even Urban Wluller. Same 
story for many other words 
beginning in Ami. Vou wouldn't 
talk about an Amy-gain 1200 
would you? 

Cache - cash : 
We've often wondered what a 
level 2 catch was. 

CPU - see-pee-you : 
If anyone knows what a PCU is 
please tell us. 

CU Amiga Magazine - see* 
you sh-mee-ga mag-ah-zeen: 
That's right, like how it is spelt, 
No, those are initials, it Isn't 
Coo Amiga. Nor is it a silent CU, 
we are not called Amiga 
Magazine Oh, and for the sake 
of our northern readers, maga- 
zine is pronounced "mag-ah- 
zeen", not "booke" 

GIF - grf: 
The G stands for graphics, not 
jraphics. Hence gif, not jif. 
Simple, but we get this one 
wrong all the time. 

Imagine - im-adj-in: 
This is a standard English word 
and is pronounced exactly the 
same, no strings attached- 

J peg- jay-peg: 
Just think of a small bird with a 
wooden leg. 

OS - oh-ess: 
Pronounce the letters not the 
word. Oss is horse in illiterate. 
SCSI - scuz-zee; Pronounce 
the word not letters... fussy eh. 
Tyschtschenko - tish-tcheng- 
coe: Well... probably!? 




run 






i 



4Gb? 

12) Does Workbench 2.X + 
recognise hard disk partitions bigger 
than 4Gb? 

1 31 Why do I need a graphics 
card and what do they do? 

14) What do J need to start music 
sampling/recording etc on an 
Amiga? 

15) Can I have an internal ultra 
wide and fast SCSI 3 in place of the 
standard SCSI? 

16) Can I a'SO have an external 50 
pin Centronics style SCSI 3? 

17) Are the Commodore 15 pin 
31 KHz monitor adaptors still 
around? 

Mr C Hall, Nottingham. 

You're certainly a curious sort 
aren't you. Is 17 questions 
enough? Are you sure you don't 
have a few more things that need 
clarification? OK, let's get this over 
with, 

1. You can't. That isn't an 
A4000t r it's an Al200t in a 
Micron ik tower case, 

2. Yes, but you'll have to shop 
around a little. 

3. It is shipped with an HD 
mechanism, but configured to 
work as a S90k drive. There is an 
alternative drive which happily for- 
mats 1.76Mb but it's unlikely you 
would find one shipped as stan- 
dard. Blittersoft will sell you one 
for around £55, Call them on: 
0190B 261466. 

4. Ves. 

5. It is a program for handling 
Amiga music. It is what is known 
as a retargets ble system, which 
means that a program can send 
sound data to AH I instead of the 
hardware and then AH I can send it 
to whichever hardware you hap- 
pen to have. 

This means that a program 
need only be written to send 
sound out to AHI rather than for 
every possible sound card some* 
one might want to use with it. 

6- Chech out the advert for 
Power Computing and you should 
see the range of OS3.1 
chips/Workbench bundles they do. 
Of course, if you have a nice up to 
date OS3.1 A4000t you aren't 
going to need to upgrade. 

7. You don't have much choice! 

8. No. 2Mb is the absolute limit 
an chip RAM. 

9. Zorro 3 takes Zorro Z card 
hut not PCI cards. No Amiga cur- 
rently accepts PCI cards, but 
watch this space. 

Zorro is not where you plug 
ram cards in, that's what the 



SIMM sockets are for, 

10. The video slot is for get 
ting video information to a 
Zorro based graphics 
card. You don't want 
it separate from a 
Zorro slot. 

11 and 12. 
Amigas on the 
whole do not recog- 
nise a single parti- 
tion larger than 4.3 
Gh, bgt this prob- 
lem can be solved 
by having multiple 
devices or using one 
of the various parti- 
tion size hacks. 

13. Graphics 
cards output images 
faster, more colour- 
fully and at higher 
resolutions than 
Amigas without. 
You will be able to 
ran a high resolu- 
tion Workbench 
with thousands of 
colours without 
flicker and it will 
still move mora 
smoothly and quick- 
ly than before. 

14. That is rather 
beyond the scope of 
an answer in QCrA 
but the bask 
answer is that first 
you will need to get 
a sampler 8 bit will 
do for casual work, 
but for high definition sound quali- 
ty you need 16 bit. You can go for 
a parallel port or PCMCIA sampler 
on an A 1200. 600 but much better 
is to go for a sound card on a 
Zorro machine. You will need to 
invest in a decent microphone if 
you want to record live, and you 
will need plenty of hard drive 
space for samples. A good sample 
editor is a must - check out the 
review of HiSoft's Sound probe 
elsewhere in this issue, and you'll 
need a decent tracker such as 
Octamed Sound Studio. We still 
have a few copies of our March 
issue with OSS on it, so turn to 
the back issues page now! 

15 Yes. It's all a matter of the 
adaptor you use. The new phase 5 
accelerator boards come with 
ultra wide SCSI 3. SCSI does not 
get much faster. 

16, Yeah, if you buy the right 
cable. SCSI has loads of different 
connectors on it, just get the cable 
that matches the two things you 
want to connect. 

17. Yes, check out the ads. 





there are loads of companies 
advertising that or identical prod- 
ucts in this very magazine! 

A 1500 or A 1500? 

1) I'm thinking of buying 
an A1 500. Does it come 
with Zorro slots? 

2) If net, what busboard 
can I buy {maybe a 

Micronik one)? 

3) I read in my local classifieds of 
an A500 upgraded to A1500'. Is this 
possible? 

4) How can I attach a busboard to 
my brothers A600? 

5) If there isn't any commercial 
option, can you please, please show 
us how to DIY one? 

6) How much do you reckon 
Forgotten Forever will cost, and will 
you have & demo of it soon? 

Thanks for answering my ques- 
tions and please (if you've got any) 
can I have one of those lovely Amiga 
stickers? 

Simon Preston, Birmingham. 



■4 A1SII - Ike item genentit* "•■ 
Micriwh tiwer coetasieglr $k*ra • 
■•me will an nln A2I0I like rrtii 
toon Cinniiltra. 

1. Yes, the A 1500 comes 
with Zorro slots. However, 
what people mean when 
they say AT500 is not necamv 
sarily clear, there are two 
different machines called 
the A1500- 

One is a desktop machine 
almost entirely identical to 
the A2000, with Zorro 2 
slots and OCS graphics, 
with Workbench 1 .3 or 2 if 
you are lucky, the other i* 
the newly released Micron* 
tower machine based on the 
A 1200. It has Zorro 3, AG A 
chipset and an A4000 style 
accelerator slot. 
Make sure that you know 
whet you are getting, these 
are two completely different 
machines, 

2. The micronik busboard is 
the best known one. There 
is also one from R8M, and 

the soon to be released Ateo 

busboard. 

The Ateo differs from the other 
two in that it is not Zorro, hut 
cards for it will be a lot cheaper. It 
is expected to be a similar cost to 
the other two but come wfth a 
graphics card. 

3. 1 would guess that this means 
an A500 in one of the very old 
upgrade cases to make it like the 
original A 1500. An A500 cannot be 
made to work like an up to date 
AG A, Zorro 3 Micronik A 1500. 

4, The A600 does not have an 
accelerator sJot the way the A 1200 
does. Someone in theory could 
build an A600 Zorro busboard but 
it would involve a lot of difficulty 
to attach trickery and would sell 
far too little to pay back develop- 
ment costs, so don't wait up. 

5, No, sorry. A Zorro board 
would require custom chips to be 
made up, wouldn't save much 
money and you'd have to be able 
to confidently solder hundreds of 
tiny surface mount components 
and expensive CMOS 'touch-'em- 
and-they die' chips into a delicate 
multilayer plate - through PCB- 
Forget it. 

6, Details on Forgotten Forever 
are a little sketchy at the moment. 
The publication has not been sort- 
ed out yet so no price is Axed, but 
£29,99 is a pretty normal price 
these days. We will put a demo 
onto the CD as soon as there is 
one to put on! 



A to Z 




All you festive bunnies get into the spirit of things by compiling a list 
of top-notch pressies from Santa Olaus... On the other hand, John 
Kennedy fills his stockings by listing Amiga related D Words l?l 



D is for 



Datatype 

A unique Amiga concept, which 
separates an application from 
decoding data. Applications which 
support Datatypes can save and 
load information stored in any for' 
mat: as long as a Datatype exists. 
There are Datatypes for almost 
all file types including GIF and JPG 
graphics files. 

Date 

AmigaDOS command which either 
displays the current system time 
and date this will only be accurate 
if the Amiga has a battery-backed 
clock, Date can also be used to set 
the time from the Shell, in which 
case the battery backed clock (if 
present) will also be changed. 

Debug 

The act of checking a program for 

errors. There is also a "secret" 
debug menu option available from 
the Workbench which provides 
options for clearing unused memo- 
ry and starting RomWack mode; a 
little known debugging facility 
which allows the Amiga to commu- 
nicate with another terminal over a 
serial link. 

Default Tool 

The name of the application which 
a -file will launch when it is double- 
clicked. For example, a text file may 
have the name of your word 
processor as its Default tool. 

Delete 

AmigaDOS command for removing 
unwanted files and directories. This 
is a powerful command, especially 
when used with wildcards and pat- 
tern matching, so you should treat 
it with some respect. 

Files which have been deleted 
cannot be recovered, at least with 
standard AmigaDOS commands. 
You will need to resort to a program 
such as AmiBack or Quarterback 
Tools, and even then there is no 
guarantee. 

Depth Gadget 

Most Amiga Workbench windows 
have little buttons in the surround- 



: 



ing frame. The button which usually 
appears in the very top right is the 
Depth Gadget, it shuffles the win- 
dow so that it appears in-front or 
behind of other windows. 

The Click-to-Front commodity is 
useful if you don't like the confu- 
sion sometimes incurred by the 
Depth Gadget. 

Device 

In Amiga terms, a Device is either a 
physical entity (such as a disk drive, 
printer or serial port) or a piece of 
software pretending to be a physi- 
cal entity (such as a pipe or ram 
disk}. A device is where data is sent 
when you want something to hap- 
pen, or where data is read from. 

The software which provides the 
interface between the Amiga sys- 
tem and the device is called the 
"device driver", 

Deva 

The directory which contains the 

list of Device Drivers used by the 
Amiga. 

DMO: 

Common name of a hard drive fit- 
ted to an Amiga. This is the name 
of the first partition on the drive: 
subsequent partitions are named 
"DH1:", "DH2:"andsoon. 

You can change the name using 
the DiskTools utility, but beware: 
some programs will still try and ref- 
erence DHO:. You can get around 
this by using the ASSIGN com- 
mand, for example, "assign rjhO: 
newhdO:", 

Dir 

An AmigaDOS command which 
generates a list of the files and 
directories contained in the current 
directory. If a path is provided, then 
dir creates a list of files at that loca- 
tion. 

Directory 

Part of the file system, and a way of 
keeping similar files together (or dif- 
ferent files apart). Although the files 
are all stored in one place on the 
disk it is possible for you to create 
virtual directories in which files can 
be places. 

For example, the C directory on 



the Amiga Workbench disk contains 
all the most useful AmigaDOS com- 
mand, whereas the DEVS directory 
contains the device drivers. 

DiskChange 

An AmigaDOS command used to 

inform the operating system that a 
drive now contains a new disk. This 
is normally not required, as the 

Amiga is constantly checking the 
Floppy drives to see if anything new 
is inserted, 

However, with older drives (for 
example, 5.25" drives) or some 
removable hard disk systems, this 
command might be needed, 

DtafeCofny 

An AmigaDOS command, and a 
very useful one at that. DiskCopy 
makes a duplicate of an ordinary, 
formatted AmigaDOS disk, Use it to 
back up your Workbench boot disks 
or coverdisks. It cannot be used 
with protected disks (such as 
games), 

DiskDoctor 

Included with earlier versions of 
AmigaDOS. DiskDoctor could be 
used to try and rescue data stored 
on corrupted floppy disks. 

Sometimes it worked, most 
times it didn't. One annoying habit 
was the way in which DiskDoctor 
renamed the disks ii worked on as 
"Lazarus", this triggering countless 
virus scare stores. 

DiskSalve 

Vastly improved version of 
DiskDoctor, which also supports 
hard disks. 

Display 

An AmigaDOS command which 
launches the utility used to select 
the current Display Mode. 

Display Mode 

The combination of screen resolu- 
tions (the number of pixels across 
and down), screen colours and 
refresh rates which define a particu- 
lar display 

The Amiga has hugely flexible 
screen modes, ideal for both 
games and applications, A plug-in 
graphics card expands the number 



of Display Modes still further. 

Dithering 

A process for faking colours, for 
example, a screen mode may have 
only sixteen colours available, but 
by displaying neighbouring pixels in 
colours of the right proportions, 
other colours may become visible. 

Also used by black and white 
printers to give the impression of 
shades of grey. 



Dork 

Person who writes virus software, 

or complains about the price and 
lack of decent Amiga software 
whilst simultaneously copying com- 
mercial software from their mates. 

Double-click 

A quick mouse-clicking action per- 
formed on an icon to launch a pro- 
gram. A single-click selects the 
icon, a double-dick starts it loading. 

Drag 

A selected icon can be dragged to 
a new location if the left mouse 
button is still held down whilst the 
mouse is moved. 

This can be used to reposition 
icons, or "drag and drop" files to 
new locations or onto special "App 
Icons" wtiich appear on the 
Workbench. For example, Personal 
Paint creates an Appicon on the 
Workbench: drop a picture file onto 
it, and it will be loaded and dis- 
played automatically. 



Drawer 

Even though the Amiga file system 
does support directories, you're 
quite possibly more familiar with 
Drawers. 

These are directions which 
appear when you look at the icons 
stored in a disk. In fact, they are 
simply icon files with the same 
name as the directory: for example, 
if a directory called "games" has an 
associated icon file called 
"games, info", then you can open 
the directory and see what is inside 
by double-clicking on the icon. 

From the Shell, typing "dir 
games" would have the same 
effect. 







BACKCHAT 





What have you got to say for 
yourself? Hmm? Well come on, out 
with itl Put your point of view down 
on paper or E-mail it to: 
backchat@cu-amiga.co.uk 






m 



BacKchat 

rju Aitiigfa 

37 _39 Millharboui: 

isle of Dogs 
London El4 9TS 



Barmy from Bum ley 

As a perfectly sane and clear-headed 
person, I consider myself within my 
rights to express my undying feel- 
ings to you on what a truly super- 
duper magazine you write for us 
Amiga-owning folks. Can I please 
have a signed photograph of Kirstin 
Ritchens? 

Oh, by the way, I have a (poten- 
tially) really cool idea for a future 
hardware project - as a J ear* Mich&l 
Jarre wannabe, I have a huge key- 
board, loads of crazy sound samples 
and a large cape for prancing around 
on stage. All I need now is a laser 
and some way to control it from my 
humble '030A1 200. Any ideas? 

Absurdity Person rfied. Alpha 
Centauri 



It'll only encourage him. Kirstin, 
the CU Amiga marketing dynamo, 
is unfortunately unavailable for 
autograph signing at the moment. 
As for your laser control problem, 
try our AIR Link project from the 
November issue of CU Amiga. 

I'm cracking up 

The CD-ROMs on your covers are 
tops. - no question. However on col- 
lecting the last one I noticed the 
plastic case was badly cracked. The 
girl said "Yes, go and pick any of the 
gibers'". The sad thing was that only 
one out of six cover disks was not so 
damaged, This has been noticed in 
Smiths too, Would it be practicable 
to pack these mags alternately - one 
right way up, the next upside down? 
That would mean a saving in depth, 



We shouldn't really be printing this. Hector Davidson, Somerset 

"How about having two display channels? For a 
start you open up a new era of two player games - 
Battleships, racing games with dual viewpoints..." 



Nice idea, but not practical really. 
When you took the first one off the 
shelf, the next would be upside 
down or back to front, which 
wouldn't do our sales any good. 
However, if you do get a bad disk 
you can return it to our normal disk 
returns department for a free 
replacement. 

Double vision 

While wondering about monitor 
options I had an idea that Gateway 
could incorporate into the next 
Amiga. How about having two dis- 
play channels? For a start you open 
up a new era of two player games - 
battleships, racing games with dual 
viewpoints etc. Education programs 
could have teacher/pupil screens. 
But best from my point of view 
would be two screen paint pro- 
grams 

John Gray, London 

Not a bad idea that. A new Amiga 
certainly needs soma unique selling 
points, and this would be one. 
There are loads of potential uses, 
not least video work. What about it 
then Amiga Inc? 



User groups 

The main point of my E-mail is 
Amiga use? groups. What has hap- 
pened to them all? During these hard 
times, which I might add are starting 
to look very promising. Amiga users 
need contact with each other 
whether by magazines, the Net or 
BBSs, but what about Amiga user 
groups? 

I can remember when nearly 
every county in the UK had an Amiga 
user group. How about a page in CU 
Amiga for groups to advertise or for 
individuals to try to make contacts in 
there area (free of course)? 

No name supplied. 

We'll do just that. Anyone who has 
a user group, or wants to start one, 
should send their details to: 
Uaar Groups, CU Amiga, 
37-39 rVHIIharbour, 
Isle of Dogs, 

London E14 9TZ. If and when we 
get a few, we'll start up a regular 
column with contacts for user 
groups the world aver 

Mac gaming 

After reading your excellent article 




A Mac |tMflgL |riit kin. lift low do pu get the ROMs war m your Amiga' 



H 



Letter of the month 



Return of the Grays 

I hope this letter reaches you 
before any harm has freer* done. I 
built an AIR Link from a kit of parts 
and had been testing it with my 
VCR remote control when a friend 
of mine saw it and asked me to get 
him one. My downfall game when I 
connected it up to my spare A 1200 
and had two computers operating 
from the same remote controller. 

I wandered off to get my beans 
on toast for tea. and I think I 
remember the lights in the kitchen 
flickering a little. I was not pre- 
pared for what confronted me on 
my return to the living room. Both 
computers were scrolling garbage 
up their screens. I went over to my 
main Amiga in order to reboot it, 
but as I approached, the monitor 
flashed blue and purple and crack- 
led ominously, 

I turned around and started 
towards the mains power socket. 
As i got closer, both computer 
screens started acting up. First the 
text slowed down and then the 

on Mac gaming, I decided that I'd 
write in with a few commentS- 

This is the kind of article which all 
Amiga users with half-decent sys- 
tems want; we've all been told how 
ace the Amiga is at emulating the 
Mac, and now we know what we can 
really expect to run in terms of soft- 
ware. Who wouldn't want the chance 
to play the likes of Duke Nuke 'em 
3D on the Amiga? 

Having read the article, I'm posi- 
tively itching to give Mac emulation a 
shot as was overjoyed to find the 
massive ShapeShifter software base 
On the JFK CD. 

I still need to get my hands on the 
Mac ROMs though - could you tell 
us of a supplier who is willing to sup- 
ply modem versions of both 500k 
and 1Mb ROMs in an Amiga-friendly 
format (i.e. not a Mac disk)? How 
much should I be looking to pay? 
Also, you mention that the Mac has 
an Aminet equivalent; where is this? 

Ideally, you'd maybe then go on to 
run a feature on the rudiments of 
actually setting up / using / getting 
the most out of ShapeShifter 
(depending on how easy or other- 
wise it actually is), possibly even 
incorporating details of games sup- 
pliers at a good price and PD soft- 
ware on the cover CO 

A ShapeShifter feature would be 
at least as useful as the tower con- 
version series which you ran, 
although this (being software-orien- 




intensity started increasing to lev- 
els a cathode ray tube just can't 
handle, I backed off. I swear they 
were talking to each other, 

I left in a hurry to find re- 
enforcements. All my dad would 
say is he's been expecting some- 
thing like this for ages, and set off 
for the cellar to switch us off at the 
main fusebox. For some reason the 
isolation switch was on. The elec- 
tric meter was clocking up power 
at a rate we'll never be able to pay 
off even now the VAT's gone down 
a bit, [it goes on for ages but \ 
spare you the rest - Ed] 

John Gray, London 

Not you again I One thing's 1 
sure, you've got an active imagi- 
nation I As for that bit about your 
neighbourhood having a power- 
cut at the same time (which we 
cut} has nothing to do with AIR 
Link, we can assure you. Try eat- 
ing teas cheese at bedtime, and 
avoid The X-Files for a while, 

tated) would also be useful to people 
who don't like taking their machine 
apart- 1 realise that ShapeShifter 
comes with AmigaGuide documenta- 
tion, but a bit of extra information 
written from a user's perspective or 
an 'idiot's guide" can't hurt la couple 
of pages an issue for a couple of 
months}. Besides, I find that printed 

"I left in a hurry to find 
re-enforcements. AH my 
dad would say is he's 
been expecting some- 
thing like this for 
ages..." 

instructions are far more useful than 
any on-screen documentation (espe- 
cially having no printer). 

Anyway. I'm hoping that - true to 
form - you'll try to help me here. I'm 
more than willing to shell out for 
ROMs., maybe a second hard drive 
and possibly Fusion - if it's better 
than ShapeShifter - just to play Mac 
games, and I doubt that I'm the only 
one, 

Gavin Gunn, via E-mail. 

Both ShapeShifter and Fusion 
include a program you can run on a 
real Mac which will save the ROM 
off to a file. Modern Macs can of 



course read PC disks natively so 
you can put in a PC disk for format 
a disk as PC) and copy it ovar. 

Now, some Mac ROMs are a full 
megabyte in length, meaning that 
if you've gat a stock Amiga with- 
out a high-density drive you'll have 
to either compress the 1Mb ROM 
as something you con then uncom- 
press on the Amiga (LHA, 
ZIP, etc.) or use a modem or null 
modem to shuttle it across, 

Qf course, you should only do 
this if you own a Mac or have 
otherwise legitimately paid for the 
Mac ROM in some way. 
As for the Mac's equivalent of 
Aminet, it's called Info-Mac and is 
a very poor attempt at a definitive 
shareware software archive. You 
can access it with a browser at: 
http : .•' :'wu a rch ive.wustl.edu/ 
systems..' mac' info -mac 

Take a look there and you'll 
soon realise what an amazing 
resource we have in the form of 
Aminet, in case you'd forgotten. 



Overseas offers 



As an occasional read- 
er of CU Amiga in the 
States I was thrilled to 
find the latest demo 
version of Turbo Print 
Bon your cover CD. 
After using the pro- 
gram I am impressed 
enough to purchase it. 

The problem that 
arises is since I am in 
the US, how do I go 
about doing the 
upgrade offer? Should 
I send the voucher to 
the UK and hope the 
shipping isn't too 
expensive (or the wait 
too long?). 

Will the added 
postage would make 
it cheaper and easier 
to upgrade to the full 
version here and just 
pay full price? Or per- 
haps you know of 
someone honouring 
this offer over here in 
the US? 

I'm sure you have 
addressed this in 
one of the latest 
issues of your maga- 
zine but I have not 
been able to locate 
an issue after the 
August '97 one to 
find out. 

Any help would 
be welcome I 



Johnny Mann, via E-mail 

Unless it's specifically stated oth- 
erwise, all of our offers are avail- 
able to all of the readers 
worldwide. 

We don't have a US agent to 
handle the Turbo Print upgrades, 
so you should respond to the UK 
address. There will be an inevitable 
delay due to postage but these 
days international mail is a heck of 

lot quicker than it used to be 
years ago. 

More misinformation 

1 will come straight to the point. I 
want to do non-linear video editing. 
Looking round I find that PC systems 
using the MIRO DC2Q£3C or a host 
of other capture cards are plentiful, 
they usually come with Adobe pre- 
miere or the like and can also have 
3D software for animations etc How 
can the Amiga compete? 

Yes I realise that I will need a 
tower system MOOO, but I have 

been told by an 
Amiga expert 
not to both- 




Qcntmuerf ovurietf *•> *- 



109 



BACKCHAT 



er with the Amiga as there are no 
capture cards available. Can you 
help? If you cant I go PC. 

RS. I already have an AT 200, 
accelerator, 10Mb RAM. 33MHz 
FPU, CD-ROM and 9 540Mb hard 
drive, 

Eddie, Milton Keynes, 

You've been sold duff information, 
as is all ton common. The Amiga is 
still used extensively in the USA 
for this purpose. There are two 
main video capture cards you 
should look at: VLab Motion and 
DPS Par. Both of them are 
designed for non-linear video edit- 
ing. VLab is cheaper and uses an 
kind of JPEG MPEG system while 
the DPS Par card offers higher 
quality. Call White Knight on 01920 
822121. 

Norwegian Amigans 

I have noticed that a lot of my fellow 
Norwegian Amigans don't know 
where to get software or hardware, 

I have also noticed that you keep 
giving [hem Applause's phone num- 
ber, Applause is currently cutting 
down their Amiga support, but there 
is another company that is com- 
pletely Amiga-specific. It's called 
Sezam Software, and their phone 
number is 55 ID 00 70. You can also 
find them on the Internet, at 
htt p ://www„sezam . no. 

Other companies that might have 
something of interest in stock are: 
Data Ressurs: 55 93 OS 27 
Amiqo: 62 82 09 05 
Datakompaniet: 73 54 03 75 

Oh by the way, even if Applause 
seems to be deserting us, keep call- 
ing them about Amiga stuff, Perhaps 
we can make them change their 
minds. And to you wonderful people 
at C IF Amiga, thanks for the best 
mag in the world. 

Kay Are Ulvestad, Norway 

TFX for PowerPC? 

Do you think it would be possible to 
include some hack on your CD to 
allow TFX to run at fast speed on a 
PowerPC Amiga? 

John Hay don, via email 

It might be possible, but in prac- 
tice it would be much more than 
just a hack. It would really be a 
complete re-write- For a start, half 
the TFX code is written in C, but 
the more time -critical routines are 
in optimised assembler. That 
would mean going back and 



rewriting it all in C in order for it 
to be ported to PowerPC code. 

There are other concerns too, 
not specifically regarding PowerPC 
conversion, but tricks such as 
using the copper to control the 
display (rather than chunky pixels) 
makes adding graphics card sup- 
port quite a task. A PowerPC ver- 
sion of TFX that was still limited 
by the AGA chipset would fall far 
short of its potential. We are look- 
ing into this though, so keep read- 
ing CU Amiga for more details, 

Where's WOA? 

After the World of Amiga show in 
May, you said there was talk of 
another Amiga show before 
Christmas. Since then I've heard 
nothing, despite keeping a keen eye 
on your mag. Have I missed it, or 
did it just not happen? 

Jamie Stevens, Croydon 

It just hasn't happened for one 

"That purchase opined 
me up for another side 
of life, no longer did I 
garden or even nag the 
wife" 

reason or another. After the 
Amiga's good showing at Cologne 
in November I see News) it would 
seem likely that a World of Amiga 
or similar show will be sheduled 
for Spring or early Summer Sfl. 

Poetry Corner 

I don't know whether you welcome 
non-technical contributions but I 
have penned the attached just in 
case. I am a retired "non-technical" 
computer devotee with an interest 
in art programs, card games etc. 

Please feel free to use it as you 
wish for the entertainment of the 
readers, or consign it to the nearest 
trash can if you deem that 
necessary. 

Conditerrtii - Saa Qw|jl997 

I bought my first computer when I 

retired from active toil. 

Against boredom and stagnation it 

would be a perfect foil, 

To make soma video titles and even 

write a letter,, 

It seemed a perfect panacea - I 

could think of nothing better, 

I saw en advertisement in my 
local grocery store. 



Midst cards for massage parlours 

on a board beside the door. 

It said, "I have for sale a Spectrum 

grey plus two. 

Just part with five and twenty 

pounds and it belongs to you!". 

That purchase opened up for me 
another side of life, 
No longer did I garden, or even nag 
the wife, 

Every waking moment saw me 
alight with joy. 

As I strove to understand the whims 
ot my tittle toy. 

Soon 1 mastered dive's machine 
and yearned for something more, 
So once again I visited the local gro- 
cery store. 

To view the cards upon the wall was 
my mission clear, 
Lo and Behold'! upon a card the 
word "Amiga" did appear. 

An Amiga A500 with many 
gamea on disk. 

At a hundred quid it was realty 
worth the risk, 

Fgr with it came a printer and an 
extra memory board. 
And an external floppy added to the 
hoard. 

With the new found purchase I 
really went to town. 
Playing games like "Armageddon" 
and others of renown. 
But alas wofd processing brought a 
pang of fear 

The dreaded "Lack of memory" sign 
on screen it did appear. 

An A1 200 came my way, again at 
a bargain price, 

Just like new it was. and really very 
nice. 

With dedicated monitor and sound 
in stereo. 

Now I've added "SAYMORE". so it 
can say "Hello". 

This wonder too! at last satisfied 
my need. 

Until I succumbed again to the lust 
for speed. 

By adding an internal storage disk 
type hard. 

And stuffing in the trapdoor slot a 
four meg memory card. 

Have I conquered my addiction, 
will this all now do. 
Still I have some other plans, for as I 
write to you, 

A CD-ROM and Squirrel are fitted 
now of course. 

And a Blizzard board is coming. 
courtesy Parcel Force! 

Sam Quigg, Limavady, N. Ireland 

What a pleasant little ode. All you 
need to do now is dig out your 
copy of SoundStudio, plug in your 
sampler and put it all to music, 






To the Point... 



Deal Amiga Club 

Could you mention our club? 

The Deal Amiga Club meets on 

Friday night 7pm till 11pm. 

It's at: 

St John Ambulance Hall 

Mill Hill 

Deal Kent 

Deal Amiga Club, via email 

Consider it mentioned. 

Quick questions 

Could you please tell me what 
Zorro slots are and what is the dif- 
ference between a G8060 and a 
68030 both running at 50MHz. 

Paul GreatoreK, Bridlington 

Zorro slots are expansion slots 
found art 'big box' desktop end 
tower Amigas. Ydu could answer 
the second question yourself if 
you tried. The 060 is much faster 
- that's the difference and you 
don't need to know any more. 
Take a night school class in sent!' 
conductors if you really want to 
know more, or just keep reading 
CU Amiga, 

You spill my pint? 

As the central hive of Amiga knowl- 
edge, I am turning to you to settle 
an argument that I keep having 
with the landlord of my local pub- 
It's about an old game: R-Type. 

He says the Amiga version was 
released under the name Oenaris 
by mistake and it was then re- 
released under the proper R-Type 
name, I say he's talking rubbish 
and there never was a game galled 
Denaris. There's a free pint in it for 
me if you say I'm right, 

Ian Morgan, Tadworth 

It looks like you bath owe each 
other a pint, as you're both 
wrong. What happened was that 
a super-hot German team created 
Denaris, hut it was so similar to 
R-Type that US Gold {who had 
just bought the R-Type licence) 
stopped its release. 

However, the Den oris team 
were then recruited to handle the 
official Amiga R-Type conversion 
and did a pretty blinding job of it 
too. So everyone was happy In 
the end. 



IIO 




*dif- 




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POINTS OF VIEW 



Points of View 

They say "tis the season to be jolly" and all that, but here 
at CU Amiga we still take time-out from the festivities to 
deliver you some serious rhetoric. .. Bah humbug!! 




Required: one reality check, good condition 



Every day we get letters sent to 
us from enthusiastic readers who 
have all manner of ideas, plots 
and schemes to get the Amiga 
back on track. The trouble is, 
many of them are not grounded in 
reality. Here at CU Amiga we're 
privileged to be able to survey the 
Amiga scene from a very central 



viewpoint. We get to hear every- 
one's side of the Story, from the 
many and varied readers and Amiga 
users, the software and hardware 
developers, and those who sell and 
distribute the products, not to men- 
tion Amiga International and Amiga 
Inc thqmseJves. Allow me then, to 
administer a few reality checks,., 

1. This is 1997, not 1987 

• Personal computers are no longer 
the preserve of technically-minded 
enthusiasts. 

• The world is now of the opinion 
that a personal computer is a Wintel 
PC, end Of Story, 

Based on this, a mass market per- 
sonal computer must be able to run 
Wintel applications if it is to suc- 
ceed. 

2. An alternative platform must 
target niche markets 

• There are plenty of niche markets 
to Tap into: video, audio, rendering, 
networking, publishing and more, 

• The resurgence of network-based 



"The resurgence of network-based computing 
makes it much more practical to integrate 
specialist platforms into larger systems". 



computing makes it much more 
practical to integrate specialist plat- 
forms into larger systems, reducing 
the requirement for Wintel compati- 
bility. 
3. See the bigger picture 

• You and your mate do not neces- 
sarily equal or mirror the global 
Amiga scene. 

* Current Ami gas are used in a wide 
variety of diverse applications by a 
Similarly wide variety of users: kid 
with A500 playing Champ Manager, 
TV studio in the USA, local dub sec- 
retary making newsletters, cash- 
strapped musician, independent 
graphic design company, Internet 
fanatic, game/application/demo pro- 
grammer, all round computer enthu- 
siast... the let goes on for ever. 



The point of this is not to come 
across in a "we know best" kind 
of tone. It's to settle a few mis- 
conceptions that seem to crop up 
time and time again. As I think 
Petro once said, the biggest asset 
the Amiga has is its users. Such a 
motivated and loyal band have 
been and could prove to be a very 
powerful force in determining the 
Amiga's future. No two people 
are ever going to have exactly the 
same vision and ideas, but at 
lea$t with some informed knowl- 
edge of the facts we can all start 
to make more productive moves 
towards getting our favourite- 
machine back on top. 

■ Tur Horfai is Editor nl CU Amiga 



The importance of having Petro 



I had to smile while reading 

Backchat in the October issue. In 
it. a reader wants to know exactly 
how to pronounce "Petro 
Tyschtschenko" because it's hard- 
ly right to just call him Petro". But 
you know what? It is OK to just 
call him Petro. 

Just in case youVe missed the 
last three and a half years of 
Amiga intrigue, Petro went from 
head of logistics for Commodore 
to President of Amiga 
Technologies for EsCom, and is 
now President of Amiga 
International for Gateway, a firm 
charged with global sales and 
marketing of Ami gas. 

In that time, he's taken a lot of 
criticism from users and former 
employees alike and from others 
in the industry. But it's still OK to 



just call him Petro. 

Petro represents something 
Amiga users have wanted for so 
long and now that they finally have 
it, they're having a hard time appre- 
ciating it, Sure, it's important that 
Petro can go to India and open up 
new markets for the Amiga (it's 
apparently among his top countries 
in terms of sales these days). 

But particularly since Gateway 
came on to the scene, Petro has 
made an appearance at shows and 
user events in most of the major 
Amiga-using countries of the world 
to talk up the Amiga and its future 
with Gateway's new Amiga Inc. 
development firm. 

Some people don't think Petro is 
worthy of their respect. If you hand' 
ed Petro a box containing an A 1200, 
an accelerator card, a Hypercom, 



"In many ways, Petro has been one of the only con- 
sistent things about the Amiga's recent history". 



and a Net software bundle all disas- 
sembled, he might not be able to 
put it all together in front of you and 
get online. In that, people don't feel 
he's necessarily "one of us". But 
that's not the point of Petro, 

He's supposed to be a man who 
can deliver inspiring speeches, 
shake hands and chat with the 
users, and go out for a beer after 
words. Which is exactly what he 
does, time and time again. 
In many ways, Petro has been one 
of the only consistent things about 
the Amiga's recent history. 

With his lifetime of qualifications, 
my guess is that if he really hated 
what he was doing, he could go 



elsewhere. Commodore and 
E scorn make pretty good resume 
line items. But my guess is that 
he enjoys what he does - selling 
Amigas and coming to talk about 
it with users from around the 
world. 

You don't have to love the 
man. It's OK if you don't even like 
him. But like him or not, he's the 
official ambassador of goodwill 
that Amiga users have wanted for 
a long time, And if he wanted to 
be called "Mr. Tyschtschenko", 
he'd go get a different job. 

■ Jmi tonpttn j; US Coneiponiiini for 
CUArifi. 



POINTS OF VIEH 



Who needs custom chipsets? 



- 1 




One of the standard lines you will 
hear when Amiga users discuss 
the future of Amiga hardware- is 
that we have to move to PCI, 

With a PCI slot, the range of 
hardware add-ons for the Amiga 
would be vastly greater, Any PC 
card (graphics, sound, i/O etc. I 
could be used on the Amiga with 
nothing more than a bit of driver 
software. The standard line you 
hear in response is that doing this 
is not what the Amiga is about. 

The Amiga is all about custom 
chipsets, and not industry stan- 
dard rubbish. 



Missing the point 

What is a custom chipset when it's 
not just a buzzword? 

Simply put, it is a chipset which 
has been custom designed for a 
certain function. When you plug an 
Orchid Righteous 3DFX card into a 
PC, you are giving that PC a custom 
3D graphics chipset, The advantage 
of giving .the Amiga PCI slots is that 
the custom chipset is no longer part 
of the main motherboard and can 
be replaced as custom chipset tech- 
nology improves, 

Everyone and his donkey are 
making custom, chipsets these days., 
so there's no way Gateway can do 
what Commodore did long ago and 
make a chipset that will remain 
state of the art for half a decade. 
What people realty mean when they 
talk about the Amiga and the desire 
for a custom chipset is that they 
want the Amiga to be special and 
the custom chipset is what made it 
special. 

We need to look to the future not 
the past. Rather than making a cus- 
tom graphics chipset, leave that to 
the boys who can do it best and go 
for off the shelf cards with 
Cybergraphx. If we want the Amiga 



"What the Amiga really needs to adopt if it wants to 
jump to the head of the queue and grow cutting edge 
credentials again is full blown DSP technology". 



to hgve a flavour of its own, how 
about making sure that it does 
those multimedia things it is so 
famous for as cleverly as possible. 

Make sure there is video out, as 
a retargettable mode.. Then we get 
serious, Let's have built in sound 
and video streaming, MPEG decod- 
ing, built in high speed comms, 
audio processing, the lot, all inte- 
grated into the workings of the 
machine. Sounds good? Yep. 
Sounds expensive? Not any more. 

What the Amiga really needs to 
adopt, if it wants to jump to the head 
of the queue and grow cutting edge 
credentials again is full blown DSP 
technology. Something like the 
Philips Trimedia DSP/cO-proceSSOr. 
This chip is specially designed for 
PCI buses. 

Linking it to a PCI bridged Amiga 
would be simple, and give the 
Amiga enormous multimedia power 
A chip like this is custom designed 
to do the jobs that your CPU doesn't 



like to do. 

An Amiga with this or a similar 
chip as a standard part (hopefully 

on an upgradeable daughter- 
board) would be able to earn the 
tag of the ultimate multimedia 
machine. 

The chipset is going to be 
available as a PCI card for other 
computers, but it. is the surety of 
having it ship in every single 
Amiga that would put the Amiga 
up there in pole position as far as 
the multimedia, developers are 
concerned. 

The Amiga does need some 
updating and: it needs compo- 
nents bought off the shell but 
equally it should not lose out on 
the unique strengths that make it 
the Amiga. 

More info on the Philips 
Trimedia chip can be found at 
http:Avvww.trimedia. philips.com. 

■ Mr* Mr Km it ttt SUi Writer tor HI 



'Adios... CU (later) Amigos' 



When a staff member of CU 
Amiga leaves, we get a barrage of 

mail demanding to know why, 
where that person has gone and 
what will happen next. This is 
understandable. Working on CU 
Amiga is the dream for many so 
it's difficult to understand why 
someone would want to leave Is 
Amiga going belly up? Is the mag- 
azine going to close and so on. 

My departure has been known 
on the Net ahead of you reading 



this. Accordingly I've had all of the 
questions already. I even wrote a 
FAQ on the subject and put it on my 
web page at ht.tp;flwww.matsnet.u- 
net.com. The gist of this: the Amiga 
is not going belly up. its future is 
looking brighter than ever. Next. CU 
Amiga Magazine remains profitable 
and viable for ourselves, our adver- 
tisers and for our tens of thousands 
of readers worldwide, 

It will be around for a long while 
yet. I don't know who's replacing 
me yet. maybe you. So why am I 
going? In short, to pursue my 
career. After two and a half years at 
CU Amiga, it's time to move on and 
do other things. My time at CU has 
been brilliant for me and some fan- 
tastic things have happened during 
this era. The 68060 came out, so did 
64-bit graphics. There were bimding 
games like Worms and XTR, the 
company was bought and sold a 
few times and there were the fan- 
tastic Wortd of Amiga shows, 

The CD-ROM revolution took off 
as CD-ROMs went from a tiny 
minority to over 50% of active 



"I'm looking forward to using an Amiga at home as my 
hobby once again. So you'll still see my by-lines at the 
articles in CU Amiga but obviously not as often". 



Amiga users CommS and the Nat 

also changed from a tiny minority to 
a mainstream activity much to my 
delight. It's been a marvellous time 
indeed and while our readership has 
declined, those who remain are 
increasingly switched on. You guys 
are much more likely to have CD- 
ROMs, accelerators, big-box Amigas 
and Net connections than before. 

You are also more likely tO 1 know 
the Amiga intricately. It's been high- 
ly challenging to cater for your 
needs and dream up new ways to 
inform and entertain as time moved 
on. Who would have foreseen CD- 
ROM coverdisks and even a cover- 
mounted PCB two years ago? 

I'm looking forward to using an 
Amiga at home as my hobby once 
again. So you'll still see my by-lines 
on the articles In CU Amiga but 
obviously not as often as before. I'm 



afraid I can't say where I'm going 
due to my contract, i can say that 
it's an American publisher with a 
UK office, My heartfelt thanks to 
you who made this dream job 
possible for me. Thank you for 
your E-mails and letters and I 
hope to see many of you around 
on the Net for a long time to 
come. 

It's an exciting time for the 
Amiga and hopefully the begin- 
ning of the great revival. Those of 
us that have worked with and 
enjoyed the Amiga will retain the 
last laugh, 

Hopefully the CU team will Jet 
me get on my soap box occasion- 
ally too. I wouldn't miss that for 
the world. 

■ Mat BettiisM. Tidkiicul Edrtif Itr CI 



READE1 SURVEY 



AMIGA 



READER SURVEY 



In order to give you the best magazine possible we'd like to find out mora about you. 
That's what this survey is for. We've kept it just about as brief as possible so you 
won't spend all day filling it in. All the questions here are carefully chosen to allow us 
to give you the best service we can. You'll be spared the usual questions about your 
favourite chocolate bar and how many pets you have. As an incentive we're offering a 
phase 5 PowerUP card for one lucky entrant picked at random from the returns. 



Buyers of 
floppy edition: 

Do you hove a CD drive? 

□ yss Q no 

Do you Intend to buy soon? 

□ y?5 □ no 

How i mportant are tha cover disks ? 

□ not □ (airly □ essential 

How many editions of CU Amiga have you 
bought in 1997? 

disk 

CD 

How interested are you In tha following 
type* of cover disk [0= not interested, 
1u=very interested)? 

Commercial game demos 

Shareware games , . , 

Commefcial applications 

Shareware utilities 



Whet would persuade you to mova to CD- 
ROM? 



Buyers of CD edition: 

Do you have ■ CD drive? 
yes □no 

How important art the cover CDs ? 

□ rio! □ fairly Q'essenbal 



Win a PowerUP card 



How many edition* of CU Amiga hive you 
bought in 1997? 

disk 

CD... \X 

How interested are you In the following 
types of cover disk |0= nut interested, 
10= very interested)? 

Comma* Cial game demos . . . 35. 

Shareware games , A 

Commercial applications i. 

Shareware utilities {, 

Utility colleciions .6 

Demosjniod s/pictures '. v. . . , „ 

Any comments to make on the cover CDs? 



In the last year hive you mksaed issues of 
CU Amiga because you couldn't find it (If 
yes please state your location)? 



□ yes Q'fv 



re 



Haw much do you intend to spend on 
your Amiga in tha next 12 months? 

□ E0-E30 [] E30-E100 
Q£100-£3» 0^300+ 

Which of the following do you intend to 
buy In (ha next 12 month*? 

□ software applications 
□^hardware add-ons 



Q new Amiga/Amiga clone 

Do you intend selling/ditching your Amiga 
In the next 12 months? 

□ ves fj'no 

Your Amiga: 

Tell US about your Amiga. 

Model 

QAEOUVA50C* QA60Q □A1O0O 0^ 

A1200 QA1200T []A15DQ □ A20Q0 

□ A3000/MOOT Q A400Q/W0OT □ CD32 
QCDTV 

Total RAM 

□ 1 Mb □ 2Mb □ 4Mb □ 6Mb D 

8Mb rji6Mb+ 

Operating system/Workbench 
□ 1.x Q2* Q-lx 

Additional peripherals 
Q*CD drive □"hard drive □Tp'inier £ 
SCSI interface Q modem r^Trjn to- Q 
Zorro slots □ graphics card 

Ma rk three of the following activities that 

interest you most. 

Q 2D graphics 

Q 3D graphics 

Blames 

□"OTPMtord processing 

□ Making music 

□ Internet 

□ Programming 

□ Business 

□ Animation 



We're offering a fabulous pnase 5 RowerUP accelerator as an Alternatively fa* it to; 0171 972 6755 

incentive for you to get you r surveys to us. Tha PowerUP range 
includes cards for the A1200, Al 500/20OO and A3uGuV4O0Q. Even 

if you've got an ASO0 or A600 this is a coveted prize well worth Your name: , 

winning. The dosing date for the PowerUP draw is 1st January 

199$ Your address.: ..,.,,,,,.♦.....,, 

Send your completed survey (or a photocopy, but no multiple 

entneslto. 

CU Amiga Survey 

37-39 Millharfcrjur, Isle of Dogs 

London E14 9TZ 



□ Presentatians/vidso 

□ Scientific 

Do you ever use yc-ur Amigs profeisionnlly? 

□ yes □■'no 

What three things would you moat like to 
see in a new Amiga? 

□ PCI Bus fj AGP Bus 

Q Upgraded Workbench 

Q Muitichannel 16/24-bit audio 

□ Memory protection 

□ 30 graphics as standard 

□ Networking 
Q Internet tools 

□ Fast comms port 

□ Ratargatable graphics 
Q Genlock! ng 

□ Video output 

P Pnnterrtcanner support 

□ Backward compatibility 

□ Digital signal processor 

□ JAVA 

Other 

What war* the two best two tiring* In CU 
Amiga in the list year? 



What were the two wont things In CU 
Amiga In the last year? 




Occasionally we would 1 like to send you information in othe/ related services or promotions and offers, if 

you do not wish to redeye this information please tick the relevant bo*a$. 

□ From CU Amiga □ From third parties [other carefully screened companies. 







Gasteiner 



01 81 345 6000 

Facsimile 0181 345 6868 



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f Write 650 Mb of data in under 40 mine. 

* Write upto TOO sessions per disc. 

* Master complete multimedia presentations* 

* Back-up commercial CDs. 

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* Archive data, permanently, 

' Create Mac or PC CDs on your Amiga, 

* Combine audio/data/Mac/PC & Amiga 
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* Create Bootable CD32 disks. 

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Only Gastein&r offers prices like Ihis on top quality 
Memory modules... 
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2Mb ...... £5.0? 

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Always telephone to check stock and keenest prices 

HDD/STORAGE 

Only Gasteiner offers prices like this on top quality 
top branded hard disk dmes. 
2.5 inch drives... 

1 70 Mb £49.00 

910 Mb £99.00 

f,8 Gig £189.00 

2.5 Gig £249.00 

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1,2 Gig .£79.00 

2.1 Gig ,., £99.00 

3.2 Gig £149.00 

4.0 Gig £189.00 

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8SPEED £180 

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DELIVERY CHARGES 

SMALL CONSUMABLES AND SOFTWARE ITEMS UNDER THE VALUE OF £59 PLEASE ADD E3.50 
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Decree Freestyle 

Kungi Fu Slack Sash. 

comes oneol Hie 
most innovative 

martial arts 
simulations ever. 



1-4 players in \yva 

lice and loumame 

modes. FiveaulIVS 

lie courses liogj 

around the vivm 

Five ski II I --t. Is 

Select 1,2 or J 

IB hole ran- 



"Sixth sense investigations" is a new graphics adventure for 
the Amiga, based on the classic Luc as An s style games. The 
base story board lei Is of a crazy young guy who has lhe ability 
to communicate with lhe spirit ol a sarcastic man. A Iriend, 
who thinks of himsell as a delestive, profits Irom the psychic 
abilities at his friend ijlhe crazy psychic guyl. by using his 
skills to solve lhe mosi bliarre problems ol the rich, 
ffeij.- AGA 2MB ram. Available en Amiga CO and Otttt. 129.99 



Faslen your seat balls and be prepared tor an experience 

like you've never seen before on your Amiga. Flyin' High is 

here and it takes you to a new dimension of JD-Racing 

Games. Step on the gas and race over lully textured and 

absolutely crazy tracks, on asphalt, mud. field paths end 

slippery ice. On a 6S030 Amiga the game is greal run. 

Playing with i players on a E606D is really impressive, 

ffeg. ACA $IUB ram, HaratHsit. 
Available Cit Amiga CD and Disk, Qftif 11$ SS 



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ft you see it cheaper and they Dave ft in stocH, well match the price! 



£$j£ 




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Kids Games* super 

SKIDMA RK^ 

Supe' Skidmarks was possibly 

the most addictive aid fun ■_ ^ ^ 

game ever. WAS. because now rm m 

(here's Super Skidmarks Plus. J^. ™ 

leal wring around 50 vetiicies. ^ " 

dozens of tracks, new music and sound 

effects. The fastest mosl playable 4 player 

racer ever! £1 4.93. (Amiga CD) 



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CIVILIZATION 















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Avaita' 
on CD : 
or Flo 



Burfd 4n Empire To Sti 
The Test Of Time. 

You could be lhe one person in hi: 
(hat builds an empire thai never I 

- Discover New Technoiog 

- Build Wonders Of The M 



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thE latest in lhe Gloom series, 

Featuring even faster 3D 
grapghics. 50 Huge new levels GLQQINI 
new sound effects, 21 new jitlm,*tl- slcom 
combat levels. 10 new Zombie levels. Double 
the amount of dolours that previous Gloom 
games. More blood than ever before I 
£14.99. {Amiga CDS 



An unrivalled racing and fight- 
ing experience! (Its. lime to n 
make some more friends;. 
Slreel racer is now available on the 

Amiga- The CD version includes enhanced 

music and the "'origiral" PSX intro!. 

£14,99, (Amiga CD & Disk) 



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tainment (Epic) - BSS House, AreaSO, Cheney Manor, Swy 




»t items arc held in-stock ensuring fast delivery. Please add a total of tl pe«r title for P&P within tl,, 

*' Lclcome, All prices listed include VAT. E&OE Free Games Cato baa ar Available, £ 
heques payable to ISLONA - Isiona is a part of the Epic MajjkfchjTffi 
™ match any price for any ftmigs g^me., so long as ouuartdl